The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
Showing 51-60 of 179 entries
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Update: Sep 5, 2016 @ 6:11am

Archery
- Focus on the Prey: now grants immunity to bow interrupts from Wildcat, if you have Wildcat 5.xx.

Light armor
- Tempting Fate: added ASIS exclusion keyword. (So basically every light armor using NPC was broken with ASIS. This has been the case since release. This was reported just now. Sigh.)

Misc
- Scroll of Legends: now also resets PerksQuest.

Update: Sep 3, 2016 @ 5:12pm

Destruction
- Burn the Past: no longer ignores the MagicNoDistintegration keyword.

Update: Sep 3, 2016 @ 12:06pm

Destruction
- Basic destruction perks (Combustion/Ionized Path/Merciless Cold) reduced effectiveness from 30/60% -> 30/50%.
- Master destruction perks (Cataclysm/Absolute Power/Glacial Prison) reduced magic resist penalty from 50% -> 25%.
- Burn the Past: reduced ground fire damage from 50 -> 40 per second.
- Conflagration: reduced ground fire damage from 10 -> 8 per second.
- Crystalize: increased armor penalty from 50 -> 125.
- Frostfall: no longer fails against targets whose damage is already reduced by 50% or more.
- Magnetize: no longer erroneously works on restrained (immobilised) or flying targets.
- Shatter: no longer erroneously weakened by magic resistance.
- Stormblast: no longer counts as a hostile attack; reduced damage from 60 -> 50; fancied up description.
- World in Flames: reduced effectiveness from 25% -> 20%.

Restoration
- Updated perk tree layout: the perks are mostly in the same place, but the tree has more distinct branches.

- Added Chalice of Tears.
- Added Necromanticon.
- Removed Bitter Wine.
- Removed Grail of Tears.
- Renamed Burns the Sun -> Fire and Steel.
- Renamed Pestilence -> Plague Doctor.
- Renamed Rapture -> Evangelist.
- Renamed Supremacy -> Vigilant.
- Renamed Test of Faith -> Lightwielder.
- Renamed They Shall Know -> In Thy Name.

- Edgewalker: now uses a more gradual curve that caps at 30%, instead of two breakpoints.
- False Light: reduced damage from 80% of heal amount -> 75% of heal amount.
- Lightwielder: reduced damage bonus from 25% -> 15%.
- Spirit Tutors: reduced effectiveness multiplier from 1% per 12.5 Magicka per buff -> 1% per 20 Magicka per buff.
- Zealot's Ward: improved ward strength from 300 -> 400 points.

Update: Aug 21, 2016 @ 10:33am

Alchemy
- Elemental Oil: is now set off by any hit from an actor source, regardless of type (= any projectile or explosion).
- The Alchemist's Cookbook: parity changes to match Elemental Oil.

Alteration
- Alteration Dual Casting: no longer states the amount of extra effectiveness and cost, to accomodate mods that change these values.
- Energy Shield: is now again based on current Health instead of attempting to calculate missing Health, greatly reducing script load.

Archery
- Added Deadeye.
- Removed Takedown.

- Slightly rearranged the skill tree again.
- Renamed Arrow to the Knee -> Crippling Shot.
- Clean Kill: reduced level requirement from 30 -> 20.
- Crippling Shot: no longer reduces speed if the target is already moving at less than 10% -> 15% speed; updated description.
- Snipe: weapon enchantment magnitude bonus 50% -> 100%; updated description for clarity.
- Pinning Shot: added 50 feet range limit; now works correctly on NPCs.

Conjuration
- Added Signed in Blood.
- Conjuration Dual Casting: no longer states the amount of extra effectiveness and cost, to accomodate mods that change these values.
- Edge of Oblivion: fixed withdrawal sickness stagger effect.

Destruction
- Destruction Dual Casting: no longer states the amount of extra effectiveness and cost, to accomodate mods that change these values.
- Glacial Prison: now releases targets 2 seconds after death.
- Pyromancer Ascension: duration increased from 10 -> 20 seconds; fire spell damage bonus increased from 40% -> 50%; cost reduction reduced from 100% -> 50%.

Enchanting
- Spellscribe: now clarifies that it works with power bashes as well.

Heavy Armor
- Warbringer: moved armor conditions to the buff magiceffect to reduce script load

Illusion
- Illusion Dual Casting: no longer states the amount of extra effectiveness and cost, to accomodate mods that change these values.
- Activate perks that force an idle (Heavy Weighs the Tapestry, Lamb to the Slaughter) now flag the target as restrained, preventing interruption by staggers and knockdowns.

Light Armor
- Renamed One Step Ahead -> Evasive Leap.
- Initiative: moved armor conditions to the buff magiceffect to reduce script load; further reduced script load by eliminating conditions intended to fix the brawl bug, which now is handled by the included Modern Brawl Bugs Patch.
- Wardancer: moved armor conditions to the buff magiceffect to reduce script load; being ethereal or invisible when Wardancer wants to apply a stack no longer erroneously shuts down Wardancer altogether until you get hit; fixed error that caused the buff to be removed when affected by a NON-hostile spell instead of a hostile spell (potentially preventing the buff from ever being applied if the opponent is an Imperious Nord or other actor with a cloak).
- Survival Instinct: changed armor bonus from 25 -> 100 but no longer stacks.

Lockpicking
- Bear Traps: now comes with a Drop Bear Trap power.
- Big Game Hunter: slightly reduced scale bonus to prevent collision with very large actors (bigger than scale 1.05); increased the delay before the trap activates from 0.1 -> 0.25 seconds.

Restoration
- Restoration Dual Casting: no longer states the amount of extra effectiveness and cost, to accomodate mods that change these values.

Two-Handed
- Avalanche: fixed typo.
- The Pendulum: now resets the two hit combo when it triggers, so it takes 2 hits instead of 1 to trigger the knockdown again; damage bonus increased from 75% -> 125%.

Update: Aug 14, 2016 @ 8:28am

Enchanting
- Cosmic Fire: reduced bonus from 25/50% -> 20/40%.

Update: Aug 14, 2016 @ 8:21am

You may need to respec if you have Robber's Eye/Dungeoneer.

Conjuration
- Brand of the Necromancer: clarified description; added a message that is displayed when a target is branded.

Heavy Armor
- Rallying Standard: apparently I have to tell people that it affects you.

Illusion
- Quiet Casting: level requirement reduced from 50 -> 40.

Lockpicking
- Dungeoneer: no longer stops working after you reload a save.
- Robber's Eye: added a few more keywords to accomodate locations with combined roles but no keywords for each of them (castle, guild, house, inn, store, temple).

One-Handed
- Overrun: now triggers on targets above 90% Health instead of 100% Health.

Two-Handed
- Ramming Speed: now triggers on targets above 90% Health instead of 100% Health.

Update: Aug 10, 2016 @ 12:59am

Blocking
- Timing Streak: fixed notification.

Update: Aug 7, 2016 @ 5:00pm

Light Armor
- Lightning Strike: increased critical strike damage bonus from 50% -> 75%.

One-Handed
- Coiling Python: increased critical strike damage bonus from x6 -> x9.
- Go for the Throat: increased critical strike damage bonus per stack from 200% -> 250%.

Two-Handed
- Grand Slam: increased critical strike damage bonus per point of Stamina from 2% -> 3%.
- Subjugate: increased critical strike damage bonus from x2 -> x3.

Update: Aug 7, 2016 @ 9:23am

Two-Handed
- Changed Rise and Fall from x0.33/x3 -> x1/x2 damage.

Update: Aug 7, 2016 @ 8:29am