Arma 3
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Update: Jan 7, 2024 @ 9:27am

Restore Version 3.16.1

Update: Jan 7, 2024 @ 9:23am

Update: Oct 25, 2023 @ 12:32pm

Version 3.16.1

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**ADDED:**

- Arsenal - Add `FUNC(getVirtualItems)` (#9512)
- Medical Treatment - Colored body bags (#9371)

**FIXED:**

- Advanced Throwing - Call ammo event handlers (#9535)
- Arsenal - Fix editor attribute search (#9544)
- Arsenal - Fix saving loadouts on new profiles (#9523)
- Arsenal - Fix search case-sensitivity for non-ANSI characters (#9565)
- Common - Fix `replaceRegisteredItems` if replacing item with nothing (#9552)
- Compat RHS - Fix explosives compat (#9571)
- CSW/Dragging - Handle null objects causing script errors (#9529)
- Dragging - Prevent carrying crewed static weapons (#9491)
- Field Manual - Fix HuntIR Monitor & Fortify Tool display names (#9509)
- Interaction/Dragging - Remove actions from scripted weaponHolders (#9541)
- Medical - Make dug graves respect terrain slope (#9545)
- Medical GUI - Change minimal value of damage threshold (#9538)
- Medical GUI - Fix Medical Menu triage button position (#9515)
- Repair - Fix displayed text when repairing lights (#9555)
- Zeus - Fix trench module on clients (#9513)

**IMPROVED:**

- Advanced Fatigue - Add settings to change sway factor with weapon rested/deployed (#9536)
- Arsenal - Add stat for capabilities of pointer attachments (#9499)
- Arsenal - Add support for modifying Virtual Items while opened (#9542)
- Dragging - Add setting for Max Weight Coefficient (#9569)
- Common - Improve logging and display of version problems (#9560, #9568)
- Compat RHS - Add hunterkiller support to M2A3 (#9554)
- HuntIR - Use ammo event handler (#9561)
- Medical Engine - Disable uniform passthrough scaling, increase passthrough effect on vests (#9524)
- Medical GUI - Skip body part-specific info for medical peek (#9570)
- Medical Treatment - Add missing sutures to advanced crate (#9553)
- Medical Treatment - Use Laws of War bodybag models (#9371)

**CHANGED:**

- Night Vision - Add prefix to `colorPreset` (#9520)
- Medical - Move GUI and Feedback settings to separate category (#9537)
- Medical Treatment - Improve display name for arsenal tab (#9525)

**TRANSLATIONS:**

- Portuguese (#9576)
- Korean (#9573, #9579)
- French (#9557, #9577)
- Chinese Simplified (#9517)
- Arsenal - Fix Japanese sorting (#9533)

Update: Oct 17, 2023 @ 11:59am

Version 3.16.0

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**ADDED:**

- Field Manual (#9320)
- IR Flashlights (#6563)
- AI - Add automatic NVG equip/unequip (#9313)
- Arsenal - Action Buttons (#9069, #9318)
- Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
- Arsenal - Default Loadout editing for Curators (#9278)
- Arsenal - Favorites System (#9307)
- Captives - Blindfold captive units (#9361)
- Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
- Common - Add `FUNC(escapeRegex)` (#9355)
- Common - Add `FUNC(hasZeusAccess)` (#9252)
- Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
- CSLA Iron Curtain Compatibility (#8839)
- Dragging - Allow running when carrying lightweight objects (#8338)
- Fastroping - Add automatic FRIES setting (#9319)
- Fortify - Categories (#9167)
- Interaction - Add interaction to inventory holders (#6029)
- Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
- Map Tools - Vernier Scale (#8674)
- Medical - Add dropping weapons on unconsciousness (#8433)
- Medical - Add setting to rollover bandage effectiveness (#8426)
- Medical - Grave Digging (#9276, #9441, #9442, #9444)
- Medical - Sutures (#9020)
- Medical AI - Add setting to replace gear for AI (#9458)
- Medical GUI - Add keybind to peek medical info (#9464)
- Medical GUI - Add setting to peek medical info on hit (#9467)
- Medical GUI - Add setting to show trauma (#8444)
- Medical GUI - Add keybinds to navigate medical menu (#9477)
- Night Vision - White Phosphor NVGs (#9321)
- Optionals - Add No Medical and No Realistic Names components (#8187)
- Refuel - Added ability to refuel fuel sources (#8981)
- Repair - Wheel Patching (#8835)
- Slideshow - Add support for maps as textures (#9150)
- Spearhead 1944 Compatibility (#9292, #9505, #9507)
- Tagging - Add custom stencil text tags (#9149)
- Trenches - Terrain Trenching modules (#9148)
- Vehicles - Add Resume/Set functionality to speed control (#8967)
- Western Sahara Compatibility (#9082)

**FIXED:**

- Advanced Ballistics - Fix `_mapSize` sometimes 0 by using engine command (#9394)
- Advanced Fatigue - Add cap to muscle damage (#9302)
- Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
- Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
- Arsenal - Fix null comparison (#9213)
- Arsenal - Improve NVG Supported stat detection (#9254)
- Common - Fix added throwables not being throwable (#9186)
- Common - Fix CBA keybinds not working with progress bar (#9139)
- Common - Fix disableUserInput blocking respawn (#9053)
- Common - Fix loading units into FFV cargo seats (#9280)
- Common - Fix script error in fnc_getVehicleCargo (#9156)
- Compat SOG - Fix compatibility with grad trenches (`__has_include`) (#9189)
- CSW - Fix Belt Linking for Static Weapons (#9106)
- CSW - Fix mag multiplication in multiplayer (#9232)
- Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
- Fastroping - Fix equipping FRIES during vehicle init (#9299)
- Explosives - Fix incorrect shotParents (#9171)
- Explosives - Fix invalid M57 specularPower (#9094)
- Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
- Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
- Gunbag - Add check for weapon in virtual items on loadout set (#9358)
- Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
- Interaction - Fix opening locked doors for GM buildings (#9154)
- Interact Menu - Ignore text controls from invisible map (#9282)
- Interact Menu - Fix Zeus cursor menu closing (#9466)
- Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
- Logistics Wirecutter - Check if fence model is in `FENCE_P3DS` even if config check fails. (#9201)
- Map Tools - Fix for 2.14 aspect ratio changes (#9219)
- Markers - Fix issues with custom channels (#9383)
- Markers - Don't try to move poly-line markers (#9381)
- Medical - Fix respawn when letting AI take over playable units (#9145)
- Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
- Medical Engine - Ignore Reflector Hitpoints (#9131)
- Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
- Medical Status - Remove status effects upon death/featureCamera (#9301)
- Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
- Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
- Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
- Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
- Night Vision - Use default effects when controlling UAVs (#9338)
- Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
- Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
- Quickmount - Fix teleport bug in UAV through change seat (#9065)
- Repair - Fix adding actions for hitpoints with the same name (#9430)
- Repair - Fix bug in detection for ignoring hitpoints (#9261)
- Respawn - Fix script error (#9166)
- Tagging - Fix tagModel not being utilized for custom tags (#9366)
- UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
- Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
- View Distance - Fix viewdistance from video settings (#9140)
- Weapon Select - Remove vehicle smoke selection key (#9144)
- XM157 - Fix latitude calc for maps not in `getMapData` (#9188)
- Zeus - Fix bis_fnc_activateAddons error in moduleCurator (#9459)
- Zeus - Fix group players disembarking on garrison module (#9130)
- Zeus - Fix Group Side module (#9388)

**IMPROVED:**

- Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
- Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
- Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
- Arsenal - Add and improve item stats (#9291, #9296, #8434, #9470)
- Arsenal - Use regex for searchbar (#9348)
- Arsenal/Compat GM - Add uniform details support (#9169)
- Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
- Backpacks - Code cleanup (#9409)
- Ballistics - Add 12.7x108mm APDS AB values (#9191)
- Ballistics - Improve B_127x108_Ball values (#9192)
- Captives - Add modded cable tie support (#9350)
- Captives - Allow disarming & blindfolding in vehicles (#9463)
- Cargo - Fix/Improve FUNC(paradropItem) (#9399)
- Cargo - Improve cargo space values (#9418)
- Cargo - Update VTOL Cargo sizes (#9066)
- Casings - Add missing vanilla casing types (#9162)
- Casings - Add Western Sahara Casings (#9417)
- Common - Add lockInventory status effect (#9402)
- Common - Add variable to block item replacement temporarily (#9265)
- Common - Hide cursor during progress bar (#9128)
- Common - Improve `FUNC(codeToString)` (#9249)
- Common - Improve `FUNC(removeSpecificMagazine)` with 2.14 changes (#9227)
- Common - Improve weapon unloading (#9344)
- Common - Make `FUNC(getTurretConfigPath)` use `CBA_fnc_getTurret` (#9180)
- Common - Use hashmap variable for canDig surfaces (#9147)
- Common/Medical - Change `vehicle` checks to `objectParent` (#9281)
- Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
- Compat SOG - Add `Land_vn_b_prop_fueldrum_01` to refuel system (#9172)
- Compat SOG - Add support for 1.3 explosives (#9450)
- Concertina Wire - Add editor previews (#9071)
- Cookoff - Improve destroying vehicle post cookoff (#9029)
- Cookoff - Remove flares from cookoff (#9146)
- CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
- Dragging - Add additional weight checks on inventory modification (#9225)
- Dragging - Add config support for weight ignoring (#9396)
- Dragging - Add handling ...

Update: Sep 27, 2022 @ 9:00am

Version 3.15.2

_Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later._

## Change Log Summary

**FIXED:**

- Hearing - Fix: CBA Extended Loadouts do not catch earplugs server side (#9041)
- Hunter Killer - Fix working if turned out (#9030)
- Arsenal - Fix fetching loadout from extended loadout (#9045)

**CHANGED:**

- Arsenal - Show attached objects in arsenal mission (#9036)
- RHS AFRF Compat - Add hearing protection to 6M2 and 6B47 (#9039)

Update: Sep 13, 2022 @ 7:55am

Version 3.15.1

_Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later._

## Change Log Summary

**ADDED:**

- XM157 (NGSW-FC Smart Scope) Framework (#8897)
- Hunter Killer (Commander Override) (#8496)
- Add No vehicle clan logo component (#9018)
- Refuel - Add Progress Bar Duration Setting (#8971)

**FIXED:**

- Explosives - Fix cellphone ringing if RF blocking present (#8991)
- Tagging - Fix: `ace_tagCreated` EH not fire when tagging vehicle (#9025)
- Goggles - Fix APR and Regulator mask overlays being flipped (#9009)
- Cookoff - Tweaked effects cleanup to work in dedicated environment (#9000)
- Fortify - Fix funds being lost when cancelling deploy (#8992)
- CSW - Fix loading with ammo from vehicle cargo (#8995)
- Fire - Fix incorrect mempoint for sound source (#8989)
- RHSSAF Compat - Fix vanilla use action for explosives (#8982)
- Interaction Menu - Fix black screen option not removing background properly (#8969)
- Cookoff - Fix smoke effects not getting cleaned up (#8933)
- Rearm - Fix rearm of dead vehicles (#8962)
- Kestrel4500 - Cleanup unused `onUnload` handler (2.10 compatiblity) (#8961)
- Cookoff - Fix ammo not being removed from turrets with additional FFV (#8928)

**IMPROVED:**

- RHSAFRF Compat - Fix subsonic ammo ballistic attributes (#8990)
- SOG Compat - Add 1.2 update support (#8974)
- Field Rations - Basic CfgMagazines support (#9008)
- Trenches - Add modded Entrenching Tools support (#8999)
- Tagging - Allow tagging vehicles (overwrite "clan" tag) (#8852)
- Cargo - Add a way to block auto carry after unload on classes (#9013)
- Marker Flags - Add placing system & icons (#8951)
- Missile Guidance - Use `weaponsInfo` to optimize fire-mode selection (#8879)
- Fire - Increase effectiveness of rolling for putting out fire (#9016)
- Towing - Add rope to vehicle inventory (#8963)
- Medical - Disable blood spurts for fire, burn and drown damage types (#9001)
- Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
- Cargo - Add setting for carry after cargo unload (#8997)
- Trenches - Add "placed" and "finished" events (#8998)
- Refuel - Improved fuel hose texture (#8983)
- Captives - Change load captives seats list order so captives are first loaded in the back (#8973)
- Overpressure - Fix backblast originating at projectile (#8985)
- Trenches - Improve by using surfaceTexture (#8935)
- Logistics Wirecutter - Add new fences models for the wirecutter (#8945)
- Cookoff - Add ability to disable fire jet effect in configs (#8953)
- Cookoff - Add setting to destroy vehicle after cooking off (#8734)

**CHANGED:**

- Common - Add CBA extended loadout (#8923)
- RHSUSF Compat - Fix A-10A 30mm 5:1 DU:HEI mag rearm (#8972)
- Advanced Vehicle Damage - Change default setting to disabled (#8925)
- Cookoff - Removed references to unused ignoreTurret parameter in code and docs (#8958)

**TRANSLATIONS:**

- Translation - Chinese (#8984) (#9012)
- Translations - Korean (#8937) (#8968) (#8960)
- Translations - Polish (#8921)
- Translations - Japanese (#8924)

Update: May 24, 2022 @ 7:19am

Version 3.15.0

_Requires CBA version 3.15.7 (also released today) or later and Arma 3 version 2.06 or later._

## Change Log Summary

**ADDED:**

- Viewports (#8480)
- Add Marker Flags (#8696)
- Casings - Add infantry bullet casings (#8857)
- Aircraft - Drone Tools (#8276)
- User Interface - Add ability to hide Default Action Icon (#8883)
- Vehicles - Add cruise control (#8792)
- Finger - Add scaling settings (#8676)
- Medical GUI - Add setting to show blood loss (#8450)
- Slideshow - Add support for texture selections (#8702)

**FIXED:**

- Cargo - Limit rename text length (#8915)
- Explosives - SOG Compat - Fix Spiked ammo box placing wrong ammo type (#8914)
- Cookoff - Fix locality of `fire_removeFireSource` event (#8907)
- Interaction - Fix handle animation name for carrier doors (#8909)
- Fastroping - Improve FRIES macro and fix UBC issues in RHS Compats (#8842)
- CSW - Fix missing magazine on assembling (#8880)
- Cargo / Dragging - Fix Invisible Target Soldier being loadable and dr… (#8873)
- Spottingscope - Fix destruction of Spotting Scope (#8893)
- Common - Fix undefined variable for isModLoadedCache (#8872)
- CSW - Fix AI reloading (#8871)
- Laser - Fix seeker owner return value (#8862)
- Common - Block radio status effect without blocking direct voice (ACRE) (#8659)
- Fire - Fix fire damage not causing burn wounds (#8750)
- Interact Menu - Add blocking while editing CT_EDIT (#8796)
- Medical Statemachine - Improve edge case death handling (#8788)
- Nametags - Fix ACE nametag drawIcon3D parameter error when player controlled unit dies (#8764)
- SOG Compat - Fix remote punji traps not causing damage (#8755)
- Weather - Fix `calculateRoughnessLength` detecting buildings above sea level (#8709)
- SOG Compat - Fix M1919 ammo not showing in arsenal (#8815)
- Medical AI - Fix AI not performing CPR (#8762)
- Overheating - Fix set temperature functions (#8770)
- SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
- RHS Compats - Fix various UBCs (#8688)

**IMPROVED:**

- Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
- Cookoff - Adds heating effect to cookoff (#8685)
- Tagging - Add more tags (#8908)
- Medical Damage - Improve falling and collision damage (#8861)
- Vehicles - Add cruise control/speed limiter to boats (#8905)
- Overheating - Add barrel mass config value (#8906)
- Common - Add separate blockSpeaking status for acre direct (#8904)
- Cargo - Make player carry/drag item on unload (#8797)
- Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
- Medical Vitals - Add event to vitals loop (#8891)
- Cargo - Remove the ability to load cooked-off items (#8876)
- Pylons - Show ammo description in pylon loadout tooltips (#8881)
- Field Rations - Add sunflower seeds (#8833)
- maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) (#8848)
- Vehicles - Mousewheel will set speed limiter value to even multiples (#8840)
- Grenades - Add fire source to incendiary grenades (#8756)
- Advanced Fatigue - Improve misc. code (#8800)
- General - Change object config lookups to `configOf` (#8795)
- Magazine Repack - Add idle animation when a player starts repacking magazines (#8825)
- CSW - Add reloading from nearSupplies (#8776)
- Arsenal - Improve magazine removal after weapon switch (#8786)
- Medical - Rework wound handling (#8278)
- Medical Treatment - Add preferred seats for loading patients (#8789)
- Arsenal - Improve `addWeaponItem` usage (#8813)
- Medical Status - Add `isDamageAllowed` check to `setDead` (#8803)
- Cargo - Improve config and `fnc_getNameItem` (#8777)
- Cargo - Add ability to disabled rename on object level (#8740)
- Vehicles - Add ability to define startup delay via config for AllVehicles (#8744)
- Common - Add cache to `fnc_isModLoaded` (#8794)
- Medical GUI - Improve descriptions for blood loss and damage color settings (#8779)
- Medical Treatment - Add ellipsis to 'Stitching' string (#8745)
- Fire - Add ellipsis & decapitalize 'patting down fire' string (#8753)
- Medical - Capitalize 'Crushed Tissue' strings (#8754)
- General - Utilize `isNotEqualTo` command (#8732)
- Map Tools - Improve modded maps support (#8729)

**CHANGED:**

- MapTools - Allow mod maps and compasses to use map tools (#8858)
- CSW - Move carry mag getting code to function (#8888)
- Vector - Disable tilting the reticule when zoomed (#8882)
- General - Remove deprecated functions (#8878)
- GM Compat - Fix explosives not being placeable (#8739)
- Compats - Add RHSGREF UH-1H F.R.I.E.S capability (#8748)
- Compats - Fix RHSUSF UH-1Y F.R.I.E.S options (#8742)
- Ballistics/Realistic Weights - Improve `LMG_Mk200_F` (#8811)
- SOG Compat - Change mass of CSW TOW missile (#8820)
- RHS Compat - Improve AK104/5 barrel length (#8810)
- RHS Compats - Add [CSW] prefix to magazines (#8798)
- Compats - Fix RHS LMGs being classed as closed bolt systems (#8793)
- Mk6 Mortar - Add [CSW] prefix to magazines (#8780)
- SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
- Compats - Fix RHSUSF water Jerry Can having refuel actions (#8717)
- Compats - Add SOG helmet hearing and dust protection (#8718)

**TRANSLATIONS:**

- Korean Translation 100% done (#8899)
- Laser/Laserpointer - Fix localization of laser (#8885)
- Add Missing German Translation (#8870)
- Localization - Improve Simplified Chinese (#8781)
- RHS Compats - Fix Stringtables (#8798) (#8809)
- Translation - Korean v2.0 (#8768)
- Translations - Add german translations (#8771)
- Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)

Update: Nov 26, 2021 @ 8:37am

Version 3.14.1

_Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later._

## Change Log Summary

**ADDED:**

- Fortify - Add map area markers for Fortify objects (#8525)
- Zeus - Add module for burning units (#8624)

**FIXED:**

- Medical Engine - Synchronize random unconscious anims (#8671)
- SOG Compat - Add `isDamageAllowed` check to punji damage handler (#8670)
- Fire - Fix animals screaming like humans (#8625)
- Overheating - Fix issues from release (#8617)
- Medical - Add option to prevent scripted injuries on invulnerable units (#8599)
- Explosives - Fix `objNull` reported as source and instigator in BI `handleDamage` event for explosive triggered by timer (#8647)
- Frag - Fix fuse-arming distance calculation (#8628)
- Towing - Add conditions to cancel towing in exceptional scenarios (#8612)
- Medical Engine - Fix unconscious animation state checks (#8623)
- Logistics Rope - Use generic model instead of one linked to DLC (#8666)
- Medical - Add check to FullHealLocal in case unit is burning then extinguish before healing (#8622)
- Reload - Cyrus magazine incorrectly configured as a belt (#8652)
- Cookoff - Fix enable setting (#8649)
- Field Rations - Fix GUI Layout not using XGVAR (#8646)
- Overpressure - Fix default setting for `distanceCoefficient` (#8634)
- Interaction Menu - Fix house actions icon (#8641)
- Vehicles - Stop calling `setCruiseControl` every frame (#8643)
- Cook Off - Re-add setting to enable cookoff for player vehicles only (#8611)
- Advanced Ballistics - Fix `_maxRange` in `handleFired` (#8552)
- Arsenal - Fix stats not updating for custom buttons (#8586)
- Overheating - Fix animation glitches on empty mag (#8607)
- Volume - Restore old default values for ACE(X) Volume settings (#8608)
- Weather - Use apparent temp in `displayAirTemp` (#8544)
- Headless - Fix no rebalance of units spawned after headless joined (#8573)
- Sitting - Fix ACEX Merge (#8577)

**IMPROVED:**

- Medical - Update `setDead` to use `setHitpointDamage` instigator param (#8397)
- Cookoff - Limit maximum cook intensity/duration (#8648)
- Repair - Support all modded toolkits (#8595)
- Fortify - Add Progress Bar (#8585)
- Fire - Add option to disable screaming for units on fire (#8665)
- Grenades - Flashbang reaction fixes (#8485)
- Medical Feedback - Enable User Input on featureCam (#8653)
- Vehicle Damage - Use "objectCurators" (#8587)
- Interaction - Add Plastic Case Open Box interaction (#8605)
- Fire - Add drop weapon setting (#8578)
- Cargo - Add config value to block renaming (#8610)
- Cargo/Dragging - Add Flexible Fuel Tanks cargo/dragging (#8604)
- RHS USAF Compat - Add RHS Jerrycan as usable Jerrycan (#8603)
- Cargo - Add name to bodybags (#8297)
- Ballistics - Update ACE_762x51_Ball_Subsonic (#8538)
- Killtracker - Add ability to sync globally (#8521)

**CHANGED:**

- Killtracker - Remove medical from required addons (#8668)
- General - Setting category cleanup (#8640)
- SOG Compat - Barrel swapping for M60, PK and M63A (#8582)
- Volume - Move keybind to ace common category (#8601)
- GM Compat - Credit and cleanup (#8579)

**TRANSLATIONS:**

- Add Spanish translation (#8682)
- Translations - Add Missing German (#8592)
- Translations - Add Polish (#8597)

Update: Oct 21, 2021 @ 9:24am

Version 3.14.0

_Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later._

## Change Log Summary

**ADDED:**

- Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
- Add Fire component (#8245)
- Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
- Merge ACEX (#8415)
- Cargo - Add ability to add custom name to cargo objects (#8023)
- Interaction - Add interaction with terrain objects (#8103)
- Interaction - Rename group self-interact (#8346)
- Medical Feedback - Add indication of Fractures and applied CATs/Splints (#8321)
- Add Vehicle Towing (#8380)
- Explosives - Add exclusion from dynamic defuse action (#8171)
- Common - Add epilepsy friendly mode (#8452)
- UI - Infantry speed indictator (#8384)
- S.O.G. Prairie Fire Compatibility (#8284)
- Vehicles - Add Auto-Throttle to Planes (#8275)
- Medical - Add treatment status events (#8385)
- Interact Menu - Add settings for self interaction menu reordering (#8036)
- Medical - Add functions to serialize / deserialize the medical state of a unit (#7944)
- Night Vision - Add color variants to all generations (#8209)
- Parachute - Add failure chance (#8226)
- MicroDAGR - Add mode switching keybinds (#8216)
- Markers - Add scale slider (#8059)
- User Interface - Add setting for Development Build watermark (#8140)
- Dragging - Add new dragging animations (#7950)
- Name Tags - Add ability to set custom rank icon (#8174)
- Medical - Add Alternative Survival Chance (#8192)

**FIXED:**

- Overheating - Fix invalid jamTypesAllowed arrays (#8560)
- Overheating / Nametags - Fix Global / Default settings (#8551)
- Overheating - Fix errors, improve documentation, change ACEX references for integration (#8522)
- Interaction - Fix Open Door keybind (#8547)
- Medical Feedback - Fix pain effects when set to `Only high pain effect` (#8534)
- Towing - Fix you can still tow wreck even if you shouldn't (#8536)
- Medical - Clean up namespaces used by (de-)serializing functions (#8514)
- Repair - Add support for RHS optic hitpoints (#8347)
- Small Arms - Fix for FN Minimi SPW reload (#8353)
- Arsenal - Stop deleting unique belt items (#8483)
- Magazine Repack - Add setting & hint for repacking loaded magazines (#8475)
- Common - Fix `arithmeticGetResult` hash values extraction (#8503)
- Refuel - Fix Endless Jerry Cans (#8348)
- Repair - Fix claimed object abuse (#8460)
- Common - Only switch side if necessary on person loading (#6334)
- Medical Feedback - Stop effects on featureCamera (#8373)
- Hit Reactions - Add check for disabled damage (#8474)
- Explosives - Fix Dial Tone Sound Position (#8488)
- Arsenal - Handle Weapon Items not in Box Virtual Items as Unique (#8375)
- Common - Take container into account when replacing items (#8379)
- Arsenal - Fix sort running twice (#8479)
- Attach - Fix vanilla NV Marker lifetime (#8473)
- Arsenal - Fix sortPanel clearing custom item names (#8478)
- Repair - Skip destruction effects (#8351)
- Arsenal - Fix updateUniqueItemsList incorrectly identifying backpacks (#8463)
- Arsenal - Fix items in custom panels having mass of zero (#8462)
- Cargo - Fix can't load `Slingload_01_Base_F` (#8437)
- DAGR / Kestrel - Fix deviceKey condition (#8368)
- CSW - Fix AI reloading from GroundWeaponHolder (#8399)
- Dragging - Fix keyhandler removing when drop (#8443)
- Common - Fix `getAwakeAnim` for some vehicles (#8435)
- Common - Block user input on headbug fix (#8398)
- Artillery tables - Remove duplicates from mags array (#8367)
- Cargo - Fix collision when unloading a IDAP 20m long container from HEMTT (#8344)
- Inventory - Fix default return for currentItemListBox (#8340)
- Rearm - Fix rearming turrets comprised of multiple magazines of the same type (#8287)
- Common - Fix unloading person on non-local vehicles (#8291)
- Overheating - Drop jammed states on unit respawn (#8333)
- Cargo - Prevent damage to items (created from classnames) on unloading (#8324)
- Common - Fix `addToInventory` replacing existing weapon (#8329)
- DAGR - Align underlining in waypoint editing page (#8313)
- Common - Fix ACE category duplication in Russian (#8326)
- Rangecard - Allow use inside vehicles via interaction menu (#8310)
- Common - Fix gesture anim lockout for some launchers (#8282)
- Vehicle Lock - Increase vehicle key mass to 0.1 (#8270)
- Interaction - Disable open box action when inventory is locked (#8285)
- Explosives - Fix missing action name for setup helper object (#8288)
- Medical - Fix minor cut re-opening (#8296)
- Ballistics - Fix wrong shot size in birdshot strings (#8253)
- Markers - Fix JIP scale (#8248)
- Cargo - paradrop fixes (#8203)
- RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
- Dragging - Fix build issue (#8219)
- Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176)
- Particles - Fix SmokeShell Macro (#8214)
- Medical Feedback - Fix Injured Sounds Not Playing At Altitudes Above 70 (#8212)
- General - Add missing units/weapons to cfgPatches (#8175)
- Spectator - Fix displayUnloaded event (#8158)

**IMPROVED:**

- Vehicles - Utilize `setCruiseControl` for speed limiter (#8273)
- Repair - Use callback functions directly (#8508)
- Medical GUI - Change hemorrhage text colors (#8354)
- Repair - Optimize `fnc_getClaimObjects` (#8459)
- Rearm - Allow rearming of magazines added by script (#8456)
- Repair - Add Locations Boost Training Setting (#8349)
- Ballistics - Cleanup & add missing magazine variants (#8410)
- Map - Use `getLightingAt` (more light sources illuminate map) (#8343)
- Medical GUI - Add ability to customize Medical GUI colors (#8350)
- Medical - Refactor Clear Trauma Setting (#8345)
- General - Move to CBA Settings (#8461)
- Disarming - Add quantity to `ace_disarming_dropItems` event (#8232)
- Interaction Menu - Add triage colors to icons at passengers list (#8366)
- Medical - Improve keybind to open med menu for vehicle occupant under cursor (#8160)
- Nametags - Add setting to disable effect of ambient brightness on view distance (#8325)
- Realistic Names - Add string for black P99 (#8501)
- Medical - Return tourniquets after PAK (#8419)
- Realistic Weights - Add Apex / Contact / Anti-Tank Weapons (#8357)
- Small Arms - Fix FNX-45 magazine round count (#8352)
- General - Use engine hashmaps (#8468)
- Common - Add settings for additional progress bar information (#8428)
- Attach - Follow bone rotation for attached items (#8477)
- Cargo - Add Option to Reopen Menu After Unload (#8487)
- Use modelToWorldVisualWorld (#8489)
- LaserPointer - Adds workaround to make Visible lasers work with ballistic shields (#8418)
- Attach - Add event property to detect temporary detach/reattach (#8476)
- RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
- Docs - Fix inconsistencies in coding guidelines (#8481)
- Arsenal - Restore curator camera state when exiting (#8464)
- Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff (#8388)
- DAGR / Kestrel - Fix deviceKey condition (#8368)
- Add SQFC support (#8235)
- Medical Treatment - Allow diagnosing death/CA (invalidates old setting) (#8162)
- Captives - Add caller to captiveStatusChanged event (#8360)
- Overheating - Add Spare Barrel Misc Item (#8374)
- Zeus - Move to native CBA Settings (#8381)
- Vehicles - Add configurable engine startup delay (#8327)
- Interact Menu - Simplify fnc_renderActionPoints (#8186)
- Medical Engine - Disable third party medical systems (#8289)
- Dragging - Add more objects configs (#8104)
- Medical Treatment - Allow variable CPR chance based on blood volume (invalidates old setting) (#7983)
- Markers - Add direction/scale reset on Right Mouse Button (#8319)
- Common - Improve vehicle icon caching implementation (#8318)
- Medical - Hide cursor when unconscious (#8269)
- Arsenal - Add on loadout delete event (#8294)
- Attach - Improve IR Strobe blinking pattern and increase

Update: Mar 10, 2021 @ 7:54am

Version 3.13.6

_Requires CBA version 3.15.2 or later and Arma 3 version 2.02 or later._

## Change Log Summary

**ADDED:**
- Add Weapon Attachments interaction (#7706)

**FIXED:**
- Medical - Enable forgotten unconscious fade in/out effects (#8156)
- Javelin - Reduce soft-launch motor delay (#8152)
- Arsenal - Fix Zeus UI lockup after closing arsenal (#8102)
- Common - Fix Gesture mutex for scroll-wheel reloads (#8142)
- Cook off - Fix ammo box cook off when setting is Players only (#8066)
- Replace `canAdd` with `CBA_fnc_canAddItem` (#8012)
- Markers - Fix Multiple Issues With Timestamps (#8034)
- Cook-Off - Fix Disable ammunition cookoff and turret effect when skipping destruction effects (#8122)
- Arsenal - Fix custom categories not working for some Misc item types (#8088)
- Tripod - Fix blocking mouse wheel input handler (#8090)
- Dragging - Fix mass synchronization (#8071)
- Missile Guidance - Active Radar Homing: Use AGL for `nearestObjects` check (#8045)
- Map Gestures - Fix briefing mode group (#8025)
- Medical Treatment - Fix `fnc_addToInventory` call (#8013)
- Arsenal - Fix sort by load (#8011)

**IMPROVED:**
- Hellfire - Improve descriptions for hellfire variants (#8157)
- Medical - Show "Inventory" action on unconscious units (#8083)
- Medical Treatment - Settings to limit IVs to certain locations (#8116)
- Utilize `isNotEqualTo` (#7929)
- Advanced Throwing - Add object variable to disable pick up of attached throwables (#8031)
- Quick Mount - Add icon for Change Seat action (#8126)
- Wire Cutter - Replace fences with destroyed models when cut (#8106)
- Common - Improve `getPylonTurret` by using `getAllPylonsInfo` (#8087)
- General - Switch to `CBA_fnc_addSetting` (#8099)
- Various - Use `configOf` command for faster lookup (#8100)
- Goggles - Allow wiping in more states (#8111)
- Medical Damage - Add setting for unconscious chance from pain (#8092)
- Interact Menu - Combine parent menu with single child (#8060)
- Grenades - Use `fnc_addToInventory` (#8016)
- Interact Menu - Optimize interaction menu conditions (#8037)
- Medical Engine - Hide actions that have ACE interactions (#8003)

**CHANGED:**
- Flash Suppresssors - Update configs for 2.02 (#8105)
- R3F Compat - Update to the R3F weapons 3.7.1 (#8078)
- Quick Mount - Cleanup unused variable (#8074)
- Ballistics - Add 30rnd 556 magazines to SCAR EGLM magwell (#8054)
- RHS Compat - Add `ACE_GForceCoef` value for DF-15 uniforms (#8039)
- Arsenal - Remove useless `isClass` check in `configClasses` (#8018)
- Tagging - Remove useless `isClass` check in `configClasses` (#8017)
- Medical Treatment - Fix `fnc_addToInventory` call (#8013)

**TRANSLATIONS:**
- Update Japanese (#8146, #8150)
- Spanish (#8129, #8139)