Arma 3
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Update: May 15 @ 8:22am

Version 3.17.1

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**FIXED:**

- Arsenal - Fix `FUNC(baseAttachment)` returning non-CBA item modes (#9916)
- Arsenal - Handle arrays in loadout extended info (#9918)
- CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
- CSW - Fix CUP CSW (#9907)
- Cargo - Fix undefined variable (#9909)
- Cargo - Fix undefined variable and config entries (#9965)
- Common - Fix adding unusable throwables (#9980)
- Common - Fix animations not playing (#9973)
- Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
- Grenades - Fix unconscious AI being affected by flashbangs (#9978)
- Hearing - Add earplugs only if not present (#9987)
- Hearing - Notify restart req. for combat deafness setting (#9934)
- Interact menu - Fix condition in consolidated menu (#9946)
- Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
- Medical - Fix script error when bandaging (#9956)
- Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
- Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003)
- Scopes - Notify restart req. for enable & pressure settings (#9944)

**IMPROVED:**

- Common - Use existing weapon holders for `FUNC(addToInventory)` (#9895)
- General - Change `count` to `forEach` where appropriate (#9890)
- General - Change `count` to `isEqualTo` where appropriate (#9921)
- Headless - Code optimisation (#9873)
- Hearing - Use class EH instead of extended EH (#9986)
- Interact Menu - Add `nil` handling for condition (#9922)
- Interaction - Add door events (#9910)
- Medical - Add `_createLitter` to medical events (#9959)
- Medical Status - API to modify `getBloodLoss` (#9926)
- Medical Treatment - Enforce bandage effectiveness variable type (#9950)
- Scopes - Stop changing CBA setting value directly (#9954)
- Weather - Winter Terrain Temperatures (#9943)

**CHANGED:**

- Casing - Move model lookup to cartridge config (#9893)
- Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
- Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
- Medical Treatment - Only create litter on empty container (#9924)

**SETTINGS:**

- Hearing - Add setting to add earplugs to all units (#9935)

**TRANSLATIONS:**

- Russian (#9947)
- French (#9908, #9919, #9949, #9953)
- Japanese (#9977)
- Spanish (#10001)
- Italian (#10004)

Update: Apr 1 @ 11:00am

Version 3.17.0

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**ADDED:**

- Artillery - Keybind for rangetable (#9818)
- Common - Sway settings (#9872)
- Cargo - Alternative unloading method (#8827)
- CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
- Explosives - Keybinds for Cellphone & Detonators (#9687)
- Fire - Disable screams for individual units (#9863)
- Hearing - Keybind for earplugs (#9804)
- KillTracker - Option to filter out AI unit kills (#9800)
- Laser - API for laser codes (#9772)
- Medical - Painkillers (#9720)
- Medical - Support Magazine Treatment Items (#9816)
- Medical Vitals - SPO2 Simulation (#9360)
- Nightvision - WP variants for CUP NVGs (#9810)
- Reload - Manual reload for vehicle weapons (#9398)

**FIXED:**

- AB/Scopes - Fix script errors on profiling branch (#9869)
- Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
- Arsenal - Exit refresh early if no display is found (#9754)
- Arsenal - Make face tab adhere to mod icon setting (#9763)
- Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
- Artillery - Fix remembering last charge for rangetable (#9818)
- CSW - Delay init for CSW with simulation disabled (#9778)
- Cargo - Fix object lock when failling to load a carried object (#9759)
- Common - Fix addToInventory for magazines (#9823)
- Common - Fix players sliding when holstering weapons (#9846)
- Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
- Compat SPE - Fix .50 cal hearing damage (#9803)
- Dragging - Fix dropping incorrect object when carrying fails (#9860)
- Dragging - Release ownership when target is too heavy to drag/carry (#9858)
- Fortify - Fix invalid object filtering (#9825)
- Fortify - Skip placement animation for no cost fortifications (#9861)
- Grenades - Fix flashbang in epilepsy mode (#9855)
- Interaction - Check canInteractWith before taking dropped weapons (#9783)
- Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
- Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
- Medical - Prevent uncon AI from talking (#9776)
- Nightvision - Register effects during preInit (#9788)
- Options Menu - Fix main-menu news setting not working (#9886)
- Rearm - Fix actions not being added immeditately (#9843)
- Refuel - Add ownership concept to nozzles & jerry cans (#9826)
- Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)
- Yardage - Fix broken display in 2.16 (#9892)

**IMPROVED:**

- Advanced Throwing - Show wind info when throwing (#9820)
- Arsenal - Add `ace_arsenal_loadoutVerified` event (#9792)
- Arsenal - Add mod icons to editor arsenal attribute (#9797)
- Arsenal - Fill loadouts list over multiple frames (#9789)
- Arsenal - Improve performance of loadout verification (#9316)
- Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
- Arsenal - Left panel code improvements (#9787)
- Arsenal - Native baseWeapon support for CBA items (#9799)
- Arsenal - Show numerical value for load stat (#9833)
- Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
- Arsenal Actions - Cleanup UI code (#9784)
- Cargo - Show item and vehicle in progress bar text (#9747)
- Casings - Add CUP Casings (#9888)
- Common - Allow multiple events to clear a cached call (#9770)
- Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
- Cookoff - Improve ammo detonation sounds (#5327)
- Fortify - Add onDeployStop event for cancelling before confirming (#9854)
- General - Replace vehicle with objectParent where applicable (#9801)
- General - Events for Mods (#9813)
- General - Replace toLower with toLowerANSI where applicable (#9790)
- General - SQF Improvements (#9698)
- Grenades - Events for Flashbangs (#9796)
- Interaction - Make magazine passing animation optional (#9875)
- Medical Engine - Prevent uncon units from ragdolling on death (#9762)
- Medical GUI - Display IV Type in UI (#9817)
- Medical Treatment - Add hook to modify bandaging treatment (#9814)
- Parachute - Add seconds indicator to altimeter watch (#9834)
- Rearm - Show distance to target on actions (#9866)
- Towing - Mini-refactor (#9007)
- Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)

**CHANGED:**

- General - Don't add keybinds to headless client/dedicated server (#9842)
- Medical - Change max medication dosage behavior (#9746)
- Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
- Repair - Rephrase tooltip for wheel patching setting (#9851)

**SETTINGS:**

- Medical GUI - Show Bleeding Rate (#9815)

**TRANSLATIONS:**

- Italian (#9844)
- Japanese (#9760, #9812, #9829, #9864, #9877)
- Korean (#9883)
- Russian (#9802, #9841)

Update: Jan 17 @ 7:35am

Version 3.16.3

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**FIXED:**

- Common - Fixed status effects (#9741)

Update: Jan 16 @ 7:47am

Version 3.16.2

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**ADDED:**

- Common - Add support for non-blocking progress bar (#9493)
- Map Tools - Add Plotting Board (#9653)
- Markers - Add the option for UTC/System time timestamps (#9121)
- Markers - Add true milliseconds as a timestamp option (#9690)
- Weather - Add variable to temporarily pause wind simulation (#9057)
- Zeus - Add Medical Menu module (#9367)
- Zeus - Add Zeus module for unloading cargo (#9661)

**FIXED:**

- Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
- Arsenal - Disable action buttons upon hiding interface (#9664)
- Arsenal - Fix `FUNC(removeVirtualItems)` for JIP players (#9650)
- Arsenal - Fix animations not playing properly (#9705)
- Arsenal - Fix closing arsenal when ignoring content (#9651)
- Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
- Arsenal - Fix left searchbar updating (#9583)
- Arsenal - Fix stats & actions appearing when they shouldn't be (#9737)
- Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
- Arsenal - Misc. search fixes (#9668)
- Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
- Common - Make `FUNC(isModLoaded)` case-insensitive (#9704)
- Common/CSW - Use status effect for `enableWeaponDisassembly` (#9413)
- Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
- Dragging - Fix being able to load cargo if the system is disabled (#9639)
- Dragging - Fix being able to load people into vehicles from any distance (#9638)
- Dragging - Fix captives integration (#9660)
- Dragging - Prevent multiple units carrying the same object (#9730)
- Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
- Inventory - Fix filtering for items without file extension in picture property (#9696)
- Inventory - Fix item lockup when dragging an item into its source container (#9697)
- Medical - Disable AI twitching when unconscious (#9708)
- Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
- Medical - Prevent running `FUNC(deserializeState)` in scheduled environment (#9662)
- Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
- Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
- Medical Treatment - Fix missing semicolon (#9591)
- Refuel - Fix infinite recursion for `getCapacity` on a non-CfgVehicle (#9622)
- Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
- Towing - Fix swimming issues (#9401)
- View Restriction - Handle thirdPersonView difficulty setting correctly (#9734)
- XM157 - Fix zeroing for secondary muzzles (#9652)

**IMPROVED:**

- Arsenal - Add option to show live search results (#9354)
- Arsenal - Add parameter to skip refresh animation (#9546)
- Arsenal - Add thermal vision support to scopes vision mode stat (#9736)
- Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
- Arsenal - Use `canAdd` to check if item can be added to container (#9699)
- Attach - Add config property to set object orientation (#9623)
- Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
- Captives - Added listenable escorting EH (#9709)
- Cargo - Add item index and damage to cargo menu (#9655)
- Cargo - Improve various aspects (#9617)
- Common - Add JIP support to status effects (#9740)
- Common - Add keycombo support for `FUNC(disableUserInput)` (#9659)
- Cookoff - Minor improvement to Fire integration (#8751)
- Dragging - Minor optimisation (#9679)
- General - Change UAV unit config lookups to `unitIsUAV` (#9735)
- Goggles - Draw under HUD (requires 2.16) (#9615)
- Interaction - Add crew status check for some vehicle interactions (#9637)
- Interaction - Allow pulling bodies out of wrecks (#9618)
- Interaction Menu - Show distance to target on vehicle actions (#9644)
- Inventory - Improve multiple aspects (#9706)
- Markers - Use lbData for channel selection (#9693)
- Medical Engine - Exit early if incoming damage is 0 (#9733)
- Medical Treatment - Add separate actions for each bodybag (#9598)
- NightVision - Draw under HUD (requires 2.16) (#9614)
- Overheating - Add stats to arsenal (#9719)
- Refuel - Add separate names for jerry can interactions (#9625)
- Repair - Use object with lowest damage for changing wheels/tracks (#9648)

**CHANGED:**

- Cargo - Remove cargo objects from Zeus editable objects (#9400)
- General - Removed silent Options Menu dependencies (#9677)
- General/Medical - Lower inventory size for misc items (#9642, #9731)
- Hunter Killer - Enable on Rooikat 120 (#9658)
- Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
- Laser - Revert default code to 1111 (#9588)
- Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)

**SETTINGS:**

- Medical - Change default Fatal Injuries Source setting to Either (#9543)

**TRANSLATIONS:**

- Portuguese (#9609)
- German (#9587, #9673)
- Italian (#9658, #9673)
- Japanese (#9611, #9654, #9657, #9671, #9721, #9727)
- Korean (#9584, #9624, #9678, #9726)

Update: Jan 7 @ 9:27am

Restore Version 3.16.1

Update: Jan 7 @ 9:23am

Update: Oct 25, 2023 @ 12:32pm

Version 3.16.1

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**ADDED:**

- Arsenal - Add `FUNC(getVirtualItems)` (#9512)
- Medical Treatment - Colored body bags (#9371)

**FIXED:**

- Advanced Throwing - Call ammo event handlers (#9535)
- Arsenal - Fix editor attribute search (#9544)
- Arsenal - Fix saving loadouts on new profiles (#9523)
- Arsenal - Fix search case-sensitivity for non-ANSI characters (#9565)
- Common - Fix `replaceRegisteredItems` if replacing item with nothing (#9552)
- Compat RHS - Fix explosives compat (#9571)
- CSW/Dragging - Handle null objects causing script errors (#9529)
- Dragging - Prevent carrying crewed static weapons (#9491)
- Field Manual - Fix HuntIR Monitor & Fortify Tool display names (#9509)
- Interaction/Dragging - Remove actions from scripted weaponHolders (#9541)
- Medical - Make dug graves respect terrain slope (#9545)
- Medical GUI - Change minimal value of damage threshold (#9538)
- Medical GUI - Fix Medical Menu triage button position (#9515)
- Repair - Fix displayed text when repairing lights (#9555)
- Zeus - Fix trench module on clients (#9513)

**IMPROVED:**

- Advanced Fatigue - Add settings to change sway factor with weapon rested/deployed (#9536)
- Arsenal - Add stat for capabilities of pointer attachments (#9499)
- Arsenal - Add support for modifying Virtual Items while opened (#9542)
- Dragging - Add setting for Max Weight Coefficient (#9569)
- Common - Improve logging and display of version problems (#9560, #9568)
- Compat RHS - Add hunterkiller support to M2A3 (#9554)
- HuntIR - Use ammo event handler (#9561)
- Medical Engine - Disable uniform passthrough scaling, increase passthrough effect on vests (#9524)
- Medical GUI - Skip body part-specific info for medical peek (#9570)
- Medical Treatment - Add missing sutures to advanced crate (#9553)
- Medical Treatment - Use Laws of War bodybag models (#9371)

**CHANGED:**

- Night Vision - Add prefix to `colorPreset` (#9520)
- Medical - Move GUI and Feedback settings to separate category (#9537)
- Medical Treatment - Improve display name for arsenal tab (#9525)

**TRANSLATIONS:**

- Portuguese (#9576)
- Korean (#9573, #9579)
- French (#9557, #9577)
- Chinese Simplified (#9517)
- Arsenal - Fix Japanese sorting (#9533)

Update: Oct 17, 2023 @ 11:59am

Version 3.16.0

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**ADDED:**

- Field Manual (#9320)
- IR Flashlights (#6563)
- AI - Add automatic NVG equip/unequip (#9313)
- Arsenal - Action Buttons (#9069, #9318)
- Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
- Arsenal - Default Loadout editing for Curators (#9278)
- Arsenal - Favorites System (#9307)
- Captives - Blindfold captive units (#9361)
- Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
- Common - Add `FUNC(escapeRegex)` (#9355)
- Common - Add `FUNC(hasZeusAccess)` (#9252)
- Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
- CSLA Iron Curtain Compatibility (#8839)
- Dragging - Allow running when carrying lightweight objects (#8338)
- Fastroping - Add automatic FRIES setting (#9319)
- Fortify - Categories (#9167)
- Interaction - Add interaction to inventory holders (#6029)
- Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
- Map Tools - Vernier Scale (#8674)
- Medical - Add dropping weapons on unconsciousness (#8433)
- Medical - Add setting to rollover bandage effectiveness (#8426)
- Medical - Grave Digging (#9276, #9441, #9442, #9444)
- Medical - Sutures (#9020)
- Medical AI - Add setting to replace gear for AI (#9458)
- Medical GUI - Add keybind to peek medical info (#9464)
- Medical GUI - Add setting to peek medical info on hit (#9467)
- Medical GUI - Add setting to show trauma (#8444)
- Medical GUI - Add keybinds to navigate medical menu (#9477)
- Night Vision - White Phosphor NVGs (#9321)
- Optionals - Add No Medical and No Realistic Names components (#8187)
- Refuel - Added ability to refuel fuel sources (#8981)
- Repair - Wheel Patching (#8835)
- Slideshow - Add support for maps as textures (#9150)
- Spearhead 1944 Compatibility (#9292, #9505, #9507)
- Tagging - Add custom stencil text tags (#9149)
- Trenches - Terrain Trenching modules (#9148)
- Vehicles - Add Resume/Set functionality to speed control (#8967)
- Western Sahara Compatibility (#9082)

**FIXED:**

- Advanced Ballistics - Fix `_mapSize` sometimes 0 by using engine command (#9394)
- Advanced Fatigue - Add cap to muscle damage (#9302)
- Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
- Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
- Arsenal - Fix null comparison (#9213)
- Arsenal - Improve NVG Supported stat detection (#9254)
- Common - Fix added throwables not being throwable (#9186)
- Common - Fix CBA keybinds not working with progress bar (#9139)
- Common - Fix disableUserInput blocking respawn (#9053)
- Common - Fix loading units into FFV cargo seats (#9280)
- Common - Fix script error in fnc_getVehicleCargo (#9156)
- Compat SOG - Fix compatibility with grad trenches (`__has_include`) (#9189)
- CSW - Fix Belt Linking for Static Weapons (#9106)
- CSW - Fix mag multiplication in multiplayer (#9232)
- Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
- Fastroping - Fix equipping FRIES during vehicle init (#9299)
- Explosives - Fix incorrect shotParents (#9171)
- Explosives - Fix invalid M57 specularPower (#9094)
- Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
- Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
- Gunbag - Add check for weapon in virtual items on loadout set (#9358)
- Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
- Interaction - Fix opening locked doors for GM buildings (#9154)
- Interact Menu - Ignore text controls from invisible map (#9282)
- Interact Menu - Fix Zeus cursor menu closing (#9466)
- Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
- Logistics Wirecutter - Check if fence model is in `FENCE_P3DS` even if config check fails. (#9201)
- Map Tools - Fix for 2.14 aspect ratio changes (#9219)
- Markers - Fix issues with custom channels (#9383)
- Markers - Don't try to move poly-line markers (#9381)
- Medical - Fix respawn when letting AI take over playable units (#9145)
- Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
- Medical Engine - Ignore Reflector Hitpoints (#9131)
- Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
- Medical Status - Remove status effects upon death/featureCamera (#9301)
- Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
- Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
- Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
- Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
- Night Vision - Use default effects when controlling UAVs (#9338)
- Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
- Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
- Quickmount - Fix teleport bug in UAV through change seat (#9065)
- Repair - Fix adding actions for hitpoints with the same name (#9430)
- Repair - Fix bug in detection for ignoring hitpoints (#9261)
- Respawn - Fix script error (#9166)
- Tagging - Fix tagModel not being utilized for custom tags (#9366)
- UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
- Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
- View Distance - Fix viewdistance from video settings (#9140)
- Weapon Select - Remove vehicle smoke selection key (#9144)
- XM157 - Fix latitude calc for maps not in `getMapData` (#9188)
- Zeus - Fix bis_fnc_activateAddons error in moduleCurator (#9459)
- Zeus - Fix group players disembarking on garrison module (#9130)
- Zeus - Fix Group Side module (#9388)

**IMPROVED:**

- Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
- Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
- Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
- Arsenal - Add and improve item stats (#9291, #9296, #8434, #9470)
- Arsenal - Use regex for searchbar (#9348)
- Arsenal/Compat GM - Add uniform details support (#9169)
- Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
- Backpacks - Code cleanup (#9409)
- Ballistics - Add 12.7x108mm APDS AB values (#9191)
- Ballistics - Improve B_127x108_Ball values (#9192)
- Captives - Add modded cable tie support (#9350)
- Captives - Allow disarming & blindfolding in vehicles (#9463)
- Cargo - Fix/Improve FUNC(paradropItem) (#9399)
- Cargo - Improve cargo space values (#9418)
- Cargo - Update VTOL Cargo sizes (#9066)
- Casings - Add missing vanilla casing types (#9162)
- Casings - Add Western Sahara Casings (#9417)
- Common - Add lockInventory status effect (#9402)
- Common - Add variable to block item replacement temporarily (#9265)
- Common - Hide cursor during progress bar (#9128)
- Common - Improve `FUNC(codeToString)` (#9249)
- Common - Improve `FUNC(removeSpecificMagazine)` with 2.14 changes (#9227)
- Common - Improve weapon unloading (#9344)
- Common - Make `FUNC(getTurretConfigPath)` use `CBA_fnc_getTurret` (#9180)
- Common - Use hashmap variable for canDig surfaces (#9147)
- Common/Medical - Change `vehicle` checks to `objectParent` (#9281)
- Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
- Compat SOG - Add `Land_vn_b_prop_fueldrum_01` to refuel system (#9172)
- Compat SOG - Add support for 1.3 explosives (#9450)
- Concertina Wire - Add editor previews (#9071)
- Cookoff - Improve destroying vehicle post cookoff (#9029)
- Cookoff - Remove flares from cookoff (#9146)
- CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
- Dragging - Add additional weight checks on inventory modification (#9225)
- Dragging - Add config support for weight ignoring (#9396)
- Dragging - Add handling ...

Update: Sep 27, 2022 @ 9:00am

Version 3.15.2

_Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later._

## Change Log Summary

**FIXED:**

- Hearing - Fix: CBA Extended Loadouts do not catch earplugs server side (#9041)
- Hunter Killer - Fix working if turned out (#9030)
- Arsenal - Fix fetching loadout from extended loadout (#9045)

**CHANGED:**

- Arsenal - Show attached objects in arsenal mission (#9036)
- RHS AFRF Compat - Add hearing protection to 6M2 and 6B47 (#9039)

Update: Sep 13, 2022 @ 7:55am

Version 3.15.1

_Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later._

## Change Log Summary

**ADDED:**

- XM157 (NGSW-FC Smart Scope) Framework (#8897)
- Hunter Killer (Commander Override) (#8496)
- Add No vehicle clan logo component (#9018)
- Refuel - Add Progress Bar Duration Setting (#8971)

**FIXED:**

- Explosives - Fix cellphone ringing if RF blocking present (#8991)
- Tagging - Fix: `ace_tagCreated` EH not fire when tagging vehicle (#9025)
- Goggles - Fix APR and Regulator mask overlays being flipped (#9009)
- Cookoff - Tweaked effects cleanup to work in dedicated environment (#9000)
- Fortify - Fix funds being lost when cancelling deploy (#8992)
- CSW - Fix loading with ammo from vehicle cargo (#8995)
- Fire - Fix incorrect mempoint for sound source (#8989)
- RHSSAF Compat - Fix vanilla use action for explosives (#8982)
- Interaction Menu - Fix black screen option not removing background properly (#8969)
- Cookoff - Fix smoke effects not getting cleaned up (#8933)
- Rearm - Fix rearm of dead vehicles (#8962)
- Kestrel4500 - Cleanup unused `onUnload` handler (2.10 compatiblity) (#8961)
- Cookoff - Fix ammo not being removed from turrets with additional FFV (#8928)

**IMPROVED:**

- RHSAFRF Compat - Fix subsonic ammo ballistic attributes (#8990)
- SOG Compat - Add 1.2 update support (#8974)
- Field Rations - Basic CfgMagazines support (#9008)
- Trenches - Add modded Entrenching Tools support (#8999)
- Tagging - Allow tagging vehicles (overwrite "clan" tag) (#8852)
- Cargo - Add a way to block auto carry after unload on classes (#9013)
- Marker Flags - Add placing system & icons (#8951)
- Missile Guidance - Use `weaponsInfo` to optimize fire-mode selection (#8879)
- Fire - Increase effectiveness of rolling for putting out fire (#9016)
- Towing - Add rope to vehicle inventory (#8963)
- Medical - Disable blood spurts for fire, burn and drown damage types (#9001)
- Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
- Cargo - Add setting for carry after cargo unload (#8997)
- Trenches - Add "placed" and "finished" events (#8998)
- Refuel - Improved fuel hose texture (#8983)
- Captives - Change load captives seats list order so captives are first loaded in the back (#8973)
- Overpressure - Fix backblast originating at projectile (#8985)
- Trenches - Improve by using surfaceTexture (#8935)
- Logistics Wirecutter - Add new fences models for the wirecutter (#8945)
- Cookoff - Add ability to disable fire jet effect in configs (#8953)
- Cookoff - Add setting to destroy vehicle after cooking off (#8734)

**CHANGED:**

- Common - Add CBA extended loadout (#8923)
- RHSUSF Compat - Fix A-10A 30mm 5:1 DU:HEI mag rearm (#8972)
- Advanced Vehicle Damage - Change default setting to disabled (#8925)
- Cookoff - Removed references to unused ignoreTurret parameter in code and docs (#8958)

**TRANSLATIONS:**

- Translation - Chinese (#8984) (#9012)
- Translations - Korean (#8937) (#8968) (#8960)
- Translations - Polish (#8921)
- Translations - Japanese (#8924)