Sid Meier's Civilization V

Sid Meier's Civilization V

Community Patch Mod Compatibility
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Update: Aug 25, 2015 @ 2:46pm

Building Upgrades System by BlouBlou now mandatory.

Update: Aug 25, 2015 @ 12:18pm

You can now convert production to faith. (Available at Theology)
You can now convert production to tourism. (Available at Radio)
Tradition Finisher now applies happiness properly to the National Wonders.
More various diplomatic texts
Separated the Shrine, Monument, and Temple Upgrade into five different categories giving out different yields. AIs has been flavored as well with this change. You may only build one of the category in each city!
Seprated the Broadcast Tower Upgrade into three different categories giving out the same cultural yields but different specialists (Musician, Artist, and Writer).
Market, Bank, and Stock Exchange Upgrades now grant one great merchant point.
Non-save game compatible.

Update: Aug 21, 2015 @ 11:13am

Update: Aug 21, 2015 @ 11:09am

Unique Policy Buildings by thecrazyscotsman added to our balance pack.
Updated Marae and Stone Temple's religion unhappiness.

Update: Aug 19, 2015 @ 4:12pm

Polder's tooltip now informing you can build next to lakes now.
Kasbah's tooltip is actually accurate now!

Update: Aug 19, 2015 @ 1:38pm

Update: Aug 17, 2015 @ 10:05am

Update: Aug 17, 2015 @ 9:19am

Not savegame compatible.
Buffed classical building and industrial building's bonuses.
Upped the cost of industrial buildings to match with their respective era buildings' cost.
Added Neolithic Wonder Support.
Added National Wonder Collections Support.
Added Strategic Buildings Support.

Update: Aug 14, 2015 @ 1:13pm

Savegame compatible. Changed a few text since some of them were outdated.

Update: Aug 13, 2015 @ 3:15pm