The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
Showing 91-100 of 179 entries
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Update: Mar 13, 2016 @ 5:50pm

Restoration
- Fixed an unused ability being given to NPCs by ASIS.

Update: Mar 13, 2016 @ 5:39pm

Conjuration
- Bone Collector: skeletons now take 200% -> 150% damage from enemies.

Update: Mar 13, 2016 @ 5:31pm

Alteration
- Throne of Nirn: now requires an equipped spell.

Update: Mar 13, 2016 @ 5:29pm

Alteration
- 7th Circinate: spell effectiveness bonus reduced from 40/80% -> 25/50%.
- Intuitive Magic: corrected description.
- Quadratic Wizard: removed spell effectiveness bonus.

Conjuration
- Bone Collector: skeletons now only teleport to the player when the player is standing still and not on a mount; there is now a Sack of Bones at all four altars instead of just two.
- Fire Ritual: AoE is no longer blocked by line of sight.
- Pact Magic: reduced Destruction magnitude bonus from 20% -> 15% per nearby Daedra.
- Unleash Hell: corrected major error in description.

Destruction
- Destruction proc effects no longer trigger if the target is immune to their element or to magic.
- Absolute Power: reduced float height to make followup attacks easier to land.
- Eat This: damage dealt is now also affected by magic resist instead of just fire resist.
- Elemental Specialization: reduced elemental bonus and penalty values from 30% -> 20%.
- Frostfall: debuff strength is no longer affected by resistances.
- Frozen Tomb: debuff strength is no longer affected by resistances.
- Iced Earth: corrected description.
- Phoenix Fire: reduced fire spell magnitude bonus from 25% -> 20%.
- Pyromancer Ascension: reduced fire spell magnitude bonus from 100% -> 40% (fire trail damage is unchanged).
- Static Field: damage dealt is now also affected by magic resist instead of just shock resist; increased script execution speed.
- War of the Elements: corrected description.

Enchanting
- Wizard's Staff: reduced spell effectiveness bonus from 30/60% -> 20/40%.

Heavy Armor
- Break Upon Me: corrected description.

Illusion
- Added Neverworld.
- Added Soulcrusher.
- Added Nightfall.
- Reworked Psychic Vampire -> Wilting.

- Imposing Presence: reduced Illusion spell effectiveness bonus from 20/40% -> 15/30%.
- Pandemonium: fixed issues where the effect could stack out of control; improved description.
- Panic: improved description. (It turns out that people don't think these Imposing Presence effects are the same as buffs to the individual spells but "more convoluted" for some reason.)

One-Handed
Fully fleshed out dagger branch!

- Added Coiling Python.
- Added Savage.
- Added Swaying Cobra.
- Added Twin Fang.
- Removed Attack of Opportunity.
- Removed Snakebite.
- Renamed Claw Marks -> Bite Marks.
- Renamed Pierce -> Death Adder.

- Bite Marks: removed attack damage reduction.
- Death Adder: now affects forwards power attacks -> standing power attacks; increased required level from 50 -> 70.

Pickpocket
- Blood Gold: improved description.
- Desperado: increased gold reward from 50-500 -> 100-1000.
- Doomed to Plunder: improved description.
- Sithian Web: improved description.

Restoration
- Added The Divine Within.

- False Light: now has two levels.
- Necropotence: reduced spell effectiveness bonus from 25/50% -> 20/40%.
- Paragon: improved description.

Speech
- Speak with Animals: animals now only teleport to the player when the player is standing still and not on a mount (the failsafe cell teleport works no matter what).
- Speech Mastery: level 2 now correctly increases Intimidation chance.

Update: Mar 7, 2016 @ 9:01am

(?)

Update: Mar 6, 2016 @ 11:12pm

Misc
- Fixed incorrect perk count after using perk reset.

Alchemy
- Chemical Rage: increased attack damage bonus from 5% -> 10% but no longer stacks.
- Crimson Bull: increased speed bonus from 5% -> 10% but no longer stacks.

Alteration
- Added Distorted Shape.
- Added Energy Shield.
- Added Wild Shrines.
- Removed Reverie.
- Removed Stability.
- Added Mana Shield (deprecated) to the perk reset pool.

- 7th Circinate: now actually grants +40/80% spell effectiveness as described instead of +50/100%.
- Alteration Dual Casting: corrected description.
- Alteration Mastery: now also adds (0.5/1%) duration per Alteration skill level.
- Alter Self Resistances: reduced level requirement from 50 -> 40.
- Anchorite: standardised message.
- Arcane Thesis: you now store a spell by using the included power instead of by dual casting out of combat; changed message.
- Diamondskin: reduced resistance threshold from 175% -> 150%.
- Philosopher's Stone: reduced level requirement from 40 -> 30. (Remember, this got a buff a while ago.)
- Spellblade: fixed magic effect description.
- Throne of Nirn: now only works outside.

Archery
- Hawk's Perch: no longer generates a message when an NPC uses it.
- Perfect Draw: now benefits crossbows as well (triple damage to low Health targets).

Block
- Cast Aside: changed from 25% chance to knock down -> always knocks down if enemy is attacking but has a cooldown.
- Mocking Blow: fixed minor typo in description.
- Skull Rattler: now actually grants 3% more damage instead of 2%.

Conjuration
- Added Unleash Hell.
What this does is give each of your daedra an autocast spell on a ~30 second cooldown. They start with it off cooldown and will use it shortly after entering combat (or being summoned into combat), but don't use it again until 30 seconds have passed. Of course, you can just resummon them, which is the whole point: when do you resummon them, when do you keep fighting?
> Flame Atronachs get Enemies Explode, which deals 150 fire damage in an 8 foot area around their combat target.
> Frost Atronachs get Fragility, which curses their combat target for 6 seconds, reducing armor by 125 and magic resistance by 25% (this stacks).
> Storm Atronachs get Magnetic Anomaly, which knocks down a target (you may want to stagger your atronachs to chain their knockdowns).
> Dremora get Dremorage, which grants 75% extra attack damage and 75% movement speed for 8 seconds.

- Atromancy: changed duration bonus from 2%/Conjuration -> x3 (x5 at night).
- Barrow Lord: now also reduces attack damage to skeletons by 25%.
- Bone Collector: you now deal only 15% damage to your own skeletons with Destruction spells; skeletons now automatically teleport to you if distance exceeds 100 feet and they are not in combat.
- Conjuration Mastery: now also adds (0.5/1%) duration per Conjuration skill level.
- Conjure Altar: reduced level requirement from 70 -> 60.
- Dark Whispers: no longer works on corpses.
- Fire Ritual: spell damage bonus increased from 10% (actually 15%) -> 30%; Health bonus increased from 10 -> 100 points; weapon bonus increased from 7.5% -> 15%; corrected description.
- Maelstrom: increased radius from 25 -> 30 feet (not retroactive). (This is a 44% bigger area.)
- Pact Magic: increased radius from 25 -> 30 feet (not retroactive).
- Preservation: Increased duration bonus from x2 (x6) -> x3 (x8)
- Reap and Sow: increased duration bonus from 50/150% -> 75/200%.
- Skeleton Mages: increased scaling with Destruction level from 2% -> 3%.

Destruction
A complete overhaul of the Destruction tree. Most perks were moved around or replaced. The goal is to hit a few community targets (spell scaling, etc), offer more cool stuff earlier in the tree, and reduce reliance on the notoriously bugged dual cast conditions.

- Added Absolute Power.
- Added Ancient Seals.
- Added Crystalize.
- Added Eat This.
- Added Exhaust.
- Added Flash Fire.
- Added Frozen Tomb.
- Added Magnetize.
- Added Phoenix Fire.
- Added Permafrost.
- Added Robe of the Magi.
- Added Shatter.
- Added Show Them All.
- Removed Battlemage.
- Removed Cold Cathode.
- Removed Preserved in Ice.
- Removed Robes of Power.
- Removed Tenth Barrier.
- Removed Thermal Shock.
- Removed The Power is Mine.
- Removed Wake of Destruction.
- Renamed Scorched Earth -> Burn the Past.

- Changed the level and prerequisites of many perks.
- Elemental perks no longer require dual casting.

- Arc Burn: changed shader so it doesn't override the shock shader; changed damage from 20 instant -> 5 per second for 5 seconds.
- Conflagration: added burn duration to description.
- Destruction Mastery: now also adds (0.25/0.5%) magnitude per Destruction skill level.
- Electroconvulsions: changed trigger condition to <1/3 Health; no longer triggers during killmoves.
- Frostfall: increased attack damage reduction from 20% ->25%; reduced duration from 8 -> 5 seconds.
- Hypothermia: changed trigger condition to <1/3 Health; no longer triggers during killmoves; no longer fails to paralyze altogether if the target doesn't have zero Stamina to begin with; no longer paralyzes targets with 0 maximum Stamina; reduced duration from 8 -> 5 seconds.
- Iced Earth: now only triggers when dual casting; increased radius of frost hazard from 3.5 -> 4 feet; reduced dps from 30 -> 20 but increased duration from 3 -> 4 seconds; updated description to include duration.
- Nova Charge: no longer counts up when you cast any spell and down every 5 seconds, but now counts up when you dual cast in combat, does not count down until combat ends, and goes off at 8 charges.
- Pyromancer Ascension: no longer counts up when you cast any spell and down every 5 seconds, but now counts up when you dual cast in combat, does not count down until combat ends, and goes off at 8 charges; removed mana cost reduction, but now leaves a trail of burning ground similar to the removed Wake of Destruction.
- Scarring Burns: changed effect from a stacking 5% fire resist reduction for 30 seconds -> non-stacking 30% fire resist reduction for 5 seconds.
- Scorched Earth: added burn duration to description.
- Static Field: changed bonus damage from 8% current Health -> always just enough to drop the target to 70% Health.
- Stormblast: now has a cooldown, but deals 20 -> 80 damage; no longer damages allies.
- Winter's Majesty: increased range from 10 -> 40.
- World in Flames: increased ground fire damage bonus from 20% -> 25% and fire damage amp from 40% -> 50%.
- Updated NPC perks.

Enchanting
Time Stands Still is a perk that is not available in the actual tree, but can be given to the player using the console (ID **058F81). It causes the clock to stop for X minutes every day at the time when you learn this perk. Use if you prefer more night or more daylight or are an Azura worshipper and want twilight etc.

Ceremonial Enchanter is a perk that is not available in the actual tree, but can be given to the player using the console (ID **058F80). It improves enchanting by 10%, but you can ONLY enchant between midnight and 1AM and then only if you are wearing robes and no armor. This is similar to the old Ceremonial Enchanter perk and the Enchanter's Ritual perk in Path of Sorcery. There has been lots of praise for the Path of Sorcery perk (in stark contrast to the rivers of QQ the Ordinator version received until it was removed in 2.00), and the reason this perk is not available in the perk tree is because being forced into RPing to make the best possible items is not necessarily fun.

- Added Might and Magic.
- Added War Mage.

- Mystic Warrior: you now store a spell by using the included power instead of by dual casting out of combat; changed prerequisite from Soul Siphon -> Soul Squeezer; fixed issue where the extra Stamina cost is not applied if 60 seconds pass since the last Mystic Strike; the Stamina cost is now based on your current Magicka; no longer throws errors if you don't put a spell in it and power attack; changed message.
- Staff Flux: increased attack damage bon

Update: Feb 17, 2016 @ 10:45pm

Alchemy
- Advanced Lab: can now be disassembled within 1.5 seconds after sneaking (but now you have to remain in sneak mode for 0-1 seconds first) to fix a race condition where slow script execution may result in the sneak state being removed before it is actually checked; updated description.

Alteration
- Added Throne of Nirn.
- Removed Mana Shield. (You can give yourself a copy with the console.)
- Geomancer, Philosopher's Stone, Stability: changed prerequisite to Alteration Mastery.
- Philosopher's Stone: improved gold gain from 50% -> 100% of your alteration level. (Not retroactive.)

Archery
- Archery Mastery; second level now also increases crit damage by 2% per level of Archery.
- Snipe: increased crit multiplier from x1 -> x5 but removed bonus damage.
- Takedown: increased crit multiplier from x1 -> x3.

Block
- Mocking Blow: updated to accomodate Overthrow/Ram's Head/Deadfall.
- Poke the Dragon: now includes +25% critical strike damage.

Conjuration
- Added Rat King.
- Bone Collector: improved bone drop rate. thank mr skeltal
- Edge of Oblivion: now reduces armor and magic resistance instead of dealing damage; changed prerequisites to Atromancy or Ravenous Dead; updated description; removed sound effect.
- Reap And Sow: improved level 1 from 50% -> 60% drop rate.

Destruction
- Nova Charge: now easier to use (threshold: 40 -> 25, reset: 25 -> 15).
- Pyromancer Ascension: now easier to use (threshold: 40 -> 25, reset: 25 -> 15).

Enchanting
- Arcane Nexus: can now be disassembled within 1.5 seconds after sneaking (but now you have to remain in sneak mode for 0-1 seconds first) to fix a race condition where slow script execution may result in the sneak state being removed before it is actually checked; updated description.

Heavy Armor
- Break Upon Me: updated to reflect functionality changes of other perks.

Illusion
- Added Unto The Masses.
- Removed Incubus. (You can give yourself a copy with the console.)
- Renamed Whispers of Doom -> Quiet Casting and changed prerequisite to Illusion Mastery.
- Fear the Reaper: changed prerequisite to Psychic Vampire.
- Heavy Weighs the Tapestry: changed level requirement from 80 -> 90.
- Lamb to the Slaughter: changed level requirement from 90 -> 80.

Light Armor
- Lightning Strike: now correctly multiplies critical strike damage instead of chance (which made it almost entirely useless); reduced multiplier from x2 -> x1.5.

One-Handed
A major overhaul to most weapon types.

- Changed the priorities of many Combat Hit Spells. Duplicate priorities would prevent one of them from working EVEN when the other one doesn't activate because its conditions are not met. This led to several perks not working if you took another perk on the same row (now you know why Toll The Bell failed for some people). A full list of priorities is in the Readme.
- Cleaned up many NPC perks.
- Added And Stay Down.
- Added Bleed Like a Lamb.
- Added Clash of Champions.
- Added Claw Marks.
- Added Into the Dust.
- Added Man O'War.
- Added Windswept.
- Removed Among Mere Mortals.
- Removed Cripple.
- Removed Iron Law.
- Removed Open Wounds.
- Removed Tiring Assault.
- Renamed Crimson Glory -> Apex Predator.
- Reworked Attack of Opportunity: is now a different perk with only one level and much more effective, including a critical strike if you match your hit with the target.
- Reworked Onslaught -> Overwhelm: changed from 50% -> 100% crit chance but reduced duration from 5 -> 2 seconds and power from x2/4 -> x1.5/3 (due to One-Handed Mastery buff); now only works if unblocked; no longer dispelled on the first power attack; updated description.
- Reworked Smite: changed from crit damage vs undead -> large crit on your first power attack with a mace against a target, improved vs undead.
- Apex Predator: now only works on living targets.
- Cross Cut: reduced duration from 5 -> 4 seconds; reduced damage bonus from 50% -> 40%; removed annoying shader.
- Go for the Throat: now also deals a critical strike with a multiplier equal to double the power attack damage bonus.
- Mangle: improved damage bonus from 15/30% -> 20/40%. (Note: getting Mangle off with a regular axe is a matter of precise timing, but dual wield makes it easy.)
- One-Handed Mastery; second level now also increases crit damage by 2% per level of One-Handed.
- Shieldbiter: improved crit multiplier from x3 -> x5.
- Thousand Cuts: reduced threshold from 15 -> 10 cuts; changed description to reflect its disconnect from Tiring Assault.

Restoration
- Mage Ward: no longer requires "dual" casting; description is now correct.

Smithing
- Advanced Workshop: can now be disassembled within 1.5 seconds after sneaking (but now you have to remain in sneak mode for 0-1 seconds first) to fix a race condition where slow script execution may result in the sneak state being removed before it is actually checked; updated description.

Sneak
- fCombatDetectionLostTimeLimit: 120 -> 45 (vanilla 10)
- fCombatStealthPointRegenAttackedWaitTime: 300 -> 25 (vanilla 15)
- fDetectionStateExpireTime: 180 -> 90 (vanilla 30)
- fDetectionUpdateTimeMaxComplex: 2 -> 3.5 (vanilla 5)
- fDetectionUpdateTimeMinComplex: 1 -> 1.5 (vanilla 2.5)
- fSneakLightMult: 0,55 -> 0.4 (vanilla 0.33)
- fSneakSkillMult: 0,25 -> 0,4 (vanilla 0.5)
- Changed layout of perk tree to offer more guidance.

- Added Escape Artist.
- Added Mystery Killer.

- Behind Enemy Lines: no longer also drains a target's SneakPowerMod by 15%; no longer erroneously causes a sound event.
- Cloak and Dagger: now also increases crit damage.
- Disengage: improved description.
- Infiltrator: changed from 50% noise reduction (+50% when not running) -> 75%.
- Leaping Shadow: no longer available to NPCs.
- Shadow Warrior: fixed description.

Two-Handed
A major overhaul to most weapon types.

- Changed the priorities of many Combat Hit Spells. Duplicate priorities would prevent one of them from working EVEN when the other one doesn't activate because its conditions are not met. This led to several perks not working if you took another perk on the same row. A full list of priorities is in the Readme.
- Cleaned up many NPC perks.
- Added Bleed Like a Dog.
- Added Clash of Heroes.
- Added Deadfall.
- Added Enter the Arena.
- Added Overthrow.
- Added Ram's Head.
- Removed Exhausting Assault.
- Removed Falling Star.
- Removed Gnarly Wounds.
- Removed Hemorrhage.
- Removed Into The Dust.
- Renamed Grindhouse -> Massacre.
- Renamed Razor Wind -> Decimate.
- Batter: reduced level 2 chance from 30% -> 25%.
- Bear Hide: removed prerequisite link from Massacre.
- Execute: reduced crit damage multiplier from x30 -> x20 (still freaking good).
- Grand Slam: reduced crit damage multiplier from 4% -> 2% to account for Two-Handed Mastery; no longer erroneously reduces crit damage at low Stamina.
- Maul: updated description.
- Rive: removed useless conditions.
- Steel of the Ancients: now correctly excluded by ASIS.
- The Pendulum: no longer erroneously applies a 75% bonus to not just the second hit but also the initial hit and any other power attacks for its duration (NO ONE NOTICED WTF); added critical strike; increased knockdown force.
- Two-Handed Mastery; second level now also increases crit damage by 2% per level of Two-Handed.

Note about Overthrow/Ram's Head/Deadfall: these perks are a little more picky than the usual "while attacking" condition. They only work if you bash the target during the wind-up of their attack and not if they already hit you and are finishing their swing. I intend to use this a lot in Swordfall to reward timing instead of random flailing.

Update: Feb 7, 2016 @ 10:49pm

One-Handed
- Tiring Assault: changed functionality from -6/8/10% Stamina regeneration -> -10/15/20 max Stamina, duration is still 15 seconds.

Two-Handed
- Exhausting Assault: changed functionality from -8/10/12% Stamina regeneration -> -15/20/25 max Stamina, duration is still 15 seconds.

Update: Feb 7, 2016 @ 10:20pm

Alchemy
- Advanced Lab: disassembly message is now only displayed if sneaking when activating the device.

Archery
- Trick Arrows: recipes now grant 20 -> 25 arrows.

Block
- Block Runner: corrected description.

Conjuration
- Added Edge of Oblivion.
- Unlinked Rat King.

- Bone Collector: increased skeleton duration from 6 -> 8 hours.
- Conjure Altar: reduced level requirement from 80 -> 70.
- March of Oblivion: clarified description.

Enchanting
- Arcane Nexus: disassembly message is now only displayed if sneaking when activating the device; no longer allows you to spend Gem Dust while sneaking.

Smithing
- Dwarven Autocannon: updated description to clarify how the aiming works.

Smithing
- Advanced Workshop: disassembly message is now only displayed if sneaking when activating the device.

Sneak
- Added Leaping Shadow.
- Removed Whispering Death.

- Tripwire: trip proc is now silent.

Two-Handed
- Grindhouse: no longer activates on non-players; now has a 1 second cooldown between activations.

Update: Feb 4, 2016 @ 7:54pm

Alchemy
- Experimenter: changed perk priority from 190 -> 1 to reduce the likelihood that another mod overrides it.

Archery
- Snipe: increased damage bonus from 15% -> 20%.

Destruction
- Harsh Lesson: now correctly requires Destruction Mastery instead of Destruction Dual Casting.

Illusion
- Added Fear the Reaper.
- Removed Shadow Weave.

- Heavy Weighs the Tapestry: improved ambiguous description.
- Incubus: duration changed from 6 hours -> permanent; fixed incorrect effect description.
- Whispers of Doom

One-Handed
- Flee Fool: no longer restarts the cooldown if you use it again during the cooldown; fixed race condition that could ignore the cooldown.

Sneak
- Right Behind You: improved sneak strength within 15 feet from 50% -> 75%.