The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
Showing 111-120 of 179 entries
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Update: Jan 25, 2016 @ 6:56pm

Alteration
- Nullifier: reduced range from 15 -> 10 feet.

Pickpocket
- On the Run: fixed movement bonus being erroneously far too high.

Update: Jan 25, 2016 @ 6:00pm

Alchemy
- Chymical Wedding: reduced chance from 50% to 40%.
- Witchmaster: reduced chance from 50% to 40%; added side effects Brigand, Double Critical Chance, Double Sneak, Fortify Critical Damage, Fortify Scrolls, Free Enchantments, Ouroboros, Quad Bash, Stagger Immunity; fixed a typo in the description of Quad Magic; fixed description of Fortify Attack Damage; reduced the duration of Infinite Health, Infinite Magicka and Infinite Stamina from 20 -> 15 seconds; reduced the duration of Physical Immunity from 20 -> 10 seconds; reduced the duration of Quad Damage and Quad Magic from 30 -> 15 seconds.

(The new side effects and reduced chance do not retroactively affect characters that already picked at least Stimulants.)

Destruction
- Force of Nature: changed 10% effectiveness boost -> 1 point per 10 Destruction levels (people wanted spell scaling and were too blind to notice Robes of Power); fixed description to clarify that this also affects non-spell effects.

Enchanting
- Last Word: level 2 now also grants a chance to create a large number of copies of each scroll you use.

Heavy Armor
- Lead the Tempest: now only affects humanoids. (It is meant for lord commander type builds with followers, not for necromancers...)

Illusion
- Incubus: increased duration from 2 -> 6 real time hours.

Restoration
- Gods and Mortals: Arkay dps reduced from 500 (undead)/1000 (summoner) -> 200 (both).

Sneak
- Sneak Mastery: added note about how to increase sneak effectiveness...

Update: Jan 18, 2016 @ 2:37pm

Conjuration
- Bone Collector: skeletons now move at 100% -> 130% speed.

Destruction
- Pyromancer Ascension: reduced trigger threshold from 50 -> 40.
- Stormlord: reduced trigger threshold from 50 -> 40.
(You may want to respec for these.)

Two-Handed
- Steel of the Ancients: reduced chance from 6% -> 4% (description was 8%, which was wrong).

Update: Jan 12, 2016 @ 3:15pm

Heavy Armor
- Added Never Kneel.
- Unlinked Matching Heavy Set. (Your level 2 point is converted into the new perk.)

- Heavy Armor Fit: increased armor bonus from 15% -> 25% to compensate for the loss of Matching Heavy Set.

Light Armor
- Added One Step Ahead.
- Unlinked Matching Light Set. (Your level 2 point is converted into the new perk.)

- Light Armor Fit: increased armor bonus from 15% -> 25% to compensate for the loss of Matching Light Set.
- Ternion Assault: reduced Stamina scaling from 50% -> 40%.

Lockpicking
- Bear Traps: distance in front increased from 28 -> 34.

Pickpocket
- Game of Fate: will now look for a location first, then find a chest in said location, reducing the chance that all of the dragons gravitate towards the same few areas full of locked chests. (If it hits a location without any locked chests, it tries again after 5 seconds.)

Sneak
- Behind Enemy Lines: no longer displays an ability in your effects list.

Update: Dec 26, 2015 @ 4:36pm

Alteration
- Intuitive Magic: now reduces the cost of the player version of Vampiric Drain instead of the NPC version.
- Reverie: now works correctly with Lover's Comfort.

Conjuration
- Rend From This World: now uses vanilla soul trap mechanics, allowing Acquisitive Soul Gems to affect it.

Destruction
- Unlinked Ancient Seals.

Enchanting
- Wonderseeker: changed description.

Illusion
- Added Ghost of the Tenth Eye.
- Removed Mortal Fear.
- Renamed Quiet Casting to Whispers of Doom.

- Crown of the False King: updated description.
- Mind Killer: corrected description.
- Pandemonium: corrected description.
- Protect Your God: ability is now disabled during brawls.
- Psychic Vampire: corrected description.

Sneak
- fCombatSearchExteriorRadiusMin: 1280 -> 1536
- fCombatSearchExteriorRadiusMax: 2048 -> 2560
- fCombatSearchInteriorRadiusMin: 768 -> 1024
- fCombatSearchInteriorRadiusMax: 1280 -> 1536
- fCombatSearchWanderDistance: 512 -> 768

- Added Right Behind You.
- Renamed Quiet Before the Storm to Infiltrator.

- Behind Enemy Lines: Disengage is no longer an optional requirement, but Right Behind You is.
- Demolition Mission: now makes an exception for runes, boosting them x3 -> x5.
- Smoke Curtain: changed requirement from level 50 -> 60.
- Spot Detection: changed requirement from Silent Roll -> Sneak Mastery.

Update: Dec 21, 2015 @ 11:41am

Archery
- Removed erroneous prerequisite line from Pinning Shot to Quick Shot.

Conjuration
- Rend From This World: now correctly damages only daedra instead of any target.

One-Handed
- Toll the Bell: increased bonus damage per point of Stamina drained from 1% -> 1.5% (was 2%).

Restoration
- Added Under My Wings.
- Removed Wings of Aedra.

- False Light: fixed invalid perk condition.

Update: Dec 20, 2015 @ 7:13am

Update: Dec 20, 2015 @ 3:36am

Removed an ITM.

Update: Dec 20, 2015 @ 3:27am

Alteration
- Added Mana Shield.
- Removed Sitting Duck.
- Renamed Robes of Deflection to Geomancer.

- Geomancer: now gives a static 20% damage reduction instead of scaling with Magicka, keeping it viable for Vancian Magic builds.
- Spellblade: corrected description.
- The Monarch: increased Magicka loss from 5 -> 10 points per second, but now correctly drains 25 points per second from each target as intended instead of 15 points.

Archery
- Changed tree layout.

- Added Pinning Shot.
- Added Snipe.
- Added Three Crows. (Trade? Nope! Face? Yup!)
- Unlinked Hunter's Mark.
- Removed Deadeye. (Too sensitive to script lag. Also actually triggered every five shots instead of every four shots and no one noticed.)
- Removed Power Shot.

- Changed Arrow to the Knee and its offspring.
--- No longer has a range condition on the perk, because this doesn't work correctly.
--- The Arrow to the Knee spell and magiceffects have been renamed and their EDID changed to reflect that they now combine ALL on-hit perks instead of just the short ranged ones.
--- All of the on-hit perks now apply the same spell; this allows them to be taken out of order (in third party mod merge patches, etc).

Conjuration
- Conjure Altar: now looks slightly better when seen through a wall.
- Hollow Binding: increased magic resistance drain from 10% -> 15%; fixed description to reflect the actual duration of 5 seconds instead of incorrectly 8 seconds.
- Reap and Sow: now specifies that only your own skeletons are fully reclaimed.
- Rend from This World: damage vs daedra increased from 20 -> 100.
- Void Burn: increased damage from 10 -> 15 per second; improved description; changed burn debuff name to prevent them from stacking in your magic effects list.

Destruction
- Unlinked Counter Blast.

- Battlemage: now also applies if you have a shield out. (I give up trying to get people to use wards.)
- Electroconvulsions: no longer attempts to push actors during a killmove.
- Frostfall: changed attack damage reduction from 5% stacking for 10 seconds -> 20% non-stacking for 8 seconds.
- Static Field: now has 20% -> 15% chance to trigger on each tick of a concentration spell.

Heavy Armor
- Added Break Upon Me.
- Removed Menace.

- Renamed Leviathan to Unbreakable. (Also affects descriptions of Revel in Battle and Iron Maiden.

- Iron Maiden: reduced level requirement from 70 -> 60.
- Rise Above: is now a standalone perk instead of an upgrade to Menace; improved description; reduced radius from 30 -> 15 feet but now affects enemies in any direction instead of just in front of you; no longer works on targets whose damage is already reduced by over 90%; now dispels its own buff so it doesn't stack.
- Primal Fear: is now a standalone perk instead of an upgrade to Menace; improved description.
- Reap the Whirlwind: increased retaliation damage bonus from 100% -> 125%; this perk is now the carrier of Reap the Whirlwind and Sovereign effects, instead of Menace.
- Sovereign: changed perk priority; no longer available to NPCs through ASIS.

One-Handed
- Toll the Bell: reduced bonus damage per point of Stamina drained from 2% -> 1%.

Restoration
- Added False Light.
- Added Inquisitor. (This is based on Bitter Chalice which was unlinked ages ago, so if you never respecced, you have it now.)
- Removed The Unquenchable Torch. (Redundant with Enduring Ideal.)
- Renamed Bastion to Bastion Ward.
- Renamed Eidolon to Divine Champion. (I thought Eidolon meant something other than what it actually means.)

- Afterglow: increased burn damage vs undead from 10/20 -> 15/30 per second.
- Enduring Ideal: increased level requirement from 80 -> 90.
- Overflowing Cup: now correctly states that it responds to healing spells "and effects".
- Rapture: adjusted description.
- Zealot's Ward: increased timed ward duration from 1 -> 2 seconds; description now admits that it is "almost" instantly at full strength.

Smithing
- Advanced Workshop: picking grindstone or workbench now prevents you from upgrading the other, even after disassembling it (your choice is reset when you respec).

Two-Handed
- Maul: corrected magiceffect name.
- Stand and Fight: no longer reduces damage below 0; duration is now correct; no longer stacks, but reduces damage by 20% -> 25%.

Update: Dec 11, 2015 @ 2:14pm

Destruction
- Hypothermia: no longer triggers a force push during a killmove.