Arma 3
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Update: Apr 1 @ 9:33am

Version 3.19.3

_Requires CBA version 3.18.2 or later and Arma 3 version 2.18 or later._

## Change Log Summary

**FIXED:**

- Artillery Tables - Don't block zeroing for turrets without `elevationMode` (#10810)
- Explosives - Properly add zeus modules for toe-popper and trip flares (#10815)
- Laser - Fix getting laser position from aircraft `pilotCamera` (#10817)
- Vector - Fix NaN error in RelativeAzimuthDistance (#10831)
- compat_cup - Fix T72 and M60 inheritance (#10818)

**IMPROVED:**

- Advanced Throwing - Add GVAR so mod authors can disable grenade preview during preparation. (#10832)
- Common - Add Regex patterns in PBO check whitelist (#10778)
- Common - Remove ACEX addons from PBO version check (#10823)
- Frag - Optimize fired EHs (#10771)
- Safemode - Add new unlock only keybind (#10828)

**CHANGED:**

- Refuel - Add Nozzle Object to Events (#10824)
- Repair - Change max time limits (#10822)

**TRANSLATIONS:**

- Common - Add localized texts in check PBOs (#10827)
- Translations - Spanish (#10820)

Update: Mar 20 @ 7:47am

Version 3.19.2

_Requires CBA version 3.18.2 or later and Arma 3 version 2.18 or later._

## Change Log Summary

**FIXED:**

- Arsenal - Fix stats for disposable launchers and hide overpressure stats for CSW items (#10809)
- Medical Vitals - Fix heart rate not updating (#10812)
- missileguidance - fix MCLOS direction error (#10813)

Update: Mar 18 @ 8:46am

Version 3.19.1

_Requires CBA version 3.18.0 or later and ArmA 3 version 2.18 or later._

## Change Log Summary

**ADDED:**

- Explosives - Add Tripwire Flare Air Variant (#10423)
- Mine Detector - Added public framework (#10785)
- Missile Guidance - Add Copperhead M712 (#8210)
- Missileguidance - Add MCLOS seeker type (#10027)
- Overpressure - Add to vehicle/static Missile Launchers and Recoilless Guns (#10270)
- missile_sdb - add SDB and GPS tracking (#10037)

**FIXED:**

- Compat Aegis - Remove EHP from Beanies (#10713)
- Compat CUP Weapons - Fix Monocular NVGs (#10707)
- Compat WS - EHP (#10714)
- Explosives - Fix "toe-popper" mine not showing in zeus (#10738)
- Fire - Reset intensity on unit respawn (#10712)
- Flags - Fix flag pushing player backwards when placing (#10703)
- Flags - Fix losing mass when carrying flag (#10704)
- Fortify/Trenches - Fix blowing-up uniqueItems cache (#10800)
- Hearing - Earplugs not added on dedicated server (#10765)
- Medical - Fix typo in fnc_getIVs (#10717)
- Medical Vitals - Improve IV consumption API (#10776)
- Nighvision - Fix overlay not applying to newly switched unit (#10730)
- Rangecard - fix CTD on weapons with invalid configs (#10710)
- Tracers - Fix mag descriptions (#10705)
- Various - Fix position types (#10741)
- missile_sdb - Fix IR guidance (#10767)

**IMPROVED:**

- Add Separate Treatment Times for Exceeding Required Skill level (#10696)
- Advanced Ballistics - Take object size and trees into account for terrain roughness (#10697)
- CSW - Add tripods stat (#10739)
- Common - Unquote math (#10795)
- Compat - CUP - Add hunterkiller to most CUP tanks and some IFVs (#10794)
- Compat Aegis - Add full hearing compat (#10729)
- Disarming - Code cleanup (#10791)
- Explosives - Improve Support for custom IED ringtones (#10731)
- Fastroping - End descent with weapon holstered (#10695)
- Field Rations - Improve Vehicle Watersource Actions (#10676)
- Field Rations - Improve and add setting for needs consequence (#10675)
- General - Optimize `call` in configs (#10797)
- General - Replace `CBA_fnc_canAddItem` with `canAdd` (#10787)
- Interaction - Code cleanup (#10786)
- Killtracker - Add option to show wound events (#10763)
- Missile Guidance Compats - CUP, GM, ARF (#10762)
- missile_aim120 - Visual enhancements (#10769)
- missile_hud - Add hud for GPS seeker (#10749)

**CHANGED:**

- Arsenal - Reuse current inventory containers when importing invalid loadouts (#10364)
- CSLA Compat - Update for CSLA 1.2 (#10700)
- Cleanup all Unnecessary `_this` in `call` (#10726)
- Medical Damage - Pass ammo to wound handlers (#10573)
- Medical GUI - Interaction Exceptions for Medical Info Peeking (#10663)
- Medical Vitals - Extract update logic to separate functions (#10566)
- RHS Compats - Fix sub config's `addonRootClass` (#10711)
- Vector - Apply magnetic offset setting (#10708)
- Cargo - Make `FUNC(getCargoSpaceLeft)` public (#10806)

**SETTINGS:**

- Field Rations - Improve and add setting for needs consequence (#10675)
- Hearing - Make ear ringing unable to be overwritten (#10802)
-
**TRANSLATIONS:**

- Translations - French (#10759) (#10750) (#10746) (#10723) (#10691) (#10774)
- Translations - Japanese (#10760) (#10753) (#10690) (#10702) (#10775) (#10804)
- Translations - Korean (#10758) (#10754) (#10743) (#10718) (#10688) (#10744) (#10699) (#10773)
- Translations - German (#10792)
- Translations - Italian (#10780)
- Translations - Russian (#10779) (#10744) (#10699)

Update: Jan 28 @ 9:03am

Version 3.19.0

_Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later._

## Change Log Summary

**ADDED:**

- Add placeable and carryable flags (#8943)
- Arsenal - Export Parent Class (#10503)
- Arsenal - Show DLC Requirement Image (#10506)
- Common - Add setting for compass magnetic declination (#9761)
- Expeditionary Forces Compatibility (#10524, #10602, #10604)
- Explosives - Add AP mine with scripted medical damage (#10609)
- Fastroping - Allow FRIES functionality for Planes (#10449)
- Fire - Add fire damage to wrecks (#9962)
- Hearing - Add Electronic Hearing Protection (#10476)
- Interaction - Add "pass grenade" interaction (#10463)
- Interaction - Add "open backpack" action (#10525)
- Marking Laser - IR marking laser for aircraft (#7761)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- missile_AIM120 - Add, create Doppler seeker (#10021)
- missile_AIM9 - Add, with IR seeking (#10022)
- missile_manpad - add MANPADs and IR seeker (#10031)
- missile_sam - Add Patriot and S400 (#10035)
- Pike - Laser guided 40mm grenade (#6731)

**FIXED:**

- Advanced Throwing - Fix multiple round grenades (#10492)
- AtragMX - Fix AB zero calculation (#10431)
- Ballistics - Fix `ACE_408_Ball` inheritance (#10515)
- Common - Fix retrieving the version of an addon when searching for mismatches (#10377)
- Common - getDLC should return a number (#10621)
- Compat GM - Remove `ace_hearing` hard dependency #10653
- Compat RF - Remove fuel sources from fire trucks (#10602)
- Compat SOG - Add timer to SOG claymore (#10546)
- Compat SOG - Remove hard `ace_hearing` & `ace_refuel` dependencies (#10655)
- Compat SPE - Remove `ace_hearing` hard dependency (#10652)
- Cookoff - Fix zeus end keybind not killing ammo containers (#10434)
- Dragging - Fix clone showing in editor (#10535)
- Dragging - Fix dead body weapon carrying (#10435)
- Frag - Fix rapid explosion holdoff (#10446)
- GForces - Fix arsenal stat condition (#10601)
- Goggles - Notify restart req. for effects setting (#10398)
- Hearing - Add hearing damage factor attribute to CfgAmmo (#10617)
- Map Tools - Fix drawing straight lines (#10635)
- Medical - Fix fullHeal not resetting occluded meds (#10569)
- Medical AI - Add missing blood as an injury condition (#10537)
- Medical AI - Take max for CPR instead of min (#10669)
- Medical Damage - Fix silent dependency on status (#10571)
- Medical Engine - Fix unit instakill on vehicle explosion (#10542)
- Medical Treatment - Add missing bools for creating litter (#10564)
- Medical Treatment - Fix `GET_FUNCTION` macro (#10453)
- Microdagr - Fix microdagr cursor disappearing when deleting last waypoint (#10459)
- Overheating - Fix script error when checking spare barrel temp (#10624)
- Refuel - Fix editor fuel sources (#10536)
- Scopes - Add `optic_DMS_weathered_Kir_F` ACE3 values (#10488)
- Scopes - No Zeroing from Secondary Sights (#10220)
- Spectator - Fix "Side" RPT spam (#10464)
- Vehicle Lock - Don't automatically lock UAVs (#10518)
- Weapon Select - Fix selecting next grenade (#10494)
- Weaponselect - Fix case sensitivity when cycling throwables (#10660)

**IMPROVED:**

- Advanced Throwing - Cleanup (#10495)
- Aegis Compat - Add realistic names for basegame variants (#10370)
- Arsenal - Add Incomplete Loadout Tooltips (#10572)
- Arsenal - Add yes/no stat text, stat exists condition (#10559)
- Arsenal - Make ACE_asItem and ACE_isUnique apply to CfgWeapons (#10366)
- Ballistics - Improve arsenal muzzle velocity stat (#10594)
- Ballistics - Improve B_127x54_Ball values (#10487)
- CSW - Use `setMagazineTurretAmmo` (#9912)
- Common - Add entries to canDigSurfaces for GM Terrains (#10620)
- Common - Add ability to check for skill levels for isMedic and isEngineer (#10500)
- Common - Add `FUNC(getItemReplacements)` (#10413)
- Common - Add getters for object being carried/dragged (#10570)
- Common - Allow custom event name for status effects (#10473)
- Common - Check extensions hash (#10144)
- Common - Improve MarkerLocal (#10437)
- Common - Improve file checking error messages (#10448)
- Common - Use MagazineReloading event for reload mutex (#8432)
- Common - Use canAdd for FUNC(addToInventory) (#9830)
- Compat CUP Terrains - Add sitting compatibility (#10645)
- Compat CUP Terrains - Add water sources (#10642)
- Compat GM - Add Hearing Protection to missing headgear (#10631)
- Compat RF - Add refuel to pickup (#10640)
- Compat SOG - Add field rations to 'Survival' tab in arsenal (#10678)
- Compat RF - Extinguish vehicle cook-offs and burning units (#10604)
- Compat SOG - Add water sources to M149 (#10615)
- Compat SOG/SPE - Remove wound handler wrapper (#10545)
- Compat SPE - Add Tank cannon overpressure and shell fragmentation (#10502)
- Compat WS - Change realistic name wording for Stripe camos (#10592)
- Compat WS - Update realistic names (#10568)
- Cookoff - Add gradual ammo cook-off (#9779)
- Cookoff - Remove animals from EH (#10513)
- Explosives - Optimise mine interaction code (#10666)
- Explosives - Use `EFUNC(common,canDig)` (#10558)
- Explosives - Use detonator icon for consolidated detonate actions (#10394)
- Field Rations - Add eat/drink context action to magazines (#10461)
- Field Rations - Add small grace period between consciousness losses (#10443)
- Frag - Filter remote projectiles from Explosion EH (#10467)
- Frag - Implement Arma v2.18 changes from #10157 (#10313)
- General - Add private and remove some unused vars (#10371)
- General - Optimize tracer status with `getShotInfo` (#9821)
- General - Update miscellaneous to use 2.18 commands (#10404)
- General - Use 2.18 syntax of `deleteVehicle` (#10668)
- General - Use objectParent for vehicle detection (#10397)
- Goggles - Add API to crack glasses (#10648)
- Goggles - Use CBA_fnc_addBISPlayerEventHandler (#10650)
- Hearing - Optimise explosion event handler (#10405)
- Hearing - Use `SlotItemChanged` event (#10040)
- Interaction - Define _actionParams (#10527)
- Interact Menu - Use `Draw2D` EH for rendering (#10638)
- Map - Use `SlotItemChanged` event (#9961)
- Markers - Improve Timestamps check for GPS/UAV Terminals (#10485)
- Markers - Optimise map marker timestamp filtering (#10414)
- Medical - Add API for fully healing a unit (#10498)
- Medical - Add API for getting IVs (#10553)
- Medical - Add API for getting unit status (blood loss, injury, stability)s (#10514)
- Medical - Add API for getting unit wounds (#10544)
- Medical - Add treatment & item to IV bag array (#10551, #10563)
- Medical - Add medication dosage support & improve overdose (#10393)
- Medical - Add support for custom IV flow rate (#10555)
- Medical - Use `HandleHeal` instead of making Vanilla FAKs and Medikits unusable (#10401)
- Medical GUI - Add medical menu tooltip for holster required (#10634)
- Medical Treatment - Allow creating litter from classes (#10649)
- Medical Treatment - Extract stitching & trauma code (#10543)
- Medical Treatment - Return IV bags when applicable (#10407)
- MicroDAGR - Select newly created WP in List (#10457)
- Nametags - Fix overlapping draw order (#10680)
- Night Vision - Use slotItemChanged event (#9782)
- Overheating - Improve `getWeaponData` by saving weapon config to variable (#10508)
- Realistic Names - Add Contact/LDF support (#10597)
- Refuel - Add refuel positions for CDLC maps (#10618)
- Overpressure - Add editor range attribute for vehicles (#10411)
- Sitting - Various improvements (#10644)
- Spectator - Hide all UI elements when toggling UI (#10465)
- Weapon Select - Use `selectThrowable` command (#9488)

**CHANGED:**

- Compat CUP Vehicles - Lower Vodnik Cook-off Chance (#10612)
- Explosives - Allow negative dig offsets to always apply (#10547)
- Field Rations - Log ration magazines without item property to RPT (#10677)
- General - Disable cook-off for some drones (#10639)
- General - Use `common`'s cancel strin

Update: Oct 15, 2024 @ 8:37am

Version 3.18.1
_Requires CBA version 3.16.0 or later and Arma 3 version 2.18 or later._

## Change Log Summary

**ADDED:**

- Hearing - Add deafness coefficient for explosions (#10408)

**FIXED:**

- Frag - Remove setShotParents (#10418)
- Goggles/Fire - Fix adding a `RscPicture` to `RscTitles` (#10386)
- Maptools - Fix undefined macro for plotting board (#10389)
- Medical - Fix zeus end keybind not killing units (#10376)
- Medical Treatment - Fix script error on diagnosing dead patient in basic (#10385)
- Safemode - Stop selecting weapons when toggling safemode (#10406)
- Vehicle Damage - Fix zeus end keybind not killing units (#10396)

**IMPROVED:**

- Hit reactions - Improve fall down setting description (#10400)

**CHANGED:**

- Hearing - Tone down strength of explosion hearing damage (#10409)
- Mine Detector - Change detectable hash so it can be editable by mission scripts (#10379)

**SETTINGS:**

- Hearing - Add deafness coefficient for explosions (#10408)

**TRANSLATIONS:**

- Translations - Japanese (#10390)
- Translations - Russian (#10391)
- Translations - Korean (#10378)
- Translations - Spanish (#10374)

Update: Oct 8, 2024 @ 8:33am

Version 3.18.0

_Requires CBA version 3.17.0 or later and Arma 3 version 2.16 or later._

## Change Log Summary

**ADDED:**

- Aegis Compat - Overwrite some Aegis changes (#10173)
- Arsenal - Add `ace_arsenal_fnc_saveLoadout` as API to save loadouts (#10151)
- CSW - Add primary weapon support (#10284)
- Common - Add `setDead` API (#10045)
- Cookoff - Delay full vehicle destruction (#9061)
- Dragging - Add hookable events (#10304)
- Extensions - Rust (#9015)
- Grenades - Add grenade rolling (#10005)
- Hit Reactions - Add weapon dropping on arm hit (#9539)
- Interaction - Add actions based on animations (#6144)
- Interaction - Add remote squad management (#10258)
- Magazine Repack - Add ability to disable repacking via class (#10232)
- Medical AI - Add command actions to heal injured units (#10164)
- Missile Guidance - Rewrite to use real-world guidance principles, general refactor (#10019)
- missile_GBU - add GBU (#10026)
- missile_vikhr - Add Vikhr ATGM (#10036)
- Reaction Forces Compatibility (#10016)
- SPE Compat - Add CSW support (#10285)
- Sitting - Add config overwrite for random animation pool (#10120)
- UI - Add keybind to hide all hud elements (#10227)
- Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles (#9990)
- Zeus - Add spectator module (#6202)

**FIXED:**

- AdvThrowing - Fix showing wind info when no grenades in inventory (#10008)
- Advanced Ballistics/Field Rations - Notify restart requirement (#10161)
- Arsenal - Fix insignia not reapplying after switching vests & backpacks (#10046)
- Arsenal - Fix mission and campaign insignia (#10143)
- Artillery Tables - Fix artillery UI not refreshing when being teleported from one vehicle to another (#10217)
- Artillery Tables - Fix artillery UI not showing if no gunner view available (#10218)
- CSW - Fix belt linking (#10148)
- CSW - Fix round count in GMG belt description (#10180)
- Cargo - Add check for invoking `ace_cargoAdded` EH only if cargo was actually added (#10084)
- Cargo - Fix missing cargo box sizes & cleanup (#10263)
- Common - Fix `ace_common_fnc_uniqueItems` (#10107)
- Compat CUP Weapons - Fix mono NVGs having bino vision (#10348)
- Compat GM - Fix inheritance and add GM stringtable entries to display names (#10256)
- Cookoff - Fix Incorrect parent class in cookoff sounds (#10083)
- Cookoff - Fix wrong origin for 1 fire jet in fire ring (#10341)
- Dogtags - Drop dog tag on ground if unit doesn't have inventory space (#10094)
- Dogtags - Fix arsenal not showing dog tag info in multiplayer (#10095)
- Dragging - Fix dragging ai turrets via keybind (#10267)
- Dragging - Fix dragging breaking via keybind (#10261)
- Dragging - Fix dragging/carrying failing for items in ViV (#10128)
- Explosives - Only add "detonate all" action for dead man switch when necessary (#10146)
- Explosives - Fix AI always knowing Sapper's location (#10350)
- Fastroping - Fix FRIES not working after vehicle respawn (#10268)
- General - Add replacement items for editor inventory management (#10216)
- General - Fix some undefined variables (#10335)
- Grenades - Fix how incendiary grenades do damage to vehicles (#9983)
- Grenades - Fix incendiary grenades damaging invulnerable objects (#10068)
- Grenades - Fix not being able to switch throw modes in FFV (#10012)
- Hearing - Fix deafness reducing when game is paused (#10039)
- Hearing - Fix explosions not affecting hearing (#10002)
- Hearing - Ignore explosions with no hit (#10369)
- IR Light - Fix bad item replacements and switching to primary weapons (#10119)
- Interact Menu - Fix self actions when handcuffed (#10188)
- Interaction - Fix unlocalized string in ACE_TeamManagement (#10359)
- Interaction - Hide push interaction if target is in ViV cargo (#10127)
- Inventory - Fix wrong iteration count (#10342)
- Maptools - Fix gps detection (#10007)
- Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH (#10141)
- Medical AI - Prevent medics from being blocked on treatments they can't complete (#10167)
- Medical Engine - Fix limping not applying with open wounds (#10307)
- Medical Treatment - Notify restart requirement (#10197)
- Mk6 Mortar - Remove unnecessary restart notifications (#10277)
- Nametags - Only display talking waves when unit is alive and conscious (#10106)
- Nightvision - Fixes Exploit with FogScaling (#10299)
- Overheating - Set ammo to ambientTemperature on reload (#10320)
- Quickmount - Fix quickmount for vehicle interactions (#10126)
- RHS Compats - Remove silent `ace_hearing` dependency from RHS compats (#10134)
- Refuel - Fix fuel source disabling (#9995)
- Repair - Fix unit being vanilla engineer with Repair enabled (#10337)
- Safemode - Fix safemode being broken after respawning (#10260)
- Safemode - Refactor (#10111)
- Sitting - Fix sitting on carried objects (#10318)
- Spectator - Remove spectator lights when exiting spectator (#10114)
- Towing - Fix dependencies (#10288)
- Vehicle Damage - Fix ERA/SLAT not being detected (#10168)
- Vehicle Damage - Fix applying medical damage to non-local and invulnerable units (#9988)
- Vehicle Damage - Let AP trigger ERA/SLAT (#10169)
- Vehicle Damage - Improve finding engine selection (#10340)

**IMPROVED:**

- Advanced Fatigue - Various improvements (continuation of #5723) (#9714)
- Aegis Compat - Add some realistic names (#10253)
- Aircraft - Drone "Follow Unit" Waypoint Action (#9889)
- Arsenal - Fix `modParams` printing messages in RPT (#10213)
- Arsenal Stats - Add support for multiline text (#9856)
- Artillery Tables - Support for ammo that has native `airFriction` (#10059)
- CSW - Fix overlapping interaction position for SPG-9, improve positions for Mk19 and DSHKM (#10165)
- CSW - Handle turret locality safer (#10272)
- CSW - Improve "disableWeaponAssembly" status effect usage (#10273)
- CSW - Improve tripod and weapon disassembly (#9915)
- CSW - Improved weapon attachments handling (#9904)
- CSW - Take individual components into account for disassembly (#10300)
- CSW/Reload - Don't allow interactions with hostile CSWs (#10152)
- CUP Compat - Add interaction anims to CUP vehicles (#10238)
- CUP Compat - Improve explosives compat (#10193)
- Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100)
- Cargo - Add checks for adding cargo via config (#9999)
- Cargo - Add object variable for custom interaction delay (#10308)
- Cargo - Add an action to check size of cargo object (#10367)
- Chemlights - Add pretty name for addon (#10174)
- Common - Add `ace_common_fnc_addExplosionEventHandler` (#10243)
- Common - Add `ace_common_fnc_switchAttachmentMode` (#10135)
- Common - Add `addPlayerEH` for adding EHs to ace_player (#10056)
- Common - Add wheel hitpoint function (#10075)
- Common - Clean up `ace_common_fnc_hasItem` & `ace_common_fnc_hasMagazine` functions (#10108)
- Common - Improve PBO checking (#9266)
- Common - Improve `addWeapon` (#10051)
- Common - Improve persistent lights/lasers (#10118)
- Common - Make `FUNC(getVehicleIcon)` check for strings without the .paa extension (#10257)
- Common - Use hashmap for `canInteractWith` check (#10189)
- Common - Use lifeState check in `FUNC(isAwake)` (#9646)
- Compat CUP Units - Goggles Compatibility (#10065)
- Compat RF - Field Rations - Watersource Offsets (#10282)
- Compat RHS/Hellfire - Use RHS models when loaded (#10076)
- Compat WS - Update realistic names (#10014)
- Cookoff - Mini-Rewrite (#9758)
- Dogtags - Add context menu action to check dog tag (#10101)
- Dogtags - Improve displaying dog tags from bodies with no name (#10096)
- Dogtags - Rename inventory items via CBA (#10130)
- Dragging - Add parameters check for `FUNC(setDraggable)` & `FUNC(setCarryable)` (#10264)
- Dragging - Add parameters for `FUNC(setDraggable)` & `FUNC(setCarryable)` to apply globally (#10266)
- Dragging - Corpse carrying and dragging - continu

Update: May 15, 2024 @ 8:22am

Version 3.17.1

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**FIXED:**

- Arsenal - Fix `FUNC(baseAttachment)` returning non-CBA item modes (#9916)
- Arsenal - Handle arrays in loadout extended info (#9918)
- CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
- CSW - Fix CUP CSW (#9907)
- Cargo - Fix undefined variable (#9909)
- Cargo - Fix undefined variable and config entries (#9965)
- Common - Fix adding unusable throwables (#9980)
- Common - Fix animations not playing (#9973)
- Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
- Grenades - Fix unconscious AI being affected by flashbangs (#9978)
- Hearing - Add earplugs only if not present (#9987)
- Hearing - Notify restart req. for combat deafness setting (#9934)
- Interact menu - Fix condition in consolidated menu (#9946)
- Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
- Medical - Fix script error when bandaging (#9956)
- Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
- Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003)
- Scopes - Notify restart req. for enable & pressure settings (#9944)

**IMPROVED:**

- Common - Use existing weapon holders for `FUNC(addToInventory)` (#9895)
- General - Change `count` to `forEach` where appropriate (#9890)
- General - Change `count` to `isEqualTo` where appropriate (#9921)
- Headless - Code optimisation (#9873)
- Hearing - Use class EH instead of extended EH (#9986)
- Interact Menu - Add `nil` handling for condition (#9922)
- Interaction - Add door events (#9910)
- Medical - Add `_createLitter` to medical events (#9959)
- Medical Status - API to modify `getBloodLoss` (#9926)
- Medical Treatment - Enforce bandage effectiveness variable type (#9950)
- Scopes - Stop changing CBA setting value directly (#9954)
- Weather - Winter Terrain Temperatures (#9943)

**CHANGED:**

- Casing - Move model lookup to cartridge config (#9893)
- Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
- Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
- Medical Treatment - Only create litter on empty container (#9924)

**SETTINGS:**

- Hearing - Add setting to add earplugs to all units (#9935)

**TRANSLATIONS:**

- Russian (#9947)
- French (#9908, #9919, #9949, #9953)
- Japanese (#9977)
- Spanish (#10001)
- Italian (#10004)

Update: Apr 1, 2024 @ 11:00am

Version 3.17.0

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**ADDED:**

- Artillery - Keybind for rangetable (#9818)
- Common - Sway settings (#9872)
- Cargo - Alternative unloading method (#8827)
- CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
- Explosives - Keybinds for Cellphone & Detonators (#9687)
- Fire - Disable screams for individual units (#9863)
- Hearing - Keybind for earplugs (#9804)
- KillTracker - Option to filter out AI unit kills (#9800)
- Laser - API for laser codes (#9772)
- Medical - Painkillers (#9720)
- Medical - Support Magazine Treatment Items (#9816)
- Medical Vitals - SPO2 Simulation (#9360)
- Nightvision - WP variants for CUP NVGs (#9810)
- Reload - Manual reload for vehicle weapons (#9398)

**FIXED:**

- AB/Scopes - Fix script errors on profiling branch (#9869)
- Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
- Arsenal - Exit refresh early if no display is found (#9754)
- Arsenal - Make face tab adhere to mod icon setting (#9763)
- Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
- Artillery - Fix remembering last charge for rangetable (#9818)
- CSW - Delay init for CSW with simulation disabled (#9778)
- Cargo - Fix object lock when failling to load a carried object (#9759)
- Common - Fix addToInventory for magazines (#9823)
- Common - Fix players sliding when holstering weapons (#9846)
- Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
- Compat SPE - Fix .50 cal hearing damage (#9803)
- Dragging - Fix dropping incorrect object when carrying fails (#9860)
- Dragging - Release ownership when target is too heavy to drag/carry (#9858)
- Fortify - Fix invalid object filtering (#9825)
- Fortify - Skip placement animation for no cost fortifications (#9861)
- Grenades - Fix flashbang in epilepsy mode (#9855)
- Interaction - Check canInteractWith before taking dropped weapons (#9783)
- Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
- Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
- Medical - Prevent uncon AI from talking (#9776)
- Nightvision - Register effects during preInit (#9788)
- Options Menu - Fix main-menu news setting not working (#9886)
- Rearm - Fix actions not being added immeditately (#9843)
- Refuel - Add ownership concept to nozzles & jerry cans (#9826)
- Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)
- Yardage - Fix broken display in 2.16 (#9892)

**IMPROVED:**

- Advanced Throwing - Show wind info when throwing (#9820)
- Arsenal - Add `ace_arsenal_loadoutVerified` event (#9792)
- Arsenal - Add mod icons to editor arsenal attribute (#9797)
- Arsenal - Fill loadouts list over multiple frames (#9789)
- Arsenal - Improve performance of loadout verification (#9316)
- Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
- Arsenal - Left panel code improvements (#9787)
- Arsenal - Native baseWeapon support for CBA items (#9799)
- Arsenal - Show numerical value for load stat (#9833)
- Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
- Arsenal Actions - Cleanup UI code (#9784)
- Cargo - Show item and vehicle in progress bar text (#9747)
- Casings - Add CUP Casings (#9888)
- Common - Allow multiple events to clear a cached call (#9770)
- Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
- Cookoff - Improve ammo detonation sounds (#5327)
- Fortify - Add onDeployStop event for cancelling before confirming (#9854)
- General - Replace vehicle with objectParent where applicable (#9801)
- General - Events for Mods (#9813)
- General - Replace toLower with toLowerANSI where applicable (#9790)
- General - SQF Improvements (#9698)
- Grenades - Events for Flashbangs (#9796)
- Interaction - Make magazine passing animation optional (#9875)
- Medical Engine - Prevent uncon units from ragdolling on death (#9762)
- Medical GUI - Display IV Type in UI (#9817)
- Medical Treatment - Add hook to modify bandaging treatment (#9814)
- Parachute - Add seconds indicator to altimeter watch (#9834)
- Rearm - Show distance to target on actions (#9866)
- Towing - Mini-refactor (#9007)
- Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)

**CHANGED:**

- General - Don't add keybinds to headless client/dedicated server (#9842)
- Medical - Change max medication dosage behavior (#9746)
- Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
- Repair - Rephrase tooltip for wheel patching setting (#9851)

**SETTINGS:**

- Medical GUI - Show Bleeding Rate (#9815)

**TRANSLATIONS:**

- Italian (#9844)
- Japanese (#9760, #9812, #9829, #9864, #9877)
- Korean (#9883)
- Russian (#9802, #9841)

Update: Jan 17, 2024 @ 7:35am

Version 3.16.3

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**FIXED:**

- Common - Fixed status effects (#9741)

Update: Jan 16, 2024 @ 7:47am

Version 3.16.2

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**ADDED:**

- Common - Add support for non-blocking progress bar (#9493)
- Map Tools - Add Plotting Board (#9653)
- Markers - Add the option for UTC/System time timestamps (#9121)
- Markers - Add true milliseconds as a timestamp option (#9690)
- Weather - Add variable to temporarily pause wind simulation (#9057)
- Zeus - Add Medical Menu module (#9367)
- Zeus - Add Zeus module for unloading cargo (#9661)

**FIXED:**

- Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
- Arsenal - Disable action buttons upon hiding interface (#9664)
- Arsenal - Fix `FUNC(removeVirtualItems)` for JIP players (#9650)
- Arsenal - Fix animations not playing properly (#9705)
- Arsenal - Fix closing arsenal when ignoring content (#9651)
- Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
- Arsenal - Fix left searchbar updating (#9583)
- Arsenal - Fix stats & actions appearing when they shouldn't be (#9737)
- Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
- Arsenal - Misc. search fixes (#9668)
- Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
- Common - Make `FUNC(isModLoaded)` case-insensitive (#9704)
- Common/CSW - Use status effect for `enableWeaponDisassembly` (#9413)
- Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
- Dragging - Fix being able to load cargo if the system is disabled (#9639)
- Dragging - Fix being able to load people into vehicles from any distance (#9638)
- Dragging - Fix captives integration (#9660)
- Dragging - Prevent multiple units carrying the same object (#9730)
- Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
- Inventory - Fix filtering for items without file extension in picture property (#9696)
- Inventory - Fix item lockup when dragging an item into its source container (#9697)
- Medical - Disable AI twitching when unconscious (#9708)
- Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
- Medical - Prevent running `FUNC(deserializeState)` in scheduled environment (#9662)
- Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
- Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
- Medical Treatment - Fix missing semicolon (#9591)
- Refuel - Fix infinite recursion for `getCapacity` on a non-CfgVehicle (#9622)
- Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
- Towing - Fix swimming issues (#9401)
- View Restriction - Handle thirdPersonView difficulty setting correctly (#9734)
- XM157 - Fix zeroing for secondary muzzles (#9652)

**IMPROVED:**

- Arsenal - Add option to show live search results (#9354)
- Arsenal - Add parameter to skip refresh animation (#9546)
- Arsenal - Add thermal vision support to scopes vision mode stat (#9736)
- Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
- Arsenal - Use `canAdd` to check if item can be added to container (#9699)
- Attach - Add config property to set object orientation (#9623)
- Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
- Captives - Added listenable escorting EH (#9709)
- Cargo - Add item index and damage to cargo menu (#9655)
- Cargo - Improve various aspects (#9617)
- Common - Add JIP support to status effects (#9740)
- Common - Add keycombo support for `FUNC(disableUserInput)` (#9659)
- Cookoff - Minor improvement to Fire integration (#8751)
- Dragging - Minor optimisation (#9679)
- General - Change UAV unit config lookups to `unitIsUAV` (#9735)
- Goggles - Draw under HUD (requires 2.16) (#9615)
- Interaction - Add crew status check for some vehicle interactions (#9637)
- Interaction - Allow pulling bodies out of wrecks (#9618)
- Interaction Menu - Show distance to target on vehicle actions (#9644)
- Inventory - Improve multiple aspects (#9706)
- Markers - Use lbData for channel selection (#9693)
- Medical Engine - Exit early if incoming damage is 0 (#9733)
- Medical Treatment - Add separate actions for each bodybag (#9598)
- NightVision - Draw under HUD (requires 2.16) (#9614)
- Overheating - Add stats to arsenal (#9719)
- Refuel - Add separate names for jerry can interactions (#9625)
- Repair - Use object with lowest damage for changing wheels/tracks (#9648)

**CHANGED:**

- Cargo - Remove cargo objects from Zeus editable objects (#9400)
- General - Removed silent Options Menu dependencies (#9677)
- General/Medical - Lower inventory size for misc items (#9642, #9731)
- Hunter Killer - Enable on Rooikat 120 (#9658)
- Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
- Laser - Revert default code to 1111 (#9588)
- Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)

**SETTINGS:**

- Medical - Change default Fatal Injuries Source setting to Either (#9543)

**TRANSLATIONS:**

- Portuguese (#9609)
- German (#9587, #9673)
- Italian (#9658, #9673)
- Japanese (#9611, #9654, #9657, #9671, #9721, #9727)
- Korean (#9584, #9624, #9678, #9726)