Sid Meier's Civilization V

Sid Meier's Civilization V

Community Patch Mod Compatibility
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Update: Feb 28, 2017 @ 12:54am

Palasis now provides +10% Supply (Accordingly to new Vox Populi).
Fixed issue where disabling policy buildings would only disable one instead of all!
Added more diplomatic strings.

Not save-game compatible (Shouldn't update unless you updated Vox Populi already).

Update: Jan 13, 2017 @ 9:56pm

Pontoon Bridge now applies itself the promotion to all units now(was an oversight that it only applied to owned units from owned improvements)
Memorial's Tourism increased from 1 to 2.
Propaganda's Conversion of Production to Tourism reduced from 15% to 10%.
Prayer's Conversion of Production to Faith increased from 25% to 35%.

Not save-game compatible.

Update: Dec 20, 2016 @ 8:52am

Fixed Botanical Garden not giving out Golden Age Points.
Fixes a few mishap with the Building Upgrades and the Pontoon Bridges.

Not save-game compatible.

Update: Dec 18, 2016 @ 9:21pm

The Jesuit Church and Riad has been adjusted accordingly to its Garden replacement for Vox Populi.
Stone Temple and Marae has been adjusted accordingly to its Temple replacement for Vox Populi.
Chateau Setting is disabled by default, you have to set the value to 1 in its compatibility option to allow Chateau construction to all players.

Updated Policy Tool Text for Policy Buildings(let's hope Vox Populi doesn't re-introduce some changes again..)
Sauna no longer provides +1 Food. (Still provides +1 Food and Culture per 6 citizens and retains the +5% Food)
Town Council no longer provides +1 Culture.
Parochial School's Science and Faith bonus increased from +1 to +2.
State Embassy's Culture, Science, and Gold bonus increased from +2 to +3.
State Embassy's Civil Servant/Merchant Slot decreased from 4 to 3.
Memorial's Culture Bonus increased from +4 to +5.
Memorial now provides a static +1 Tourism rather than +1 Tourism per 10 citizens.
Botanical Garden reworked: Now reduces poverty and crime while also providing +3 Golden Age Points.
Patent Office's Science Bonus increased from +3 to +4.

Non save-game compatible.

Update: Dec 11, 2016 @ 12:31am

Various bugfixes and balance stuff.

Non save-game compatible.

Update: Nov 27, 2016 @ 1:47pm

Fixed some text files. (Might be more outdated, but I haven't seen any yet).
Added more diplomatic text.

Not save-game compatible. (Don't forget to check your CompatibilityOptions.sql in case you change anything!)

Update: Oct 2, 2016 @ 5:55pm

Buffed France's UB (I had recently forgotten that the default castle was buffed)

Non-save game compatible.

Update: Sep 29, 2016 @ 11:34pm

Building Upgrade's Fortress Defense decreased from 5.5 to 5.
Building Upgrade's Fortress gold maintenance reduced from 6 to 3.
Building Upgrade's Military Camp Defense increased from 8.5 to 9.
Building Upgrade's Military Camp gold maintenance reduced from 11 to 5.
Temple Upgrade no longer require gold maintenance.

Not save-game compatible.

Update: Sep 3, 2016 @ 8:48pm

Something about Stronghold getting a buff to its combat strength...

Not save-game compatible. But it's a minor change. Shouldn't be something to restart a game over for.

Update: Aug 9, 2016 @ 8:15pm

Can't believe it's been one year since this mod creation.

Monument and Shrine Upgrades no longer cost maintenance.
Medieval and Renaissance's Blacksmith no longer provides production bonus toward building military units, but no longer require iron. Blacksmith's maintenance reduced to 1(from 2).
Blacksmith now provides +1 production per 6 citizens(from 5).
Added more diplomatic text.

Non-save game compatible.