The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
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Update: Aug 24, 2015 @ 8:12pm

(Failed upload due to Workshop issues)

Update: Aug 23, 2015 @ 10:03pm

Alchemy
- That Which Does Not Kill You...: changed functionality to prevent it from coming back each time you reload the game.
- Stimulants: improved effect from 1% -> 2% per second.
- Witchmaster: increased chance from 10% -> 50%.

Conjuration
- Rat King: now disabled during brawl events.

Restoration
- Enduring Ideal: now correctly reduces the timer of Wheel of Life instead of increasing it.

Update: Aug 23, 2015 @ 3:46pm

Alchemy
- Alkahest: increased armor pierce from 20% -> 40%.
- Poisoner: increased poison potency from 25% -> 30%.
- Green Thumb: clarified perk description.
- Magnum Opus: poisons are now four times stronger instead of twice as strong.

Alteration
- Spellblade: no longer triggers when you use a power.
- Vancian Magic: now correctly subtracts a slot only when you manually cast the spell (as opposed to various auto-cast methods).

Conjuration
- XP multiplier increased from 2.1 -> 3.15.
- Daedra's Due: no longer erroneously allows you to give a Heart to non-atronachs for no benefit, no longer erroneously stacks with itself.
- March of Oblivion: now capped at 6 -> 4 minions.

Destruction
- Fixed a race condition that caused dual cast effects to fail with instant spells or in an environment with high script latency.
- Dual cast frost perks (Frostfall, Preserved in Ice, Hypothermia) and shock perks (Static Field, Electroconvulsions, Arc Burn) now work correctly with Battlemage and Wizard's Staff.
- Dual cast detection script is slightly faster.
- Counter Blast: no longer works against massive targets.
- Frostfall: no longer drains excessive amounts of attack damage.
- Hypothermia: now works as described (it used to trigger on targets with 0% or less Frost Resist instead of targets with 0% Stamina).
- Iced Earth: no longer counts as a hostile attack against friendly targets.
- Pyromancer Ascension: script is slightly faster.

Enchanting
- Wonderseeker: clarified perk description.

Illusion
- Quiet Casting: no longer applies to shouts. (Duh.)

Light Armor
- You now gain XP for unarmed attacks as soon as you have Iron Fist, not just Rushing Tide. XP gained is 5 points +0.1 points per base level of Light Armor (5-25 points). On existing characters that have Iron Fist but not Rushing Tide, you may have to remove and add Iron Fist using the console.
- Rushing Tide: fixed issue where the trigger frame was permanently delayed to the end of your swing after a race switch.
- Hissing Dragon: increased poison damage of Emerald Dragon from 5 -> 6 points per second, increased disease damage of Amethyst Dragon from 2 -> 3 points per second.

Lockpicking
- Removed perk: Rise to the Challenge (not due to QQ about single use perks, but because it contained an exploitable loophole in that opening a lock WITH THE KEY also counted. Oops).
- Gone in Fifteen Seconds: script is slightly faster.
- Hotwire: now correctly requires 80 lockpicking instead of 30.

Pickpocket
There have been some complaints that pickpocketing is too easy and almost every item has a 99% success rate. This update fixes the excessively low sensitivity to item value, but most items will still be 99%.

This is nothing new. In vanilla, taking the pickpocketing perks tends to peg your chance to pickpocket most generic items at 90%. The difference is that no one takes the vanilla pickpocketing perks. The formula is (40 + player_skill - target_skill/2 + player_hidden?25 - item_weight*6 - item_value*0.125 + player_perks)%. Notice how effective the perks are.

In short, most aspects of pickpocketing are nerfed in Ordinator: target skill, item weight and item value significantly reduce your success rate. The big win is that the cap is 99% instead of 90%, so you can actually afford to steal every pegged item you find instead of having a 50/50 chance of getting busted emptying a beggar's pockets no matter how good you are.

- fPickPocketAmountMult: -0,05 -> -0,125. (Pickpocket chance is more sensitive to gold value.)
- Dragon Hoard: script is slightly faster.
- Hidden Pockets: no longer affected by Restoration skill.
- Slum Rat: no longer erroneously stacks with itself, cleaned up script.
- Stalk the Prey: reduced bonus from 100% -> 50%.
- Thief's Eye: increased duration from 120 -> 180 seconds.

Smithing
- Heart of Creation overhauled. The old incarnation (giving perk points and permanently lowering Health) had little to do with smithing. It now grants a permanent +1 Health, Magicka or Stamina per 2000 gold worth of items you create.

Sneak
- Added perk: Cheese Roll (performing a silent roll increases your bow sneak attack damage by 500% for 5 seconds). Just kidding; learn to play.

Two-Handed
- Flee Fool: increased bonus damage to feared targets from 35% -> 40%.

Update: Aug 16, 2015 @ 6:25pm

Speech
- Business Relation: now works correctly on unique actors.

Update: Aug 16, 2015 @ 6:03pm

Heavy Armor
- Sovereign: now reduces damage by 100% -> 50%.

Light Armor
- Hissing Dragon: is now disabled when you are sneaking.

Update: Aug 16, 2015 @ 5:59pm

(Upload interrupted)

Update: Aug 16, 2015 @ 11:34am

Misc
- Fixed GrantXP script to work correctly with perks that can grant XP if the target is not hostile.

Conjuration
- Twin Souls replaced with March of Oblivion
- Atromancy: now grants +100% duration -> +2% duration per level of Conjuration.

Heavy Armor
- Cushioned: level 2 now correctly respects Face of Death.

Light Armor
- Wardancer: now grants 75 points of Light Armor XP whenever it triggers.
- Wild and Free: no longer a prerequisite for Tempting Fate. (Tempting Fate only works if you have Initiative.)

Restoration
- Luminescence: now grants +30% above half Magicka -> +0.1% per point of Magicka.

One-Handed
- Tireless Fighter: improved from 35% -> 40% less Stamina.

Two-Handed
- Trained Fighter: improved from 35% -> 40% less Stamina.

Update: Aug 14, 2015 @ 12:00am

Note: due to the very large number of changes in 2.00, you may want to respec. This will not happen again, promised!

Alteration
- Alter Self Resistances: instead of Stability, you may choose Spellblade as a prerequisite.

Archery
- New perk: Hunter's Mark.
- New perk: Weapon Juggler.
- Removed perk: Lead the Target. (Your perk point is converted into Weapon Juggler.)
- Removed perk: Oath Shot. (Your perk point is converted into Hunter's Mark.)
- Cleaned up perk tree a little.
- Clean Kill: changed from 3 levels -> 1 level and now grants 25% chance of 50% bonus damage -> always 20% bonus damage. (Use the respec feature to get your points back.)
- Hailstorm: attack speed bonus is now actually 10% as intended.
- Lead the Target: removed damage bonus to walking targets, reduced damage bonus to running targets from 20% -> 15%, NPC version now has the correct stats.
- Fixed NPC perks to no longer give a massive damage bonus at level 3 based on distance.

Conjuration
- Removed perk: Witching Night. (Respec to get your perk point back.)
- Cleaned up perk tree a little.
- Rat King: rats now dissipate when combat ends; clarified description.

Destruction
- Ancient Seals: damage bonus x5 -> x6.

Enchanting
- Added perk: Starlight Sage.
- Removed perk: Ceremonial Enchanter.
- Renamed Scepter of Authority to Wizard's Staff.
- Gem Dust: now looks for keyword WICraftingEnchanting instead of isEnchanting, preventing it from triggering off other furniture with the same animation.

Heavy Armor
- New perk: Iron Maiden.
- New perk: Leviathan.
- New perk: Revel in Battle.
- Removed perk: Iron Fist. (Your perk point is transferred to the Light Armor tree.)
- Removed perk: Nosebreaker. (Your perk point is transferred to the Light Armor tree.)
- Hard as Steel: improved description.
- Lead the Tempest: no longer grants Rally to nearby allies (preventing it from dispelling Rally based Illusion effects.)
- Sovereign: you now take 0 damage instead of 25% damage.

Illusion
- Lord of Illusions: increased Illusion skill bonus from 20% -> 25%.

Light Armor
Unarmed skill tree implemented!
- New perk: Hissing Dragon.
- New perk: Iron Fist.
- New perk: Rushing Tide.
- New perk: Sweeping Wind.
- New perk: Ternion Assault.

Lockpicking
- Lockdown: reduced erroneously high experience.
- Hotwire: reduced erroneously high experience.

One-Handed
- New perk: Bloodbath.
- New perk: Claw Marks.
- Removed perk: Brutalize.
- Removed perk: Man O'War.
- Ruthless: now grants 25% power attack damage all the time. Fixed bug that caused it to work only on standing power attacks.

Restoration
Note: you may have to remove and re-add Wheel of Life using the console, make legendary or the respec feature if it doesn't work anymore.
- New perk: Enduring Ideal.
- New perk: Zealot's Ward.
- Removed perk: Crusader's Ward. (Your perk point is converted into Enduring Ideal.)
- Removed perk: Bitter Chalice. (You keep the perk if you learned it before.)
- Replaced Ward Absorb with Forbidden Sanctuary. It still enables wards to absorb 25% of incoming spell damage, but this is now increased to 100% when blessed by Warrior's Flame. Instead of Supremacy, you may choose Warrior's Flame as a prerequisite.
- Mage Ward: no longer triggers when you are already casting a ward, is no longer considered a ward for the purpose of other effects.
- Supremacy: changed from 2 levels -> 1 level, its level 1 effect is equivalent to the former level 2 effect. (Your perk point is converted into Zealot's Ward.)
- Wheel of Life: no longer triggers its own "when you cast a healing spell" clause, modified description. Instead of The Unquenchable Torch, you may choose Luminescence as a prerequisite.

Smithing
- Smithing Specialization: bows are now a separate item type instead of being included with two-handed (and not working with Iron Lore).

Sneak
- New perk: Demolition Mission.
- Removed perk: Backbreaker. (Your perk points go into Demolition Mission, you may want to respec out.)
- Removed perk: Cloud Vision. (You keep the perk if you learned it before.)
- Moved the Quiet Before the Storm perk. It is no longer level 60, but level 40 and occupies the spot formerly taken by Cloud Vision.
- Renamed Veil of Sithis -> Serpent's Scales. (Popular request.)
- Renamed Wrath of Sithis -> Serpent's Betrayal.
- Sneak Attack: now also benefits bows, increasing sneak attack damage by 25%. (Popular request. People absolutely wanted their stupid cheese build to be more powerful.)
- Tripwire: now only grants experience if the target is (already) hostile and not dead.

Two-Handed
- Merciless: now grants 25% power attack damage all the time. Fixed bug that caused it to work only on standing power attacks.
- Momentum: reduced Stamina refund from 1 point per 4/3% missing Stamina -> 10/5% missing Stamina, corrected typo.

Misc
- Updated ASIS exclusion list.
- Updated respec list.

Update: Aug 9, 2015 @ 6:55pm