Dota 2
Ancient Battle (of Alphas)
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Update: Feb 22, 2023 @ 1:08pm

Most notable changes:
* Astral Trekker Entrapment: Added shard upgrade.
* Blademaster Blade Storm: Added shard upgrade.
* Blood Mage Mana Transfer: Added shard upgrade.
* Dark Ranger Life Drain: Added shard upgrade.
* Alchemist Level 10 Talent +15 Attack Speed changed to +125 Acid Bomb Radius.
* Archmage Level 15 Talent changed from +8 Armor to +250 HP to units controlled by Archmage.
* Astral Trekker Level 20 Talent +100 Attack Speed reduced to +80.
* Astral Trekker Time Constant now has a 5 second cooldown.
* Axe Cut From Above scepter damage/kill threshold increased from 350/500/650 to 400/550/700.
* Bane Level 10 Talent changed from +5 Armor to +15% Magic Resistance.
* Blademaster Blade Storm duration reduced from 6 to 5 seconds.
* Blademaster Shadow Walk cooldown increased from 20/19/18/17 to 26/24/22/20 seconds.
* Blademaster base attack speed reduced from 125 to 100.
* Blood Mage Banish can now be cast while channeling.
* Blood Mage Blood Mirror can now be cast while channeling.
* Blood Mage Flame Strike impact damage increased from 70/130/190/250 to 70/135/200/265.
* Blood Mage Level 20 Talent +40 HP regen changed to -5s Flame Strike Cooldown.
* Blood Mage Mana Transfer: Fixed not being able to give mana to allied heroes without mana (like Mana Eater).
* Blood Mage Rupture now deals 15% of current hp upon cast.
* Blood Mage's Phoenix attack range reduced from 600 to 500.
* Blood Mage's Phoenix day/night vision range reduced from 1600/800 to 700/700.
* Brewmaster Level 15 Talent +10 Drunken Haze burn damage increased to +15.
* Dark Ranger Charm cooldown when targeting heroes increased from 80 to 90 seconds.
* Dark Ranger Charm cooldown when targetting creeps reduced from 80 to 40 seconds.
* Dark Ranger Charm: Charmed heroes are now leashed and slowed.
* Dark Ranger Charm: Charmed heroes can now be attacked. (they still can't be damaged.)
* Dark Ranger Dark Arrows move speed slow reduced from 15/30/45/60% to 10/25/40/55%.
* Dark Ranger Dark Arrows: Fixed Dark Minions not spawning if a unit with a Dark Arrow debuff was killed by something that is not Dark Ranger's attack.
* Dark Ranger Level 10 Talent changed from +15 Damage to +15 Dark Arrows Damage.
* Dark Ranger Level 25 Talent changed from +80 Agility to +40 Agility.
* Dark Ranger Life Drain can now target and affect spell immune units with level 25 talent.
* Dark Ranger Life Drain cooldown increased from 7 to 8 seconds.
* Dark Ranger Life Drain damage/heal per second reduced from 75/100/125/150 to 30/60/90/120.
* Dark Ranger Life Drain duration reduced from 7 to 5 seconds.
* Dark Ranger Life Drain now works when Dark Ranger is full health.
* Dark Ranger's Dark Minions BAT improved from 1.7 to 1.6
* Dark Ranger's Dark Minions avg damage rescaled from 20/25/35/45 to 25/30/35/40.
* Dark Ranger's Dark Minions magic resistance increased from 0% to 33%.
* Dark Ranger's Dark Minions movement speed increased from 270/280/290/300 to 270/290/310/330.
* Fire Lord Volcano cooldown reduced from 120/110/100 to 90/75/60 seconds.
* Fire Lord Volcano damage per wave increased from 140/200/260 to 170/235/300.
* Fire Lord Volcano damage type changed from Physical to Magical.
* Gambler Level 25 Talent +420 GPM reduced to +210.
* Mana Eater Level 20 Talent +10 Armor reduced to +8.
* Mana Eater Mana Flare bonus armor reduced from 20 to 12.
* Oracle Intertwine Fate now applies a Strong Dispel upon cast.
* Oracle Intertwine Fate: Fixed being able to target another Oracle that already used Intertwine Fate.
* Oracle Intertwine Fate: Fixed being able to target dominated (Charmed) heroes
* Oracle Intertwine Fate: Fixed being able to target super illusions.
* Oracle Intertwine Fate: Fixed the redirected damage always being pure. Now it matches the original damage type.
* Oracle Intertwine Fate: Fixed the redirected damage always ignoring Oracle's damage blocks and damage reductions.
* Oracle Intertwine Fate: Oracle now gains all the healing and regen the target receives.
* Oracle Ironical Healing regen duration reduced from 15 to 10 seconds.
* Oracle Undeniable Torture shared damage increased from 25/35/45/55% to 45/55/65/75%.
* Oracle Will to Live now also provides 50% all healing amplification.
* Pudge Flesh Heap magic resistance reduced from 24/26/28/30% to 10/15/20/25%.
* Pudge Flesh Heap: Fixed the buff tooltips showing 0 bonus strength.
* Pudge base magic resistance increased from 0% to 25%.
* Stealth Assassin Backstab AGI multiplier reduced from 0.25/0.5/0.75/1 to 0.2/0.4/0.6/0.8.
* Stealth Assassin Death Ward cooldown increased from 80 to 100 seconds.
* Stealth Assassin Desolate AGI multiplier reduced from 0.5/0.75/1/1.25 to 0.4/0.6/0.8/1.
* Stealth Assassin Level 20 Talent changed from Crit chance to +0.2 Backstab AGI multiplier.
* Stealth Assassin Level 25 Talent changed from +40 Agility to Crit chance.
* Stealth Assassin Smoke Screen cooldown rescaled from 17/16/15/14 to 20/17/14/11 seconds.
* Stealth Assassin Smoke Screen mana cost increased from 65/70/75/80 to 75/80/85/90.
* Stealth Assassin Smoke Screen radius reduced from 375 to 300/325/350/375.
* Techies Explosive Shot full damage radius increased from 90/130/170/210 to 150/200/250/300.
* Techies Explosive Shot half damage radius increased from 180/220/260/300 to 200/250/300/350.
* Techies Explosive Shot quarter damage radius reduced from 320/360/400/440 to 250/300/350/400.
* Techies Land Mines are now always invisible after activation.
* Techies Land Mines cooldown reduced from 25/20/15/10 to 19/16/13/10 seconds.
* Techies Land Mines damage increased from 300/400/500/600 to 350/450/550/650.
* Techies Land Mines duration increased from 200 to 350.
* Techies Level 10 Talent changed from +3 Mana Regen to +500 Suicide Damage.
* Techies Level 20 Talent -90s Suicide cooldown reduced to -75s.
* Techies Level 25 Talent Bio Mines Techies proximity radius increased from 1000 to 1200.
* Techies Remote Mines duration increased from 300 to 480.
* Techies Suicide cooldown reduced from 120 to 100 seconds.
* Techies Suicide damage increased from 650/850/1150/1550 to 700/900/1200/1600.

* Diffusal Blade Purge slow duration increased from 3 to 4 seconds.
* Diffusal Blade Purge slow will now decay over the duration. (from 100% to 0%)
* Hand of Midas: Fixed being able to target couriers.
* Heart active bonus strength and bonus base damage reduced from 30 to 25.
* Heart passive bonus strength increased from 25 to 35.
* Pull Staff: Fixed being able to target custom ward units.
* Sonic bonus agility reduced from 18 to 16.
* Sonic bonus movement speed reduced from 10% to 8%.
* Sonic no longer provides flying movement. (still provides free pathing)
* Ultimate King Bar mana cost increased from 0 to 50.

More details at: https://github.com/DarkoniusXNG/ancient_battle/commit/0207e7db00b409553d528436046316de49ad7030

Update: Feb 1, 2023 @ 2:42pm

1.0.7.b
* Added Explosive Shot ability to Techies.
* Added new hero: Oracle
* Increased kill count on the main map from 45 to 100.
* Removed Jungler role from heroes that have it.
* Removed bans from 5v5, reduced number of bans on other maps
* Rebalanced bounties of some lane creeps. Fixed Flagbearer creep bounties.

* Bloodstone (vanilla) removed.
* Diffusal Blade: Fixed being able to target some custom ward units.
* Diffusal Blade: Fixed slow ignoring status resistance.
* Hand of Midas Transmute cannot target Paladin's Guardian Angels anymore.
* Hand of Midas Transmute now provides full gold bounty of the killed unit and the gold bonus.
* Heart bonus max hp regen increased from 1% to 1.6%.
* Pull Staff: Fixed slow ignoring status resistance.
* Splash Cannon: Fixed splash damage not ignoring some custom ward units.
* Staff of Negation: Fixed debuff piercing spell immunity.
* Staff of Negation: Fixed slow ignoring status resistance.

* Astral Trekker Giant Growth active now also applies a basic dispel when used.
* Axe Red Mist Curse: Fixed being able to pierce spell immunity when reflected (with Lotus Orb and similar things).
* Bakedanuki Futatsuiwa's Curse cast point increased from 0.6 to 1.0
* Bakedanuki Futatsuiwa's Curse: Fixed hex duration ignoring status resistance.
* Bakedanuki Tomfoolery: Fixed being able to cancel tomfoolery when you use some other spell or item.
* Bakedanuki Tomfoolery: Fixed illusion taking more damage and doing more damage than intended.
* Bakedanuki Trickster's Insight crit chance reduced from 50% to 35%.
* Bakedanuki Trickster's Insight mana cost rescaled from 80 to 75/80/85/90.
* Bakedanuki Trickster's Insight: Fixed being able to pierce spell immunity when reflected.
* Bakedanuki Trickster's Insight: Fixed crit not working for illusions of Bakedanuki.
* Bakedanuki now has an aghanim shard upgrade: End Tomfoolery teleports Mireska to illusion's last location.
* Bane Brain Sap: Fixed being able to pierce spell immunity when reflected even without having aghanim shard.
* Blademaster Omnislash: Fixed not ignoring custom ward units (Death Ward, Electric Traps, Fire Lord's Volcano, Phoenix Egg, Techies Land Mines, Stasis Traps and Remote Mines).
* Blood Mage Blood Mirror: Fixed being able to pierce spell immunity when reflected.
* Blood Mage Summon Phoenix cooldown reduced from 180 to 120 seconds.
* Blood Mage's Phoenix armor increased from 1 to 8.
* Blood Mage's Phoenix base attack damage increased from 61-75 to 70-80.
* Blood Mage's Phoenix gold bounty increased from 30-50 to 50.
* Brewmaster's Drunken Haze: Fixed being able to pierce spell immunity when reflected.
* Dark Terminator Chaos Brawler cooldown reduced from 1 to 0.2 seconds.
* Gambler All In: Fixed being able to pierce spell immunity when reflected.
* Gambler Chip Stack: Fixed being able to pierce spell immunity when reflected.
* Gambler Level 10 Talent +60 Damage reduced to +30,
* Gambler Level 20 Talent +110 Attack Speed reduced to +80.
* Lich Frost Blast: Fixed being able to pierce spell immunity when reflected.
* Lifestealer Absorb Life radius increased from 325 to 375.
* Lifestealer Anabolic Frenzy: Fixed passive buff not getting removed from the unit that reflects the active part of the ability.
* Lifestealer Infest: Maybe fixed being able to target custom ward units and Guardian Angel.
* Lifestealer Rage: Lifestealer will now grow when using Rage (visual stuff).
* Lightning Shaman Electric Shield can now be applied to buildings.
* Lightning Shaman Electric Trap HP increased from 100 to 200.
* Lightning Shaman Level 10 Talent +10 Intelligence reduced to +8.
* Lightning Shaman Level 10 Talent +6 Armor reduced to +4.
* Lightning Shaman Level 15 Talent +130 Perun's Wrath damage reduced to +100,
* Lightning Shaman attack range increased from 200 to 400.
* Lightning Shaman base HP reduced from 250 to 200.
* Lightning Shaman base damage reduced from 33-39 to 30-38.
* Lightning Shaman base movement speed increased from 305 to 320.
* Lightning Shaman is now a ranged hero. (no innate damage block). Projectile speed set to 1100.
* Mana Eater Mystic Bolt: Fixed being able to pierce spell immunity when reflected.
* Paladin Guardian Angel: Hopefully fixed Angel wings this time.
* Paladin Storm Hammer: Fixed not working when the target becomes invulnerable.
* Paladin's Guardian Angel BAT increased from 1 to 1.2 (to prevent permabash)
* Paladin's Guardian Angel Bash: Fixed stun ignoring status resistance.
* Paladin's Guardian Angel HP increased from 250 to 500.
* Paladin's Guardian Angel is no longer spell immune.
* Paladin's Guardian Angel is now considered a hero creep. (Death Pact and Dark Ritual should not work on the angel anymore.)
* Paladin's Guardian Angel is now considered an Ancient. (cannot be oneshot with Dark Ranger Marksmanship, cannot be Charmed by Dark Ranger without scepter etc.)
* Paladin's Guardian Angel magic resistance reduced from 100% to 80%.
* Queen of Pain Shadow Gale cooldown increased from 16/14/12/10 to 18/16/14/12 seconds.
* Queen of Pain Shadow Gale scepter initial damage bonus reduced from 80 to 75.
* Silencer Last Word: Fixed being able to pierce spell immunity when reflected.
* Sohei Palm of Life: Fixed being able to pierce spell immunity when reflected.
* Stealth Assassin Ambush is no longer considering custom ward units as valid allies.
* Stealth Assassin Ambush: Fixed being able to pierce spell immunity when reflected.
* Stealth Assassin Ambush: Fixed debuffs (mini-stun and slow) ignoring status resistance.
* Stealth Assassin Ambush: Stealth Assassin will no longer stop attacking after using Ambush.
* Stealth Assassin Blink Strike mana cost reduced from 60 to 50/55/60/65.
* Stealth Assassin Blink Strike max blink distance reduced from 850/950/1050/1150 to 750/850/950/1050.
* Stealth Assassin Desolate is no longer considering custom ward units as valid allies.
* Stealth Assassin Desolate now also provides Backstab: Deals backstab damage (bonus damage when attacking the unit from behind)
* Stealth Assassin Desolate now has 2 different particles: for Backstab bonus damage and for Desolate bonus damage.
* Stealth Assassin Desolate: Fixed being able to amplify the damage with spell amplification.
* Stealth Assassin Desolate: Fixed being able to spell lifesteal from the damage.
* Stealth Assassin Level 10 Talent changed from +6 HP regen to +3 Stealth HP regen.
* Stealth Assassin Level 15 Talent changed from -4s Smoke Screen cooldown to +20% Stealth Movement Speed.
* Stealth Assassin Smoke Screen reworked: now also slows, has an aghanim shard upgrade, cooldown reduced at early levels.
* Stealth Assassin Stealth (Permanent Invisibility) bonus movement speed changed from flat 20/30/40/50 to 7%.
* Stealth Assassin Stealth (Permanent Invisibility) can be toggled to remove invisibility.
* Stealth Assassin Stealth (Permanent Invisibility) can now be disabled with silence, hex or break.
* Stealth Assassin Stealth (Permanent Invisibility) fade Time reduced from 6/5/4/3 to 5/4/3/2 seconds.
* Stealth Assassin Stealth (Permanent Invisibility) now provides hp regen while invisible.
* Stealth Assassin's base damage increased from 21-25 to 25-29.
* Stealth Assassin's base movement speed increased from 285 to 295.
* Stealth Assassin's strength gain per level increased from 1.9 to 2.0
* Techies Focused Detonate will now auto-level when Techies skills Remote Mines.
* Techies base INT reduced from 37 to 25.
* Void Demon Incapacitate: Fixed being able to pierce spell immunity when reflected.
* Void Demon Incapacitate: Fixed disarm duration not being affected by status resistance.
* Void Demon Time Void: Fixed being able to pierce spell immunity when reflected.
* Warp Beast Latch: Fixed being able to move the caster when reflected.

Update: Dec 21, 2022 @ 3:32pm

1.0.7.a
Added Techies
Added Necronomicon
Changed Lightning Shaman's Electric Trap
Charmed Lightning Shaman and Super illusions of Lightning Shaman can now use Electric Trap.

Update: Dec 17, 2022 @ 7:23pm

1.0.6.b
Most notable changes:
* Changed default map
* Neutral Items max number per tier increased from 4 to 5.
* Neutral items timings changed from 5/12/19/29/40 to 3/8/13/18/30 minutes.
* Passive experience per minute increased from 10 to 20.
* Tower HP on 2v2 map increased.
* Gold bounty multiplier for creeps increased from 1.5 to 2.
* Experience bounty multiplier for lane creeps increased from 1.17 to 1.75
* Experience bounty multiplier for neutral creeps increased from 1.35 to 1.75
* Total experience needed for levels 6-8 and 15-24 rebalanceed to make more sense. Mostly increased for powerspike levels.
* Fixed Dark Ranger Charm teleporting the target unit to the bottom left side of the map.
* Dark Terminator will now lose his hp bar when the fade time of Cloak ends instead of immediately when used.
* Fixed Dark Terminator Cloak not being revealed with dust
* Fixed Warp Beast Latch not working against Sohei.
* Warp Beast can't be knocked back or force-pushed anymore during Latch. (Pudge hook can still glitch it)
* Warp Beast Latch cant target Charmed heroes, super illusions and clones anymore.
* Warp Beast Latch will now stop when the target becomes spell-immune.
* Lifestealer Anabolic Frenzy active buffed cd, mana cost and cast range.
* Sohei Flurry of Blows bonus damage increased from 40/50/60 to 100.
* Disabled Sandra.
* Added aghanim shard to the shop.
* Reduced aghanim shard timing from 780 to 660 seconds (around 10 minutes).

Update: Dec 14, 2022 @ 4:18pm

Fixed Axe
2 new heroes
some 'new' items
some 'balance' changes
Fixed Pudge Flesh Heap
Fixed Sohei
Fixed Electrician
Fixed Stealth Assassin Death Ward
Dark Terminator new ability
Mana Eater new ability
Fixed Silencer
Fixed Queen of Pain

Update: May 25, 2022 @ 2:27pm

* Fixed Dark Terminator Cloak not working.
* Increased passive gpm on 5v5 map by 100.
* Reduced passive gpm on other maps by 30.
* Lane Creeps gold bounty multiplied by 1.5
* Neutral Creeps gold bounty multiplied by 1.5
* Warp Beast Temporal Jump buffs.
* Warp Beast Temporal Jump now deals bonus physical damage to heroes.
* Warp Beast Level 20 Talent +200 Temporal Jump Radius changed to +100 Temporal Jump Hero Damage.
* Warp Beast base armor increased by 1.
* Warp Beast strength gain increased from 1.3 to 2.0
* Warp Beast base hp regen increased from 0.25 to 0.75
* Fixed an error with sharing items. (For example with Tango)
* Guardian Angel buff duration reduced from 7/8/9/10 to 6.5/7/7.5/8 seconds.
* Guardian Angel unit damage changed to 150/250/350/450 to killer's or Paladin's attack damage times a multiplier (1/1.5/2/2.5x).
* Guardian Angel unit duration changed from 12/13/14/15 to Paladin's respawn time with a minimum duration of 10 seconds.
* Paladin Holy Strike bonus pure damage rescaled from 50/60/110/140% to 60/70/80/90% of Paladin's attack damage.
* Paladin Holy Strike cooldown reduced from 15/13/11/8 to 14/12/10/8 seconds.
* Paladin Level 15 Talent changed from Global Guardian Angel to Wrath of God.
* Paladin Level 20 Talent changed from Wrath of God to Global Eternal Devotion.
* Wrath of God Angels will no longer spawn for neutrals.
* Dark Terminator Terminate now has a scepter upgrade: increases damage and stun duration.
* Pudge Flesh Heap magic resistance reduced by 2% at all levels.
* Some item changes.
* Map fixes hopefully.

Update: May 18, 2022 @ 1:02pm

1.0.5 Playable version

Update: Mar 10, 2020 @ 4:55pm

1.0.4.
* Added reworked Dark Terminator (original hero was the most imbalanced hero in dota history).
* 2v2 map increased passive GPM from 265 to 345.
* 2v2 map increased passive XPM from 0 to 10.
* 2v2 map couriers are now fully invulnerable. Towers and creeps ignore them.
* Reworked Sohei.
* Warp Beast base movement speed reduced from 310 to 300.
* Warp Beast changed his passive to Void Spirit's Resonant Pulse
* Warp Beast Temporal Jump has charges again. (2 charges)
* Warp Beast Warp now also has mana gaining properties. It doesnt steal or burn enemy mana on hit!
* Warp Beast lvl 10 talent reduced from +20 damage to +15.
* Warp Beast lvl 20 talent changed from bonus mana gain on hit to bonus Resonant Pulse damage.
* Warp Beast lvl 25 talent changed from +1000 mana to +1.5 Warp distance per mana
* Queen of Pain Shadow Gale made better but increased cooldown.
* Stealth Assassin base AGI reduced by 4.
* Stealth Assassin base hp regen increased by 0.5
* Stealth Assassin Blink Strike damage radius increased from 325 to 375..
* Stealth Assassin Blink Strike blink range increased at early levels.
* Stealth Assassin Blink Strike cooldown increased from 10/8/6/4 to 12/10/8/6 seconds.
* Stealth Assassin Desolate radius increased from 300 to 325.
* Stealth Assassin Ambush now also applies 30% slow for 4 seconds if Ambush didnt fail.
* Stealth Assassin Ambush mini-stun duration reduced from 0.2 to 0.1 s
* Stealth Assassin Ambush max hp percent damage reduced from 25% to 20%.
* Stealth Assassin's level 15 talent changed from bonus crit to +300 HP.
* Stealth Assassin's level 20 talent changed from 300 HP to bonus crit.
* Gambler Lucky Stars crit now cannot miss.
* Simplified Gambler's tooltips.
* Fixed a bug with skill/ability points.
* Fixed Astral Trekker's Pulverize particle.
* Fixed Warp Beast Warp interaction with bonus cast range.
* Fixed Stealth Assassin's Death Ward scepter bounces not applying the same damage as the ward damage when affected by auras.
* Fixed Stealth Assassin's Death Ward scepter bounces not affecting buildings.

Update: Feb 26, 2020 @ 1:00pm

1.0.3.
A lot of changes, most notable:
* Couriers are normal on 5v5 map.
* Increased passive gold per second on 2v2 map by 3.
* XP bounty of lane creeps increased by 17%
* XP bounty of neutral creeps increased by 28.7%
* Blood Mage improved Mana Transfer and Summon Phoenix.
* Electrician buffed W and R. Changed talents.
* Fire Lord: Buffed Soul Burn and Volcano. Other spells nerfed.
* Lightning Shaman Electric Trap nerf.
* Warp Beast nerfs and passive rework.
* Rod of Atos now roots as well.
* Staff of Negation now leashes as well.
* Slippers of Halcyon isnt channeling anymore.
* New Item: Magus Cloak
* Neutral items fixes.

Update: Dec 19, 2019 @ 6:32pm

* Fixes caused by Outlanders update.
* Updated two_vs_two map (you cant get out anymore) and updated the minimap.
* Added second powerup rune on two_vs_two map - this will hopefully fix the 40 min crash.
* New optional objective on two_vs_two map: Destroy the tower = win game.
* Couriers fix: they are invulnerable, flying and have 550 movement speed for now. They cant use items.
* Death Knight Death Pact rework (it doesnt match the latest Clinkz Death Pact).
* Removed Borrowed Time from Death Knight.
* Death Knight new ability: Resurrection - 1 level.
* Death Knight Chilling Touch rebalanced and now has 3 levels.
* Lifestealer Rage rebalanced and now its available early at level 3.
* Removed Open Wounds from Lifestealer.
* Lifestealer has Infest now as a primary ultimate ability.
* Removed Precision Aura from Dark Ranger.
* Dark Range new ability: Ranger Aura. Like old Precision Aura from warcraft dota.
* Blood Mage Blood Mirror fixes and improvements.
* Blood Mage Banish now has healing amp. Needs testing if only amplifies regen.
* Stout Shield is still in a game.
* Void Demon Time Stop no longer ignores Warp Beast.
* Side shops still exist.
* Added bunch of items to the side shops.
* Added some neutral items. They start spawning at 5 minutes.
* Removed Void Stone, Ring of Health and Ultimate Orb from the main shop.
* Decreased shrine cooldowns from 7/4 to 3 minutes.
* Fix Electrician having Void Spirit portrait.