Sid Meier's Civilization V

Sid Meier's Civilization V

Community Patch Mod Compatibility
95 Comments
Rio Jun 3, 2021 @ 5:28am 
Dont use this mod, its outdated and prevents u from building any buildings

Update plz
CookieMagic Nov 2, 2020 @ 3:45pm 
hi, for some reason I cant buy Jinja with faith from this mod after picking it as belief.
briantjack Aug 23, 2020 @ 8:27pm 
I just realized today this mod -- particularly its policy text -- has not been updated to match the latest VP. Got burned picking Industry, only to not get the gold-for-building benefit.
Nekcarb Mar 5, 2020 @ 1:38pm 
Just added this and it says it needs other dependency mods. Can you list the links in the description?
thenasmax Sep 11, 2019 @ 5:06pm 
I'm getting a mod is blocked by another mod message..... any help?
Nacho Man Randy Cabbage Jun 13, 2019 @ 11:05pm 
Shoot! Nevermind what I just commented; I just figured out the buildings that are having issues are introduced directly from Vox Populi! Things like the Council and Well and such just aren't working! But for some reason I can't find any help when googling the issue. Do you have any insight on *this* issue, now that I've figured out what the actual issue is? Sorry again for bothering; this stuff is just so vexing after working on it for so many hours.
Nacho Man Randy Cabbage Jun 13, 2019 @ 10:57pm 
So I'm finally getting back into Civ V and I'm doin all the moddin', and I've been trying to experiment with the Community Patch and whatnot, and long story short I picked up this to go with it. I downloaded most of the related mods, but something I noticed is that in the mod page (inside the game) it keeps changing things it purports to "Block" each time I load up the game, adding or subtracting a couple things. One of the things it says it Blocks is "Unique Policy Buildings", which I never downloaded, but for some reason in my tech tree in-game I have icons for what I *assume* are those Policy Buildings (there's at least the Council, I think) but its pop-up when I mouse over it is covered in missing text keys. Frankly, I'm not really sure if this mod is what's causing this, but I think I tracked it down to this? If you could offer any insight on this issue I'd really appreciate it; this is the last issue I know so far that I need to fix :<
Techpriest Enginseer  [author] Apr 23, 2019 @ 7:25pm 
oh no im so sorry, i clicked the wrong mod to update that explains so much yesterday.
Martiquin Apr 22, 2019 @ 9:29pm 
Hi mod dev, i have a problem after I enable the new update to the mod. The upgrades to the diffrent buildings don't seem to be changed to the one with multiple choices as before, is anyone else experiencing this issue?
Solitude Nov 23, 2018 @ 7:47pm 
Glad to see this getting an update.
the cadinal Aug 20, 2018 @ 9:10am 
Hey Enginseer

I played a few games with the newer version and i noticed that the buildings from Religion and Policies like the Botanical Garden and more use the tag for crime instead of distress. I think the buildings still reduce distress instead of doing nothing but the Text is distracting. Is there a way to change the Text somewhere.

Thanks in advance.
Techpriest Enginseer  [author] Feb 26, 2018 @ 3:23am 
Neato.
Scoot Feb 22, 2018 @ 11:48pm 
Love the mod, great work!

I did find a small bug that breaks Buildings - Upgrade System.
There is a typo inside 'UpgradeChanges.sql' on LINE 181 (there should be a comma instead of a period after GoldMaintenance).

By the way, is there a specific reason why you disable CBPMC_CHATEAU in CompatibilityOptions.sql by default? Looks like everything else is enabled by default except that one.

Thanks again for keeping this mod alive!
ninja_and_fluffy Nov 28, 2017 @ 4:25pm 
"Techpriest Enginseer [author] 2 hours ago
1) I don't get what you're saying.
2) You're using the 43-civ DLL CP Correct?"

Yes, I am using that mod.
Techpriest Enginseer  [author] Nov 28, 2017 @ 2:08pm 
1) I don't get what you're saying.
2) You're using the 43-civ DLL CP Correct?
ninja_and_fluffy Nov 27, 2017 @ 8:39am 
Hello,

I am contacting you becasue of two problems that I am having concerning your mods and patches. 1) I have subscribed to your Donald J. Trumo mod and I found that this mod when used doesn't allow me to load a saved game with this mod active. I would like to know is there any thing that can be done to fix it? 2) I also have also downloaded all of the compatibility patches and when I try to use them the game does not allow me to put 43 civilizations. Is there any thing that can be done to fix it?
I thank you for your time and I really do like your mods. Please get back to me as soon as posible and have a nice day.
Krysta Nov 15, 2017 @ 6:53pm 
Hey! I know you're gearing down on modding Civ V right now, but I ran into an interesting edge-case today. I'm a fan of Improved City View ( http://steamcommunity.com/sharedfiles/filedetails/?id=737188253 ), but it seems to break when using it with the CPMC and Building Improvement System. No idea if this is something you have the inclination to try to fix up, but at least one player would really appreacite it.

Thanks for all you've done for VP and Civ V mods.
Techpriest Enginseer  [author] Feb 6, 2017 @ 3:04pm 
As always, no one checks the changelog. It always supported the Terrain - Chateau, not just the BlouBlou mod kind and you have to use the compatibilityoptions.sql to check it out.
RedFalcon Jan 26, 2017 @ 11:43pm 
Why was this updated a few months ago to now not support the Terrain - Chateau Extension? I was playing with it for the longest time without issues. Was it a balance issue, or some funky programming conflict?
hrafninn Jan 1, 2017 @ 12:41am 
Thanks, tried it yesterday and it worked! A must have addition to my games now
Techpriest Enginseer  [author] Dec 31, 2016 @ 6:58pm 
It works. That page is rarely updated.
hrafninn Dec 31, 2016 @ 1:22am 
The pontoon bridge mod is listed as incompatible at the CBP Civfanatics page.
https://forums.civfanatics.com/threads/mods-compatible-with-community-balance-patch-cbp.542679/

I would love to have that mod into my games but I wouldn't dare try because of reported CTDs
Anymore got it working with the CBP?
briantjack Nov 29, 2016 @ 5:15am 
Thanks :)
Techpriest Enginseer  [author] Nov 28, 2016 @ 6:31am 
I used to have it, but the Community Patch kept updating its policy text with new features and stuff that I "forget about it" and don't bother. However, it seems to be in its support phase now, so I'll try.
briantjack Nov 28, 2016 @ 5:41am 
I think it's this mod that unlocks buildings (Sauna, Town Council, etc.) when policies are first opened. Have you any plans to modify the policy descriptions so that such buildings are identified when the cursor hovers over the policy?
Cynder Nov 27, 2016 @ 5:25pm 
ok cool I was getting confused cause i downloaded the one of the steam workshop
Techpriest Enginseer  [author] Nov 27, 2016 @ 1:43pm 
Nope. I'll link to that Community Patch now.
Cynder Nov 27, 2016 @ 1:23pm 
Is there a difference between the Community patch that is on the workshop and the one included in the direct download? in the mod description
d_zoom Oct 31, 2016 @ 1:38pm 
Might be in the wrong area, but can I use this to make the more wonders pack(by Pouakai) compatible with community patches? Or if not, is their anyway I can add these wonders to the Community Patches Mod?

http://steamcommunity.com/sharedfiles/filedetails/?id=76433057
Techpriest Enginseer  [author] Oct 9, 2016 @ 3:04pm 
If you search.. for a Community Patch or Vox Populi.. you might seem to get the results...
User_Unknown Oct 9, 2016 @ 5:29am 
its odd i cant seem to find the mod dependencies for this and i really want this mod!
fields Sep 7, 2016 @ 8:44pm 
This mod sounds awesome, but I am having an issue with running it. I have the following mods checked:
Community Patch (v88)
Community Balance Overhaul (V13)
C4DF-CDP (V 11)
More Luxuries CBO edition (5-14b) (V155)
Community Balance Overhaul Compatibility files (EUI) (V1)
City State Diplomacy mod (CSD) for brave new world (V27)

The issue I'm having is at the first turn the corporation screen pops up and will not allow me to close it, am I doing something dumb and missing a mod or messing up the setup in some way? Thanks!
Mazzini Sep 1, 2016 @ 1:52am 
greetings. I question if there s a known bug, with 1) Community and 2) Community Balance, about gift for meeting CS (faith gift, namely) not to be added to your (faith, or gold) amount.

This Modpack is great, sincerely.
ARM Aug 23, 2016 @ 5:46am 
Does this mod have russian localization?
briantjack Aug 21, 2016 @ 9:53am 
Nevermind about the tooltip ... I just need to be patient, as the information pops up after a delay.
briantjack Aug 21, 2016 @ 9:46am 
I just downloaded and installed Vox Populi (aka, Community Patch) with EUI today. I loaded the Community Patch mod only and am playing a game. I like how the main screen has been reorganized, though it would have been nice to have the Diplomacy menu to the right of the World Congress menu (in the upper right corner of the screen).

Already, I miss seeing a tooltip that identifies the terrain and its enhancements (e.g., Road, Farm, etc.) under the cursor. Any suggestion on how to turn this feature back on?
justdick Aug 12, 2016 @ 4:49am 
At the end of the download crashed out of civ.Didnot wont to know.
Anything to do with the new windows update ??
gmsh1964 Aug 10, 2016 @ 6:59pm 
Hi Techpriest, thanks for your post. It still requires a computer brain (which I do not have). I wonder why this patch is not set up like the other mods on Steam where you just point and click. Anyway, thanks again. Hurry up CIV 6!
Techpriest Enginseer  [author] Aug 10, 2016 @ 4:42pm 
Not related to an issue with my mod.
mosetta stone Aug 10, 2016 @ 6:57am 
im unable to build or produce in my cities!
help
Techpriest Enginseer  [author] Aug 9, 2016 @ 8:19pm 
Huh, I must have unsubscribed to this mod and didn't get to see your guy's notifications. My bad, the Aug 6 Patch Notes was a hotfix to a diplomatic text that was just dangling. Installing the patch, @gmsh1964 is however simple since you can just use the installer. @dragnusus no, there are no DLL mods for Mac OS.
Chicken Bear Aug 8, 2016 @ 1:32pm 
Patch notes? Does this Aug 6 update affect saved games? Any patch notes at all would be much appreciated
gmsh1964 Aug 8, 2016 @ 6:56am 
I am not computer wiz, so I cannot install this patch. I read the instructions, but still - I am not that smart. Is there a chance this will every download automatically like the rest of the Steam mods? I am thinking it will not because they would have done this already. Hurry up Civ 6.
dragunus Aug 8, 2016 @ 1:24am 
are there any mods for Mac OS
biship Jul 30, 2016 @ 10:21am 
industrial.sql. I think this should be quantiry, not yield:

INSERT INTO Building_ResourceQuantity (BuildingType, ResourceType, Yield)
SELECT 'BUILDING_INDUSTRIAL_MINE', 'RESOURCE_IRON', 1 WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='CBPMC_INDUSTRIAL' AND Value= 1);
WillNikki Jul 29, 2016 @ 5:55am 
is this the same mod that quill18 uses?
Dulak Jul 14, 2016 @ 12:15pm 
I was just wondering why we have to download the community patch and community balance patch from an external site instead of the steam workshop. Is there some issue with the steam workshop?
mariverabe Jul 10, 2016 @ 6:31pm 
Thanks!
Techpriest Enginseer  [author] Jul 10, 2016 @ 6:28pm 
Ah, the problem is that there is a specialist, but NULL isn't a value that the Lua can interpret it, so it creates an error. I'll fix.
mariverabe Jul 10, 2016 @ 6:26pm 
I fixed it! well will post it in case somebody else runs by similar problem:
UpgradesAdd.sql file > insert into builiding section > caravansary line> changed "null" to "0" in the correspondent SpecialistCount value.