The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
Showing 121-130 of 179 entries
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Update: Dec 11, 2015 @ 2:09pm

Alchemy/Enchanting/Smithing
- Advanced Lab/Advanced Workshop/Arcane Nexus: perks that upgrade one crafting table now cost 2500 gold to perform the upgrade but can be disassembled for free, allowing you to upgrade another crafting table; popup warning improved.

Destruction
- Iced Earth: now properly deals bonus damage only to targets affected by the hazard, not all targets.

Lockpicking
- Dungeoneer: dungeon must now be indoors to prevent wasting the ability.
- Robber's Eye: no longer marks locked containers with "Requires Key".

Two-Handed
- Renamed Throw to the Wolves to Maul.

Update: Dec 9, 2015 @ 3:25pm

Lockpicking
- Robber's Eye: fixed effect being immediately dispelled.

Pickpocket
- Thief's Eye: now correctly throws a message when the debuff is removed or the actor enters a building.

Update: Dec 9, 2015 @ 2:26pm

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Update: Dec 8, 2015 @ 3:05pm

Conjuration
- Bone Collector: you can now loot bones from kills made by your skeletons (as well as conjured minions, but not followers); you can now loot bones from enemy skeletons; changed "Push Aside" use option to "Shove" to reduce the size of the dialog box.

One-Handed
- Crimson Glory: reduced current Health damage from 4% -> 3% and added a cap at 750 current Health (22.5 bonus damage).
- Meteor Storm: improved description.
- Thousand Cuts: improved description.

Two-Handed
- Reworked King Takes Pawn: now deals bonus damage and a critical hit when breaking through a block, not at full Health.

- Bear Hide: improved description.
- Bisect: reduced current Health damage from 20% -> 15% and added a cap at 750 current Health (112.5 bonus damage).
- Falling Star: now also adds 20% critical strike chance.
- Flee Fool: reduced bonus damage from 60% -> 50%.
- The Pendulum: now adds 50% bonus damage in addition to the knockdown effect.

Update: Dec 6, 2015 @ 1:14pm

Misc
- Cleaned up many skill trees.
- Changed the EDID of many unused/unlinked perks for consistency: DEP now means no longer used, NPC means other actors automatically get them (and MAX means level 100).

Alteration
- Intuitive Magic: now also affects Vampiric Drain and Arniel's Convection.
- Reverie: increased Well Rested cost reduction from 10% -> 15%.

Archery
- Changed all of the prerequisites again.
- Unlinked As the Wind and disabled its effect. (You may want to respec to get your point back.)
- Deadeye: now also deals a critical strike.
- Hunter's Mark: now requires level 50 -> 60.

Conjuration
- Skeleton construction!
--- Added Bone Collector.
--- Added Dead Tide (2).
--- Added Barrow Lord.
--- Added Reap and Sow.
--- Added Skeleton Mages (2).
--- Added Fire Ritual.
--- Added Conjure Altar.
--- Added Sympathetic Magic.
--- Added King of Bones.

Enchanting
- Miracle: explosion no longer applies a force push to nearby objects.

Heavy Armor
- Rise Above: reduced bonus damage per target from 8% -> 5%.
- Sovereign: now "Cast" rather than "Combat spell apply".

Illusion
- Unlinked Enchanted Hour.

Light Armor
- Hissing Dragon: no longer triggers during brawls.
- Initiative: no longer triggers during brawls, while invisible or while ethereal.
- Rushing Tide: no longer triggers during brawls.
- Wardancer: now only broken by "unblocked" hits instead of all hits.

Pickpocket
- Added On the Run.
- Removed Slum Rat. (To avoid overlap with Death's Emperor.)
- Unlinked Hidden Pockets. (See below for a replacement.)

- Dragon Hoard: effect no longer disabled when you have beast blood.
- Lawless World: now actually works; no longer increases bounty instead of decreasing it; now displays a message when bounty is reduced to 0 and pays it off so you don't get arrested for a 0 gold bounty; increased bounty reduction from 25% to 50% of Pickpocket level.
- Pickpocket Mastery: now grants 50/100 points of carry weight in addition to increasing pickpocket chance.
- Thief's Eye: now displays a message and ends the hunt if the target escapes into a building or across a cell transition; duration increased from 4 -> 5 minutes.

Restoration
- Descending Light: no longer triggers during brawls, while invisible or while ethereal.
- Exorcist: now also improves magic effectiveness in addition to weapon damage.
- Spirit Tutors: the spirits now patrol between random points on the road (WETravel) instead of random Xmarkers, reducing the chance that there is no path between both points and they get stuck. (You may need to remove and re-add the perk.)

Sneak
- Reduced a few movement noise factors. This should make a marked difference in how easily enemies detect movement. Note that armor weight is still an important factor and can be reduced by the weight reduction perks in the armor perk trees.
--- fSneakEquippedWeightBase: 16 -> 13 (vanilla 12).
--- fSneakRunningMult: 2.5 -> 2.25 (vanilla 2).
- Quiet Before the Storm: no longer just silences your movement when walking, but also halves movement noise when running.

Speech
- Serenade: now correctly requires Performer.

Two-Handed
- Renamed Brute Force to Strike the Anvil.

Update: Nov 24, 2015 @ 3:56pm

One-Handed
- Tiring Assault: No longer drains 1/2/3 Stamina per second but reduces Stamina regeneration by 6/8/10%.

Restoration
- Removed self damage from Gods and Mortals Blessing of Arkay, preventing it from blocking fast travel even when inactive.

Two-Handed
- King Takes Pawn: Improved from 20/40% -> 25/50% and added 20% chance of a critical hit for x2/x3 damage.
- Exhausting Assault: No longer drains 2/3/4 Stamina per second but reduces Stamina regeneration by 8/10/12%.
- Flee Fool: Now causes targets to trip randomly while moving; damage bonus increased from 50% -> 60%; damage bonus no longer applies exclusively to non-power attacks.
- Reverted the Forged in Blood buff to ensure it will fade cleanly for users upgrading to the latest version.

Update: Nov 23, 2015 @ 1:16pm

(Incomplete upload)

Update: Nov 23, 2015 @ 1:13pm

Alteration
- Unlinked Magic Resistance. (Redundant with Alter Self: Resistances.)

- Philosopher's Stone: now requires Mage Armor as a prerequisite instead of Stability.
- Reverie: now requires Alteration Mastery as a prerequisite instead of Magic Resistance.
- Vancian Magic: now works regardless of whether the player has beast blood.

Archery
- Rearranged the perk tree to open up more freedom. Note that many prerequisites have changed.

Enchanting
- Mystic Warrior: no longer erroneously restarts the cooldown when you perform any attack.

Heavy Armor
- Immortal: added threshold increase from 10% to 15% while standing near a Rallying Standard; nadded Warbringer as an optional prerequisite.

Restoration
- Added Gods and Mortals.
- Removed Euphoria.
- Removed Draw and Quarter. (I tried something. It didn't work out.)

- Spirit Tutors: reduced from level 40 -> 30.

Here are the bonuses you may get from Gods and Mortals:
--- Akatosh: Turn the Hourglass (twice a day, slows time when you get low on Health)
--- Arkay: Requiem (burns and destroys reanimated undead and their owners)
--- Dibella: Thrall of Passion (illusion is stronger and lasts forever vs the opposite sex)
--- Julianos: Keeper of Teachings (nearby allies gain bonus Magicka and Magicka regen)
--- Kynareth: Howling Wind (bonus Stamina regen for each nearby enemy)
--- Mara: Perfect Bond (spells cast on your spouse are much more effective)
--- Stendarr: Crusader's Shield (blocking absorbs Stamina and staggers the attacker)
--- Talos: The Talos Principle (chance to finish shout cooldown when enemy humanoids die nearby)
--- Zenithar: Spirit of Commerce (may trade with anyone)

Speech
- Serenade: now correctly appears on the perk tree.

Two-Handed
- Added Slayer of a Thousand Sons.
- Removed Forged in Blood.

- Death or Glory: no longer has a hard cutoff at 25% Health, but now gradually increases power attack damage below half Health.

Update: Nov 15, 2015 @ 4:17am

Archery
- Added Trick Arrows.
- Removed Weapon Juggler.

- As the Wind: added Power Shot as an optional prerequisite.
- Hailstorm: added As The Wind as an optional prerequisite.
- Thread the Needle: added Clean Kill as an optional prerequisite.

Destruction
- Battlemage: added Robes of Power as an optional prerequisite.
- Counter Blast: now requires Destruction Dual Casting as a prerequisite.
- Elemental Specialisation: added Battlemage as an optional prerequisite.

Pickpocket
- Blood Gold: improved description.
- Death's Emperor: improved description.
- Slum Rat: improved description.
- Thief's Eye: no longer targets children.

Restoration
- Added Spirit Tutors.
- Removed Luminescence.

Smithing
- Sandstone Sheath: reduced damage bonus from 50% -> 25%.

Sneak
- fSneakEquippedWeightBase changed from 20 -> 16 (vanilla 12)
- fSneakLightMoveMult changed from 0.05 -> 0.03 (vanilla 0.01)
- fSneakLightMult changed from 0.66 -> 0.55 (vanilla 0.33)

Update: Nov 8, 2015 @ 8:09am