The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ordinator - Perks of Skyrim
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Update: Oct 16, 2016 @ 4:22am

Fixed a typo.

Update: Oct 16, 2016 @ 4:18am

One-Handed
- And Stay Down: increased damage bonus from 50% -> 100%.
- Overwhelm: increased critical strike damage from x2/x4 -> x2/x5.
- Windswept: reduced damage bonus from 60% -> 40%.

NPC perks
- Fixed an issue with NPC sword perks.

Update: Oct 15, 2016 @ 7:03pm

One-Handed
- Cross Cut: damage bonus increased from 40% -> 75%.
- Overwhelm: critical strike bonus increased from x2/x3 -> x2/x4.
- Windswept: now also deals up to 60% more damage.

Update: Oct 15, 2016 @ 1:21pm

Uploaded no-DLC version.

Update: Oct 15, 2016 @ 1:11pm

Alchemy
- Added Maenad.
- Removed Chemical Rage.
- Renamed Crimson Bull -> Crimson Haze.

- Chymical Wedding: increased chance to proc from 40% -> 50%.
- Crimson Haze: reduced duration from 60 -> 30 seconds; updated description.
- Stimulants: increased duration from 10 -> 30 seconds.
- That Which Does Not Kill You: damage is now scripted and independent of difficulty; reduced duration from 180 -> 60 seconds.
- Witchmaster: increased chance to proc from 40% -> 50%. (Not retroactive, please respec.)

Archery
- Added Lion's Arrow.

- Deadeye: added optional Snipe prerequisite.
- Focus on the Prey: reduced level requirement from 70 -> 60.

Block
- Reworked Dominion: restores Health while blocking -> reduces all physical damage taken by 25% while blocking.

Conjuration
- Ravenous Dead: level cap is now increased by 50% -> 1% per level of Conjuration.

Destruction
- Runecaster: changed from +2 runes -> x3 runes to fix a weird bug.

Enchanting
- Renamed Wizard's Staff -> Secretkeeper.
- Renamed Staff Flux -> White Wizard.

Illusion
- Dream Thief: updated description.
- Heavy Weighs the Tapestry: no longer works on targets in a scene.
- Lamb to the Slaughter: no longer works on targets in a scene.

One-Handed
- And Stay Down: no longer restores Health and Stamina.

Restoration
- Renamed Evangelist -> Battlefield Priest.
- Renamed Paragon -> Sacred Guardian.
- Renamed The Divine Within -> Pilgrim.
- Renamed To Ashes -> Ashes to Ashes.

- Afterglow: no longer considered a hostile attack on all nearby targets; is now unresistable.
- Ashes to Ashes: clarified description.
- Bastion Ward: added a ward for Ganymede, too.
- Crusader's Fire: is now correctly flagged as a restoration spell; now also increases critical strike damage.
- Enduring Ideal: no longer disables Wheel of Life entirely when you use a heal, but resets the delay to 30 seconds.
- Exorcist: now reduces armor and magic resistance instead of increasing damage and magic effectiveness.
- False Light: increased heal to damage conversion from 75% -> 80%.
- Fire and Steel: now also increases critical strike damage.
- Lightwielder: increased damage bonus from 15% -> 20%.
- Revelation: increased direct damage from 375 -> 750; increased allied damage bonus from 500% -> 1000%.
- Sacred Guardian: is now correctly flagged as a restoration spell; improved description.
- Warrior's Flame: is now correctly flagged as a restoration spell.
- Wheel of Life: made description more immersive.

Smithing
- Smithing Mastery: second level no longer allows improving iron and hide items twice as much, but improves all items by 10%. (Revert by setting ORD_Smh_SmithingMastery_Global_SwitchEffect to 1.)

Speech
- Irresistible Dance: no longer works on targets in a scene.
- Performer: no longer works on targets in a scene.
- Speak With Animals: no longer works on targets in a scene.

Two-Handed
- Flee Fool: now correctly considered a fear effect; reduced trip frequency from 2-5 -> 3-8.

Update: Sep 17, 2016 @ 3:56pm

Update: Sep 17, 2016 @ 3:35pm

Enchanting
- Last Word: removed scroll copy functionality since it doesn't work.

One-Handed
- Denting Blows: now works on targets wearing any piece of armor (+ automatons and dragons) instead of just targets wearing chest armor.
- Meteor Storm: reduced extra damage and stamina cost from 20% -> 15%; fixed potential rounding error.
- Overrun: reduced critical strike damage bonus from 100% -> 50%; fixed attack damage bonus.
- Smite: reduced critical strike damage bonus against undead from x6/x12 -> x4/x8.

Sneak
- Demolition Job: reduced level requirement from 40 -> 30.
- Whiplash: increased level requirement from 30 -> 40; increased armor penalty from 600 -> 750 points.

Update: Sep 14, 2016 @ 7:54am

Misc
- Removed a cell ITM.
- Fixed a location error when using Dragonborn.

Alchemy
- Stimulants: no longer stacks with itself.

Alteration
- Added Innate Magic.
- Added Chosen One.
- Added Warrior-Prophet.
- Removed Vancian Magic.
- Removed Quadratic Wizard.
- Removed 7th Circinate.
- Intuitive Magic: adapted to work with Innate Magic.
- Energy Shield: reduced damage absorption from 50% -> 25% but reduced mana drain from x3 -> x1 of damage taken. (Mana drain is not retroactive. Respec.)
- Spellblade: increased level requirement from 30 -> 40; reduced bonus damage from 25% -> 20%.

Block
- Renamed Untouchable -> Dragon Scales. (They could still touch you, they just couldn't damage you.)

- Apocalypse Proof: no longer generates timed block messages; improved description to clarify that this counts as a timed block.
- Dominion: changed regeneration bonus from +50% -> 5 points of Health per second.
- Timed Block: timed block message now displays correctly if the attacker is out of melee range; added event flood control so multiple instances of simultaneous timed blocking no longer causes a spike in script load; there is now a visible icon in SkyUI; improved description.
- Timing Streak: slightly reduced script load; added event flood control; improved description.

Conjuration
- Added Rat King back, however it now summons 6 -> 3 rats.

- Barrow Lord: now also comes with a power that buries or exhumes your skeletons.
- Bone Collector: "Heel" command is now "Follow".
- Edge of Oblivion: punishment shader is less visually intrusive.
- March of Oblivion: fixed deceptive description.
- Necromaster: now also increases the level cap of reanimation spells.
- Signed in Blood: no longer permanently drains your Health regeneration. (To fix yours, type Player.GetAV HealRate; Player.ModAV HealRate [positive value equal to negative amount + 0.7].)

Destruction
- Renamed Burn the Past -> Scorched Earth.
- Reworked Ancient Seals: sneak attack for runes -> runes now deal damage over time. (Sneak attack for runes is moved to Demolition Job in the Sneak tree).

- Runecaster: now adds x3 -> +2 runes.
- Scorched Earth: increased fire hazard damage per second from 40 -> 50.
- Stormblast: increased shock damage from 50 -> 60.
- War of the Elements: reduced attack damage bonus from 50% -> 30%.
- World in Flames: increased fire damage bonus from 20% -> 25%.

Enchanting
One of these was long overdue.

- Battlemage: reduced enchantment power and duration bonus while power attacking from 25/50% -> 20/40%.
- Last Word: level 2 now gives 10% chance to create 5 copies instead of 5% to create 10 copies, improving consistency. (Not retroactive. Respec.)
- Might and Magic: reduced attack and spell damage from 25% -> 20%.
- Spellscribe: can now only store projectile, contact and actor target spells.

Heavy Armor
- Added Doombringer.
- Added Face of the Mountain.

- Immortal: now correctly requires wearing Heavy Armor; changed level requirement from 100 -> 90.
- Primal Fear: standardised description.
- Rallying Standard: changed from GetShouldAttack() to IsHostileTo().
- Reap the Whirlwind: improved script execution speed; fixed error in description.
- Rise Above: standardised descripton.
- Sovereign: increased damage reduction from 50% -> 75%.

Illusion
- Renamed Quiet Casting -> Quiet Before the Storm.

- Quiet Before the Storm: now has 2 levels, the second of which also silences shouts.

One-Handed
- Added Rogue's Parry.

- Bite Marks: increased duration from 30 seconds -> 30/45/60 seconds.
- Cross Cut: added immersive explanation to description.
- Death Adder: increased armor pierce from 75% -> 100%.
- Man O'War: changed each stack from 2% attack damage -> 1% attack damage and 1% attack speed.
- Overrun: changed from +50% damage/+100% (actually +200%) crit damage above 90% Health -> +25% damage/up to +100% crit damage above 50% Health based on remaining Health.
- Smite: reduced critical strike multiplier from 3/7 -> 3/6.
- Toll the Bell: reduced damage bonus from 1.5% per point of Stamina -> 1% per point of Stamina.

Smithing
- Reworked Heart of Creation: permanent stat bonus -> 10 minute buff to attack damage, critical strike damage, and damage resistance.
- Unlinked Counterfeit.

- Smithing Mastery: level 2 priority is no longer zero.

Sneak
- Renamed Demolition Mission -> Demolition Job.
- Renamed Wicked Wind -> Laughing Ghost.

- Backup Plan: placed tripwires no longer harm you. (You can still set them off, but they won't trip you.)
- Demolition Job: changed level requirement from 70 -> 30; changed bonus from 300% -> 3% per Sneak level or 5% for runes.
- Laughing Ghost: sneak effectiveness bonus while teleporting increased from x5 -> x20 to reduce the chance of getting immediately detected; now sets the target to unconscious instead of immobile.
- Tripwire: placed tripwires no longer harm you.
- Whiplash: increased duration from 3 -> 4 seconds.

Speech
- Horn of Sovngarde: no longer applies to followers; level 1 duration increased from 3 -> 10 minutes. (Level 2 still lasts one ingame day.)
- Speak with Animals: dialog option no longer displays when activating an animal follower.

Two-Handed
- Unlinked Staggering Impact.
- Ramming Speed: changed from +100% damage above 90% Health -> up to +75% damage above 50% Health based on remaining Health.

Update: Sep 5, 2016 @ 2:46pm

Conjuration
- Removed Rat King.

Update: Sep 5, 2016 @ 6:45am

Restoration
- Spirit Tutors: fixed magiceffect description.