The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
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Update: Jun 22, 2016 @ 12:25pm

Resynced version with Nexus version. It fell behind because the Workshop refused to let me update.

Alchemy
- Chymical Wedding: fixed race condition that caused it to become unreliable in high script load conditions.

Alteration
- Vancian Magic: now warns you when you have 10 or 5 spells remaining.

Conjuration
- Bone Collector: skeletons again take x1.5 -> x2 damage. (Skeletons are actually OP.)
- Fire Ritual: reduced Health bonus to skeletons from +100 -> +50.

Destruction
- Flash Fire: reduced damage bonus from 200% -> 100%; corrected issue with flee component.
- Frostfall: slightly improved script execution speed.

One-Handed
- Bleed like a Lamb: pop damage reduced from 10/15/20% of damage taken -> 5/10/15% of damage taken due to dual wielding and stacking.

Smithing
- Dwarven Autocannon: increased damage from 30/35% of Smithing skill -> 30/40% of Smithing skill.
- Spin Up: increased fire rate bonus from +1% -> +2%.

Sneak
- fDetectProjectileDistanceNPC: 512 -> 768.
- Added Light Foot.
- Wicked Wind: sneak attack buff duration increased from 1 -> 2 seconds.

Update: May 24, 2016 @ 11:42pm

Alteration
- Anchorite: reduced looping sound volume emitted by the anchor.
- Distorted Shape: corrected error in description.
- Vancian Magic: no longer erroneously triggers off scrolls if you have more than one scroll of the same type.

Archery
There have been some complaints that there is no distinction between shortbows and longbows as in PerMa. Aside from the fact that this distinction relies on the hellish PaMa patcher to work, I don't believe that there is a meaningful difference between both weapons that warrants locking out half of the tree. The perks themselves encourage long ranged or short ranged combat depending on which branch you choose.

- Slightly rearranged the skill tree, hopefully for the last time.
- Arrow to the Knee: will not slow the target if this would cause its movement speed to become zero or negative.
- Hunt Together: corrected error in description.
- Thread the Needle: corrected error in description.

Block
- Cast Aside: standardised description.
- Unstoppable Force: standardised description.

Conjuration
- Conjuration Mastery: now correctly affects bound weapon curses and timed buffs on reanimated undead. (Oops.)
- Void Burn: increased Stamina/Magicka burn from 5 -> 10 points per second.

Destruction
- Renamed Thunderstruck -> Static Field. (I don't think anyone refers to it by its new name, so I'm reverting this.)
- Static Field: the bonus damage is no longer affected by magic resistance or shock resistance unless the target is immune to either. (It is no longer more effective to use the weakest shock spell in your arsenal against a target with negative resistances.)

Enchanting
- Added Battlemage.
- Removed Wonderseeker.
- Renamed Mystic Warrior -> Spellscribe.
- Renamed War Mage -> Power Echoes.
- Cosmic Fire: increased charge drain rate from 10 -> 15 points per second.
- Miracle: reduced bonus enchantment strength from 50% -> 25%.

Heavy Armor
- Rallying Standard: standardised description.
- Unbreakable: no longer causes Quick Reflexes to trigger off every incoming attack (thanks sokyu); now also grants stagger immunity above a certain level of armor.

Illusion
- Kindred Mage: reduced level cap bonus per Illusion level from 0.15 -> 0.1, or 0.35 -> 0.2 against targets of the same race. (This bonus was applied before any multipliers from other perks, making it overwhelmingly strong.)

Light Armor
- Lightning Strike: corrected error in description.
- One Step Ahead: updated description.
- Spelldancer: updated description.

Pickpocket
- Dragon Hoard: changed prerequisites to Doomed to Plunder, Crime Wave or Stalk the Prey.

Restoration
- Burns the Sun: now grants attack damage instead of just weapon damage.
- Under my Wings: corrected perk name.

Sneak
- Dodge Roll: now actually causes attacks to miss instead of just reducing their damage to 0.

Speech
- Dovahzulaan: increased duration from 20 -> 60 seconds.

Two-Handed
- Subjugate: now also crits if you counter their slowed attack; increased cooldown from 15 -> 20 seconds.

Update: May 23, 2016 @ 1:19am

Alchemy
- Advanced Lab: updated description.

Archery
- Added Focus on the Prey.
- Added Hunt Together.
- Rearranged the skill tree.
- Renamed Hawk's Perch -> Ambush Predator.
- Renamed Raven's Beak -> Thieving Raven.
- Arrow to the Knee: updated description.
- Thread the Needle: corrected factual error in description.
- Three Crows: updated description.

Block
- Deliverance: reduced damage bonus from 20% -> 10% to accomodate easier Timing Streaks.
- Timing Streak: made easier by reducing streak length from 5 -> 3 blocked hits, but reduced the payoff from 150 -> 75 Stamina. (You need to remove and readd the perk to update it.)

Enchanting
- Arcane Nexus: updated description.

Smithing
- Advanced Workshop: updated description (people are idiots).

Sneak
- Tripwire: dust explosion is now silent.

Update: May 15, 2016 @ 5:04pm

Destruction
- Glacial Prison: no longer works (for a certain definition of "works") on essential targets.

Enchanting
- Cosmic Fire: reduced drain from 20 -> 10 points per second. (May need to remove and readd perk.)

Lockpicking
- Bear Traps: reduced XP gain from 0.085 -> 0.04.
- Game of Fate: now deletes its tokens from its containers when the quest is stopped.

One-Handed
- Unleash the Beast: reduced power attack bonus from x4 to x1.5.

Smithing
- Heart of Creation: minimum bonus now works (thanks alt0172).

Smithing
- Recycle Materials: added autodispel function to deal with invalid furniture.

Sneak
- Wicked Wind: corrected buff description.

Speech
- Speech Mastery: Intimidation component should now work. (Welp.)

Two-Handed
- Maul: increased damage bonus from 20/40% -> 25/50%.

Update: May 1, 2016 @ 10:08pm

Conjuration
- Necromaster: now works on all reanimated undead humanoids (workaround for a vanilla bug where Dread Zombie/Dead Thrall buffs disappear on worldspace transition, which made the perk not work anymore).

Lockpicking
- Dungeoneer: no longer activates and consequently fails if the outdoors area around the dungeon entrance has the LocTypeDungeon keyword. (This may require removing and readding Robber's Eye and Dungeoneer.)
- Robber's Eye: changed magiceffect name.

Pickpocket
- fPickPocketMaxChange: 99 -> 95 (vanilla 90).
- Cutpurse: reduced effectiveness from +50% -> +25%; changed description to differentiate it from Pickpocket Mastery.
- Pickpocket Mastery: is now multiplicative instead of additive (eg. 50% and level 1 Mastery becomes 60% instead of 70%).
- Stalk the Prey: is now multiplicative instead of additive.
- Thief's Eye: no longer adds weapons or armor to levelled lists; increased wander radius from 512 -> 4096; changed magiceffect name; updated description to clarify effect. (The items stay until cell reset.)
- Thief's Luck: no longer offers the option to add weapons or armor to levelled lists.

Update: Apr 25, 2016 @ 11:18pm

Destruction
- Cataclysm: name is now correct everywhere. (No bug reports? qq)
- Glacial Prison: name is now correct everywhere.
- Stormblast: reduced blast radius from 12 -> 9 feet; corrected description.

Enchanting
- Might and Magic: now actually works conditionally instead of erroneously giving its bonuses all the time. (Once again, a bug that benefits the player only gets reported after a very long time.)

Pickpocket
- Thief's Eye: now has globalvariable ORD_Pic_ThiefsEye_Global_DisableCityWorldspaceOnly that can be set to 1 for Open Cities users.

Restoration
- Healing spells cast on enemies in combat (through False Light, Channel Energies, etc.) now only have 70% magnitude,
- Under my Wings: no longer works on automatons.

Sneak
- Added Partystarter.

Speech
- War Drummer: changed from +400% attack speed for 0.5 seconds -> +100% attack damage for 0.4 seconds; removed erroneous 10 point heal.
- Witching Rhythm: reduced debuff duration from 0.5 -> 0.4 seconds.

Two-Handed
- Strike the Anvil: removed intrusive ISMD.
(Replacement with Quake and Despair cancelled due to technical issues with AoE contact spells,)

Update: Apr 23, 2016 @ 3:21pm

Archery
- Renamed Raven Snatch -> Raven's Beak.
- Takedown: clarified description.

Destruction
- Renamed Profaned Flame -> Cataclysm.
- Renamed Frozen Tomb -> Glacial Prison.

Illusion
- Commanding Presence: reduced XP gain from +1 per 8 -> 10 seconds.
- Nemesis: reduced damage bonus from 2% -> 1% per Illusion level.

Pickpocket
- Thief's Eye: now only activates when you are in a city worldspace (sorry Open Cities!), preventing the scenario where it activates when you approach the gates and never marks a target inside the city.

Speech
- Reworked Witchdrum as Witching Rhythm.
- Reworked Heartbeat of Nature as War Drummer.

Two-Handed
- Death or Glory: description is now proper anglish.

Update: Apr 18, 2016 @ 8:54am

Fixed missing script.

Update: Apr 18, 2016 @ 8:47am

Apparently Frostfall has a heavy script that triggers whenever the player gets hit by a magic effect and is prone to dumping stacks. Because of this, I need to exclude my cloaks from ASIS, even though they are generic value modifier cloaks with no scripts. Not sure why some mods get a pass on scripting like this.

Alteration
- Nullifier: Now excluded by ASIS.

Conjuration
- Maelstrom: Now excluded by ASIS.

Enchanting
- Mystic Warrior: Now grants Enchanting XP.

Restoration
- Paragon: Now excluded by ASIS.

Update: Apr 17, 2016 @ 4:35pm

Destruction
- Renamed Eat This -> Profaned Flame. (Also, why did they rename Forbidden Sun again?)
- All master perks now reduce magic resistance by 100% -> 50%.
- Elemental Specialization: reduced magnitude increase/decrease from 20% -> 15%.
- Stormblast: magnitude in description is now correct.
- World in Flames: reduced magnitude bonus against burning targets from 50% -> 25%.

Light Armor
- Iron Fist: no longer increases the listed damage of other weapons.

Pickpocket
- Stalk the Prey: prerequisites are now correct.