The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Ordinator - Perks of Skyrim
 
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Aug 9, 2015 @ 11:55am
Sep 29, 2017 @ 5:45am
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Ordinator - Perks of Skyrim

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Description
Ordinator overhauls the perk trees of Skyrim with over 400 perks to improve the depth and fun of building and playing your character. It accomplishes this in a lightweight, compatible and clean fashion.

Over 20,000 endorsements on the Skyrim Nexus!

Features

· All perk trees overhauled: over 400 new perks.
· Enables many new viable character builds.
· Compatible with almost everything.
· Lightweight scripts, no save bloat.

Perk trees

Due to Workshop limits, all perks can be found here:
Skyrim Nexus[www.nexusmods.com]
Examples:

Alchemy
· 30 Advanced Lab - You may choose to upgrade one alchemy lab to an Advanced version for 2500 gold. Potions you mix are 25% stronger at an Advanced Lab.
· 80 Witchmaster - When you use a beneficial potion or ingredient, 40% chance to receive a powerful side effect, randomly chosen from a range of 40 side effects.

Alteration
· 40 Vancian Magic - You have no Magicka. Your first 50 spells cost no Magicka. Sleep to recharge half of your spell slots. Sleep at an inn or in a bed you own to recharge all of your spell slots.
· 60 Welloc's Dormant Arcana - Choose a spell type (Armor, Cloak, Conjure Daedra, Conjure Undead, Invisibility) and 3 magic effects (Fortify, Regenerate, Waterwalking, ...). The chosen magic effects will activate when you are affected by the chosen spell type.

Archery
· 70 Ambush Predator - After standing still for 6 seconds with a bow or crossbow out, it does 25% more damage until you move.
· 80 Hailstorm - Attack 8% faster with bows and crossbows for 10 seconds after shooting a fully drawn bow or crossbow in combat. This effect stacks.

Block
· 20 Timed Block (2) - Within 1 second after raising your shield or weapon, block 30% more damage and briefly stagger an attacker within 8 feet.
· 60 Dragon Tail - After a successful Timed Block, bashing the attacker within 5 seconds deals 100% more damage.

Conjuration
· 20 Bone Collector - Find 11 types of bones on humanoid corpses. 4 Bone Altars are marked on the map. At a Bone Altar, convert 1 of each bone into a Skeleton Warrior.
· 80 Feed the Monster - Able to feed Human Flesh to conjured or reanimated creatures, healing them and increasing Health, Magicka and Stamina by 200 points for 600 seconds. This effect stacks.

Destruction
· 50 Magnetize - Shock spells have 15% chance to lift the target into the air for 2 seconds, preventing movement.
· 70 Burn the Past - Fire spells burn corpses to cinders, creating a pyre that burns for 30 seconds. The burning ground deals 50 points of damage per second for 5 seconds on contact.

Enchanting
· 40 Gem Dust - You may choose to destroy a Flawless Gem when you begin the enchanting process and sprinkle its dust on the Arcane Enchanter. New enchantments are 20% stronger when placed upon an item of the type corresponding to the gem.
· 40 Spellscribe - Store a spell. Power attacks in combat cast the stored spell for free, with a cooldown based on your Enchanting skill.

Heavy Armor
· 40 Rallying Standard - Once a day, place a banner that grants 100 armor rating and 25% melee damage to allies within 15 feet wearing all Heavy Armor and prevents them from fleeing.
· 90 Sovereign - When struck by an attack, subsequent attacks are deflected if wearing all Heavy Armor. You take 50% reduced damage from attacks for 1 second.

Illusion
· 70 The Reaper Comes - Activate any humanoid under the effect of a Calm spell to send a wraith to slay the target. 300 second cooldown.
· 90 Dream Geas - Activate sleeping victims to send a dream that compels them to fight at your side until released. You can only have one Dream Thrall at a time.

Light Armor
· 60 One Step Ahead - If wearing all Light Armor, jump to become ethereal for 1 second, causing all incoming attacks and spells to miss. 5 second cooldown.
· 70 Hissing Dragon - Choose a damage type (fire, frost, shock, poison, disease or sun). Unarmed attacks unleash a shockwave that deals the chosen damage type to all targets in front of you.

Lockpicking
· 20 Bear Traps - Able to pick up Bear Traps or create them at a Forge or Anvil, and drop them from your inventory to place them. The teeth of placed Bear Traps deal 2 points of damage per level of Lockpicking
· 50 Hotwire - Activate an automaton under Lockdown to lockpick its brain. Succeed within 15 seconds to hack the automaton, forcing it to follow you and fight for you.

One-Handed
· 50 Cross Cut - Forwards power attacks with a sword cause your other power attacks to deal 40% more damage to the target for 4 seconds.
· 60 Toll the Bell - Sideways power attacks with a mace deplete all of your Stamina on impact, dealing 1.5% more damage per point of Stamina depleted and doing a critical strike.

Pickpocket
· 30 Thief's Eye - When you enter a major city, illuminates a random citizen on the streets for 300 seconds. If you interact with the target during this time, they will carry valuable items (based on your Pickpocket skill).
· 40 Death's Emperor (2) - A cursed septim appears in your inventory. When someone else is in possession of the coin, you deal 100/200% more attack damage to them.

Restoration
· 40 False Light - While in combat, you may cast targeted healing spells and effects on enemies to inflict damage equal to 80% of the heal amount.
· 50 Warrior's Flame - While in combat, the Warrior's Flame periodically touches a random target within 100 feet, including you. Friendly targets are blessed, restoring 20 points of Magicka and Stamina for 5 seconds. Hostile targets are cursed, draining the same amount instead.

Smithing
· 60 Sandstone Sheath - When you draw a weapon, it is automatically sharpened, granting 25% extra attack damage for 10 seconds.
· 90 Fuel the Inferno - When activating an Advanced Grindstone or Advanced Workbench, you may choose to sacrifice a Dragon Soul to improve items by a further one tier during that session.

Sneak
· 20 Tripwire - Grants the "Tripwire" power. At will, places a tripwire in front of you for 120 seconds. It snaps when tripped, knocking all targets hit by it to the floor.
· 80 Partystarter - When you gain invisibility, places a barrel of flammable booze at your location. When you lose invisibility, it explodes, dealing fire damage equal to 150% of your Sneak skill level and staggering targets.

Speech
· 40 Windborne - Shouting summons up a divine wind, granting 30% extra attack damage and 15% increased movement speed for 15 seconds. This effect stacks.
· 50 Irresistible Dance - Can Perform in combat to force the two nearest enemy people within 50 feet to dance spellbound, preventing them from acting.

Two-Handed
· 60 The Pendulum - Whenever a target is hit by two sideways power attacks with a warhammer within 10 seconds, the second hit knocks the target off their feet, dealing 75% more damage and a critical strike that does double critical damage.
· 80 Ram's Head - Bashing with a battle axe to interrupt an attack before it hits allows you to follow up with a power attack within 2 seconds to knock them to the ground.

Perk refunds

If your character is level 2 or up, installing the mod will start a perk refund process. This can take a while, so sit back until the game tells you it is complete.

You can refund perks manually by bringing 5 Daedra Hearts to a cooking pot and crafting a Scroll of Legends.

Before you uninstall, perform a manual perk refund.

Apocalypse - Magic of Skyrim compatibility

Get the compatibility patch.

I can't learn some perks!

You have another mod that modifies perks/skills loaded after Ordinator, overwriting its changes.
Popular Discussions View All (16)
4
Jan 2 @ 4:16pm
Arcane Nexus Problem?
{A Double Filet-o-Fish}
2
Jan 27 @ 5:47am
Compatability Question
Mirror B_i
9
Feb 6 @ 5:05pm
Ordinator perk bug
[TAW]KillJoy
< >
954 Comments
Enai Siaion  [author] Feb 17 @ 4:50am 
This mod does not change your fireball spell.
Sephyr Feb 17 @ 3:29am 
Fireball spell dont explode anymore is it because this mod ? Just want to know
Bearded McGee Feb 16 @ 7:56pm 
Yes. Still only one point.
It sounds worse than it is. You can invest 5 points into a 'minor' skill and have returns similar to investing 10 points in the vanilla tree. Only one or two trees will see you try to fill multiple branches.
Inaminute3802 Feb 16 @ 4:09pm 
since there are many more perks to choose from do you still only get 1 perk point per level up?
Enai Siaion  [author] Feb 16 @ 9:01am 
> I just did it and now it works perfectly, thank you very much!. However I lost the perks I spent :p.

You have to wait a bit.
Bearded McGee Feb 16 @ 8:17am 
@Eternal nightmvre
Hardly. Twenty-plus hours after having taken the perk, I've still only come across a single chest.
if you're not planning to invest in that skill tree further, that's two perk points gone to gain back three more a LONG time after (if ever). The gold amount is petty-money by now.

It sounded a lot better when I purchased the perk early on.
DAMAGING NIGHTMVRE Feb 13 @ 4:02am 
Perk that gives 15k gold and dragon soul in five random chests(or something like that) is really shouldn't be... so overpowered.
Hikari Feb 12 @ 5:54am 
I just did it and now it works perfectly, thank you very much!. However I lost the perks I spent :p.

Time to use some commands I guess.
Hikari Feb 12 @ 5:38am 
So... I have to set it the last one? Order would be DLCs>(All the mods prior)>Ordinator>Apocalypse>Compatibility?
Enai Siaion  [author] Feb 11 @ 8:16pm 
> Hey there I'm having some trouble with the Conjuration tree.
I'm missing most of the perks, and I'm only avaible to purchase the first one.
> I just tried to reinstall it and now I'm missing some smithing perks :(

Because you have a mod loaded after it that changes the conjuration and smithing tree. That's how load orders work.