The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
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Update: Apr 10, 2016 @ 11:27am

Conjuration
- Edge of Oblivion: now has "is player" condition for nabs who don't read the instructions about ASIS.
- Preservation: hagraven feathers now increase duration from x8 -> x20; now also adds 500 armor to reanimated actors for 60 seconds.

Destruction
- Frostfall: can no longer be applied to a target whose attack damage is already reduced by -50% or more.

Lockpicking
- Bear Traps: reduced damage from 3 -> 2 per Lockpicking level.

Pickpocket
- Thief's Eye: target now interrupts its normal behaviour and starts sandboxing; added safeguard to accomodate follower mods that don't follow standard follower rules.

Update: Apr 9, 2016 @ 6:52pm

Archery
- Renamed Perfect Draw -> Perfect Aim.

Conjuration
- Bone Collector: reduced damage you deal to your skeletons from 15% -> 10%. Stop shooting them already k.

Lockpicking
- Added Seen This Before.
- Bear Traps: fixed "too many traps" message; activator placement Z axis +2 units to mitigate clipping through the ground; slightly reduced Lockpicking experience to compensate for increased damage.
- Big Game Hunter: increased reset delay from 2.0 -> 2.5 seconds; reset now works correctly on Dragon's Teeth traps.
- Dragon's Teeth: explosion is now silent; corrected message.

One-Handed
- And Stay Down: improved description.
- Coiling Python: improved description.

Restoration
- Added Sealed Doom.
- Bastion Ward: effect is now doubled if using Zealot's Ward.
- Bitter Wine: now only affects living targets. (Being disease damage, this was already more or less the case.)
- Forbidden Sanctuary: standardised description.
- Zealot's Ward: increased shield amount from 250 -> 300; now uses its own script instead of piggybacking on the Descending Light script, improving timed block script responsiveness. (In rare circumstances, you may have to remove and readd Descending Light and Zealot's Ward to apply this change.)

Sneak
- Added Wicked Wind.
- Removed Laughing Ghost.

Two-Handed
- The Pendulum: increased window of opportunity from 6 -> 10 seconds.

Update: Apr 3, 2016 @ 6:28pm

Alteration
- Arcane Thesis: now works on ritual spells.
- Aurification: updated description.
- Command Lock: no longer works on locks that are already zero; updated description.

Conjuration
- Pact Magic: corrected description to reflect that it also works on Destruction effects that aren't spells.

Destruction
- Eat This: fixed excess damage; now deals damage based on current instead of maximum Health; damage is now correctly affected by magic resistance. (When "20% Health damage" deals 80% or more, you'd think this would get reported as a bug at some point. Instead, people just go to other forums and tell the world that Destruction is broken and imbalanced in Ordinator. Sigh.)

Heavy Armor
- Iron Maiden: reduced damage reflection from 15% -> 10% to accomodate lower difficulty levels.

Illusion
- Neverworld: increased duration from 10 -> 30 seconds; no longer activates if the target is affected by The Reaper Comes.
- The Reaper Comes: no longer an option if the target is essential and therefore unkillable.

Light Armor
- Spelldancer: now only affects Destruction spells (to avoid the Restoration enchantment bug).

Lockpicking
- Major overhaul to traps.
-- Bear Traps: increased damage from 2 -> 3 per level of Lockpicking; you can now carry 1 -> 2 Bear Traps; new Bear Traps can now be smithed for 3 Iron Ingots and 20 Iron Arrows; now gives you 1 Bear Trap when you learn the perk.
-- Lockjaw: increased debuff duration from 3 (actually 2) seconds -> 4 seconds.
-- Replaced Breaking Wheel with Big Game Hunter: no longer displays a message box to choose between 100% and 135% size, but makes them 120% size by default; now also allows traps to rearm themselves when triggered.
-- Bushwhack: reduced damage multiplier from x8 -> x5.
-- The Revenge: reduced level requirement from 90 -> 80.
-- Dragon's Teeth: improved Poison duration from 10 -> 15 seconds.

- Hotwire: reduced level requirement from 60 -> 50.
- Treasure Hunter: increased level requirement from 70 -> 90.

One-Handed
- Smite: reduced critical strike multiplier from x4/8 -> x3/7.

Restoration
- Overflowing Cup: no longer available to NPCs via ASIS.

Smithing
- Dwarven Autocannon: removed Dwemer Gear from smithing requirements to reduce the length of the requirements and make them more readable.

Sneak
- Added Laughing Ghost.
- Removed Leaping Shadow. (You can use the console to acquire a copy.)

Speech
- Renamed Pulse of Nature -> Heartbeat of Nature.
- Renamed Ratcatcher -> Golden Fiddle.
- Heartbeat of Nature: increased heal amount from 15 -> 20 per tick.
- Witchdrum: now also increases Earthquake Drum damage by 50%.

Update: Mar 27, 2016 @ 7:47pm

Alteration
- Arcane Thesis: power now checks if player is in the dual cast animation instead of if the spell is dual cast (to accomodate mods that rapidly Cast() spells on the player).
- Nullifier: very important immersion change.
- Welloc's Dormant Arcana: fixed dialog box value.
- Wild Shrines: fixed description.

Enchanting
- Ceremonial Enchanter (the unused but console accessible perk) has been blanked, because there seem to be players who end up with the perk without intending to, and then their enchanting table doesn't work anymore.
- Mystic Warrior: power now checks if player is in the dual cast animation instead of if the spell is dual cast (to accomodate mods that rapidly Cast() spells on the player).

Illusion
- Added Night Eye by popular demand.

Pickpocket
- Removed Desperado.
- Crime Wave: reduced cap from 6 -> 5.

Restoration
- Added Bitter Wine.
- Reworked Necropotence as Grail of Tears. (You can get the old Necropotence using the console.)
- Edgewalker: now buffs all Restoration spells instead of just healing spells.

Smithing
- Advanced Workshop: found NO bug.

Update: Mar 26, 2016 @ 2:52pm

Alteration
- Aurification: changed from x4 carried gold -> +4 gold per Alteration level.
- Distorted Shape: clarified description.
- Welloc's Dormant Arcana: fixed incorrect max effect count displayed in dialog boxes.

Archery
- Three Crows: updated script to prevent multiple events from the same hit from counting separately.

Conjuration
- Bone Collector: swapped Shove and Destroy activate options.

Destruction
- Absolute Power: reduced cooldown from 90 -> 45 seconds.

Enchanting
- Deleted Time Stands Still. (Conflict with mods that seem to add enchanting perks to the player.)

Light Armor
- Hissing Dragon: added Sun element (untyped damage vs undead, half damage vs living).

Pickpocket
- Crime Wave: is now capped at 6 targets in a row before the cooldown on Thief's Eye starts.

Restoration
- Paragon: reduced heal amount from 200 -> 150 (remember there is tons of healing scaling in this mod).
- Spirit Tutors: corrected wrong value in ability description.

Smithing
- Dwarven Autocannon: now requires you to carry a cannon in your inventory (created at a forge) and drops it at your location; level 2 now also increases damage from 30% to 35%; will now give an error message if deployment is obstructed by an obstacle.
- Heart of Creation: reduced light brightness from 2.5 -> 1.5 and reduced light radius.

Update: Mar 20, 2016 @ 2:34pm

Alteration
- Added Welloc's Dormant Arcana.
- Removed Diamondskin.
- Slightly updated the perk tree.
- Energy Roil: debuff is no longer affected by magic resistance.
- Nullifier: changed level requirement from 60 -> 90 (this perk is really really really good); increased radius from 10 -> 25 feet (not retroactive; please remove and readd the perk using the console); improved description.

Update: Mar 20, 2016 @ 1:26am

Alteration
- Vancian Magic: halved available spell slots. (This perk has been way too good for too long.)

Conjuration
- Skeleton Mages: reduced experience gain from 450+45/level -> 350+35/level.

Destruction
- Reworked Static Field -> Thunderstruck. (Slightly more script load, but avoids a potentially bugged calculation.)
- Arc Burn: reduced duration from 5 -> 3 seconds. (Dps remains the same if you keep hitting the target.)
- Burn the Past: no longer works on targets in an unusual critical stage, potentially causing a disconnected Ash Pile.

Lockpicking
- Added Percussive Maintenance.
- Golden Touch: standardised description.
- Hotwire: changed required level from 80 -> 60; Hotwired Automaton now teleports to you if separated and out of combat; removed obnoxious shader; fixed description.
- Robber's Eye: updated description.

One-Handed
- Windswept: no longer attempts to move paralyzed targets.

Pickpocket
- Added Crime Wave.
- Removed Sithian Web.
- Renamed Blood Gold -> Blood Money (and adjusted the description of Desperado).
- Renamed Lucky Shadow -> Thief's Luck.
- Renamed Monkey Trick -> Trickster.
- Renamed Kiss of Mephala -> You Saw Nothing (and added more immersive description).
- Renamed Thief's Kiss -> Robbed Blind (and added more immersive description).
- Rearranged the perk tree for improved clarity and flow.
- Blood Money: corrected description.
- Trickster: can now pickpocket any equipped item if the target is sleeping.
- Thief's Eye: no longer erroneously terminated when you enter dialogue with the victim; no longer erroneously disabled while Robber's Eye is on cooldown; updated description.

Smithing
- Dwarven Autocannon: increased damage from 25% -> 30% of Smithing skill.
- Electrobolt: increased damage from 80/160% -> 80/240%.

Sneak
- Added Fog of War.
- Removed Mystery Killer.
- Backstab: now deals a critical strike to a target with its back turned AND at full Health, instead of OR. (Only one person noticed?)
- Right Behind You: prerequisites are now correct.

Two-Handed
- Renamed Steel of the Ancients -> Voice of Rage and Ruin. (There were complaints that the perk was immersion breaking...)
- Massacre: now works. (It is interesting that people complained that it was "obviously" overpowered, even though it didn't work.)

Update: Mar 15, 2016 @ 8:38am

Restoration
Changed False Light to be similar to the one in the Apocalypse Compatibility Patch (this is easier than getting people to update their version of the patch).

- False Light: reverted to 6.xx status (80% -> 100% damage).
- Test of Faith: now increases False Light damage to 100% -> 110%.
- They Shall Know: reduced False Light bonus from +20% -> +15%.

Update: Mar 14, 2016 @ 9:23am

Destruction
- Fixed problem that could leave you unable to put any points into the tree.

Restoration
Due to some bugs with existing saves, False Light is now a branch instead of a perk.

- Added Test of Faith.
- Added They Shall Know.

- False Light: reverted to 1 level.

Update: Mar 14, 2016 @ 9:22am

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