Sid Meier's Civilization V

Sid Meier's Civilization V

Community Patch Mod Compatibility
Showing 41-50 of 71 entries
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Update: Feb 24, 2016 @ 6:16pm

Fixed Prayer, Propaganda, and Prosperity not providing any yields at all. (Seriously guys, this was a 2 month bug and no one reported it?)
Prayer's Production -> Faith conversion rate to 25% from 20%.
Prosperity's Production -> Golden Age Points conversion rate to 20% from 15%.
Propaganda's Production -> Tourism conversion rate to 15% from 5%.

Update: Jan 24, 2016 @ 3:33pm

Fixed critical bug where some of the compatibility options were showing some buildings that were supposed to be disabled.

Update: Jan 18, 2016 @ 11:39am

The national wonders by framedarchitecture's bonus happinesses now strive from legalism like all national wonders instead of the tradition finisher.
Not save game compatible.

Update: Jan 9, 2016 @ 4:13pm

Shrine Upgrades now provide +2 faith rather than +3 faith to their respective bonus religion buildings.
Monument Food and Production Upgrade only now provides +1 production to watermill, and +1 production to food.
Fixed Shrine Upgrades' cost.

Update: Dec 12, 2015 @ 10:18pm

CBPMC More Luxury Compatibility is abolished and is now blocked. (The mod now detects if More Luxury is enabled and makes necessary adjustments!)
Prosperity, a process available at globalization allows you to convert production to golden age points.
Inca's Stone Temples now produce +1 culture and gold to stone!
Brazil's Jesuit Church now provides +1 faith for every 5 citizens, 20% conversion resistance and has only requires 2 maintenance!
France's Chateau now provides +1 food and +1 gold for every 5 citizens!
Unified all XML files to SQL. (Efficient coding and best compatibility assurance possible!)
You no longer have to delete files, you can change them in the CompatibilityOptions.sql
All hurried cost modifier should be 5% now. (CBP enforces that rule!)
Reworked Industrial Buildings to have a lower cost.
Industrial Mines now provide +3 production to nearby mountains, but require a national population of 70. (Only 3 can still be built).
War Academy now also provides +4 great general points.
Naval Academy now also provides +4 great admiral points.
Nethersland's Wimmen now produces +1 food to Polders.
Saunas now provide +5% food instead of +1 food.
Town Council now deducts 15% off cultural and gold tiles acquisition.
Stronghold also provides +1 great general point.
Parochial School now decreases illiteracy and religious strife.
State Embassy now checks if you have CSD enabled to introduce 4 Civil Servants Slots or 4 Merchant Slots.
CSD Dependencies removed.
CBP Dependencies removed. The game now checks if you have the mod and will do some updating database if you do. *Not having CBP nor CSD will only give you more processes and diplomatic text disregarding any mod you enable!*
Merged the upgrades of monument, temple, and shrine to giving more than one yield, but cost more!
Research upgrades of monument, temple, and shrine are removed.
Gold and XP upgrades of monument, temple, and shrine are merged.
Food and Production upgrades of monument, temple, and shrine are merged.
Culture and Faith upgrades of monument, temple, and shrine are merged.
Alchemist's gold science output is reduced to 1.
Library Upgrade no longer requires maintenance.

Update: Nov 28, 2015 @ 5:30pm

Modified the cost of the production and science upgrades of monument/shrine/temple.
Reduced all temple's upgrade maintenance to one.
All Monuments Upgrades gives some of their local buildings increased yield!
All Shrine Upgrades gives increased faith if faith buildings that are to respective to their yield upgrades are built while only +1 faith to other faith buildings.
All Temple Upgrades increases the city's worked holy sites' yields by their respective upgrades.
Monument of Wealth grants one golden age point, but +1 gold to caravansary and harbor.
Shrine of Values grants one golden age point, but +3 faith to cathedral and +1 faith to other faith buildings.
Temple of Prosperity grants one gold and one golden age point and +2 gold to Holy Sites.

Update: Nov 21, 2015 @ 5:24pm

Library Upgrade now adds 20% of the city's research to the total research beaker rather than providing +1 research per 10 citizens. Now only cost 1 maintenance.
Caravansary and Harbor now provides the balanced tourism bonus.
Monument/Shrine/Temple Of Might now provides +10/20 XP and -3%/-4% to crime unhappiness.
Neolithic Wonder now has wonder audio, if the Neolithic Wonder is activated.

Update: Nov 8, 2015 @ 11:10am

Fixed a diplomacy bug that caused 100 diplomatic texts to not show up.

Update: Nov 7, 2015 @ 3:57pm

framedarchitecture's National War Academy now provides Hakkapeliitta's Stacking Great General Combat bonus.

Update: Nov 6, 2015 @ 6:40pm

Monument/Shrine/Temple of Might/Strength/Power now produces +5/10 XP(from +3/4 XP) and +5/10(from +3/4 HP) City Healthpoint
Town Council's cost reduced to 90.
Stronghold's cost reduced to 105.
Botanical Garden's cost reduced to 375.
Policy Building State Embassy now grants two civil servants and only one vote that is unscaled with city-states.