Arma 3
ace
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Update: Jun 29, 2016 @ 12:24pm

Requires CBA Version 2.4.1 or later.

See massive change log https://github.com/acemod/ACE3/releases/tag/v3.6.0

Update: Mar 19, 2016 @ 2:11pm

Version 3.5.1
Requires CBA Version 2.3.1 or later.
CHANGE LOG SUMMARY

FIXED:

AI ignoring waypoints when FRIES is enabled/loaded (#3504)
Morphines increase blood pressure in advanced mode (#3579)
Script error when using morphine (#3526) (#3527)
Mk6 Mortar ammo handling broken on dedicated (#3557) (#3584)
ACE_Box_82mm_Mo_Combo is overflowing (#3491) (#3492)
Able to drag and carry StaticCannon (#3528) (#3566)
Cannot rotate explosives or ladders. (#3499) (#3507) (#3551)
Portable lights (and other carriable objects) might float when released in midair. (#3486) (#3497)
Store interaction menues in CBA Namespaces (might fix save game crashes) (#3547)
Problem with cargo filters in save games (#3548)
Reset interaction menu time variables on save game load (#3150) (#3578)
Sandbag not shown in 3den (#3525)
AI placed in editor cannot be setHandcuffed on Dedicated. (#3532) (#3536)
Interaction menus are still accessible while waiting for respawn (#2900) (#3575)
Indfor pilot has no fitting ammo (#3545) (#3549)
Able to refuel with running engine (#3534) (#3542)
Allow string input for isBackpack (#3539)
player markers not showing up correctly with BFT_ShowPlayerNames (#3496)
addActionEvents were executed in scheduled environment (#3560)
Broken cancel (RMB) Action (#3524)

ADDED:

Fastroping - deployment API and waypoint (#3544)
Fastroping - various post-release enhancements (#3553)
RHS fastroping compatibility (#3519) (#3495)
Spanish translation to fastroping module (#3510) (#3515)
CBA 2.3.1 to versioning check (#3513)

CHANGED:

Increase interaction distance with explosives from 1m to 1.5m. (#3379) (#3509)

CODE MAINTAINANCE:

Replace usage of filter with select in tagging (#3589)
Fix versioning true when compiled (#3581)
Replaced execRemoteFnc with events (#3541) (#3542)
Make the FRIES inherit from Helicopter_Base_F. (#3504)
Added QUOTE macros to fastroping configs (#3457)
Standardize GVAR array brackets in configs. (#3456)

Update: Mar 1, 2016 @ 2:20pm

Version 3.5.0



Please be aware that all extensions have been recompiled in this release. This means that if you use BattleEye, the new extensions could potentially be blocked until BE adds them to their whitelist.
CHANGE LOG SUMMARY

ADDED:

Config options for auto downloading ACE from the Steam Workshop (#3336, #3396)
3DEN integration of various modules (#3359, #3288)
Fastroping (#2904)
Advanced Mortar interaction and ammunition handling (#3043)
Trench digging (#2104)
Tagging with spraypaint (#3210)
Interaction with portable lamps (#2230)
Model for the fuel nozzle (#3249, #3262)
Deadman switch can now trigger explosives in inventory (#3272)
RHS Compat: Add PSO-1M2-1 windage adjust (#3179)
Sandbags are now placeable in the editor (#3102)
Optional colorblind wind speed indicator (#3126)
Events for missionmakers added to ACE_Explosives (#3106)
Function to detonate explosives via script added to ACE_Explosives (#3146)
Add action to detonate all explosives attached to a detonator (#3119)
Refuel actions to fuel bladder objects (#3162)
Setting to enable Medical Locations to Boost medical Training (#3138)
Spectator text chat (#3154)
Added new "Get Out" action that will eject selected civilian from a vehicle (#3070)
Added an option to show player names on the BFT module (#3415)

CHANGED:

Medical Improvements (#3174)
Add adenosine to replace atropine effects
Add option to enable / disable epinephrine for medics or everyone (basic medical)
Add option to allow treat everyone as a medic in medical facility
Fix various bugs
Fix bandage configuration
Improved mission load time by recompile on game start (#3389)
Optimized load time of various modules with displayLoad XEH (#3369)
Darken and improve sandbag texture (#3358)
Better flashbang effects (#3346)
Change the name for wheeled apc 01 cannon from Patria to Badger IFV (#3275)
Optimized ACE_Nametags (#3290)
Remove Swag Walk Fix, now fixed in Arma itself (#3267)
Remove old ragdoll tweaks, now fixed in Arma itself ( #3278)
Optimized various function replacing filter and map with select and apply (#3276)
Overhaul and optimization of ACE_Hearing (#3082, #3200, #3279)
Optimized fire handling with the unified fired event handler (#3280)
Overhaul and optimization of ACE_Overheating (#3337)
Reloading no longer unjams weapons by default (#3371)
General cleanup and optimization of the interaction menu (#3132)
Optimized the interaction menu inside vehicles (#3312)
Reserve parachutes are now steerable (#2237)
Optimize ACE_Frag and make explosion reflections optional, default off. Greatly improves the performance of ACE_Frag (#3129, #3283)
Various improvements to the FCS (#3190, #3187, #3189, #3193, #3218)
Tourniquets now block medication until released (#3255)
Free looking in no longer forced while jumping (#2339)
Various explosives enhancements in ACE_Explosives (#3151)
Move the detonator actions outside the "Detonate" submenu (#3120)
Remove VehicleLock Items from Virtual Arsenal (#3223)
Unloaded cargo position greatly improved with a custom function (#3228)
Can no longer refuel a vehicle with its engine on (#2954)
Default font replaced by Roboto (#3402, #3406)
Spare barrels are no longer added to starting equipment, due to grenades not having enough remaining space (#3485)

FIXED:

Fix empty callbacks in medical/repair (#3384)
Handling disconnect and removal of fuel truck (#3018, #3347)
Make wound assignment consistent for dll/sqf (#3326)
Remove ace fake weapon from 3den cargo editor (#3325)
Don't allow passing mags when not in same vehicle (#3318)
Fixed wrong damage when shooting at units mounted in static weapons and cars (#3299)
"setAllGear" - abort function and print warning when used on remote units (#3268, #3274)
Fixed error when flashbangs were thrown to the water (#3257)
Fix typo in ACE_Hearing config (#3195)
Fix Handgrenade DisplayNameShort to M67 (#3204)
Fix ACE_Scopes capturing native adjustment keys for the PSO scope (#3244)
Fix ACE_Goggle changing the tint on the 3den camera (#3259)
Fix damage for passengers during vehicle crashes (#3323)
Do not add or remove earplugs if gear should be preserved (#3181)
Scopes: Don't show adjustment or play click sound if the adjustment doesn't happen (#3178)
Flashsupressor not compatible with .338 rifles (#3345)
RHS Compat: fix AB for subsonic ammo (#3130, #3343)
Fixed ACE_Weather producing wind inversions ( #3126)
Prevent Tactical Ladder interaction if unit on ladder (#3079)
Fix some spectator errors (#3155)
Fix the amount of backblast received by the firer via reflection (#3148)
Fix module settings for medical litter (#3164)
Reduce the chance of interacting through walls (#3293)
SwitchUnits conflicts with MenuPosition respawn template (#3142)
Fix rearming vehicles with no remaining ammo(#3245)
Fix locked vehicle inventory not being locked (#3173)
Wounds are now shown as integer numbers (#2949)
Fixed backblast effect when firing from a vehicle (#3172)
Fix dragged object been moved to random locations (#3230)
Fix corpes not been able to be bagged while the player is respawning (#3354)
Fix Javelin conflict with Zeus Remore Control (#3177)
Fix unit showing duplicated in the spectator mode unit list (#3147)
Removed "Get Down" and "Get Away" actions for civilians in vehicles (#3070)
Prevent the interact menu collapsing during animations (#3445)
Fix mines orientations for JIP players (#3398)

REMOVED:

Remove BWA3 compat pbo, now included in BW mod (#3390)
Disabled ACE_Laser for the Comanche, so DAGR missiles can work with vanilla designators (#3305)

DOCUMENTATION:

Improved documentation (#2571, #2711, #3030, #3036, #3059, #3185, #3149, #3341, #3135, #3182, #3271, #3408)

CODE MAINTAINANCE AND TOOLS:

Code Cleanup laser Self Designate Module (#2168)
Fix some undefined functions / strings (#3368)
Replace some ace_common_fnc_X with CBA_fnc_X (#3366)
Replace execRemoteFnc in ace_medical (#3333)
Use location hash for ace events (#3282)
Update cba files under tools (#3277)
Changes for CBA 2.3 (#3214)
Unified status effect handler (#3163)
Add subfolder support to importantFiles and versionFiles to make.py (#2264)
Code cleanup of Gforces module (#3183)
Cargo Cleanup, Add makeLoadable (#3191)
Use Function Caching in CBA (#3133)
Remove deprecated functions (#3131)
Rewrite ace_common_fnc_getTargetDistance to use LineIntersectsSurfaces (#3192)
Delay captivity until 0.05s after settings are initialized (#3362)
Use new selectRandom command (#2893)
Overpressure cleanup (#3172)
Remove extra PREPs in the ACE_Zeus (#3265)
Added the correct preprocessor macro for parse_imagepath (#3232)
Swap execRemoteFnc for ace events in doAnim (#3382)
Update fnc_treatment_success.sqf (#3313)
Reimplement old parameter syntax for (Un)LoadCargo events (#3403)
Remove unused non API functions (#3405)
Cleanup old cba SLX_XEH_COMPILE_NEW code (#3395)

Update: Jan 12, 2016 @ 11:00pm

Version 3.4.2

CHANGE LOG SUMMARY

ADDED:

Add Adaptation of fnc_makeJerryCan to new interact_menu (#3064)
Add support for non local Zeus RC in common-isPlayer (#3052)
Add CBA zeus integration (#3084)

CHANGED:

Sitting cleanup (#3092)
Rearm scope changed for dummy objects (#3069)
Explosive enhancements (#3085)

FIXED:

Fix M69 Grenade UBC in RHS Compat (#3128)
Fix usage of deprectated fired XEH (#3088, #3110)
Fix ThingX capitalization (#3076, #3109)
Fix Kill Spectator PFEH when exiting spectator (#3099)
Fix RHS Compat. Fix M113 inheritance (#3098)
Fix stringtables merge (#3097)
Fix Medical Triagecard Macro (#3094)
Fix Third Person Goggle Effect Not Displaying (#3078)
Fix Advanced ballstics Eotvos effect (#3060)
Fix inverted isTurnedOut for map lighting (#3058)
Fix medical menu not closing on range, litter direction (#3057)
Fix PT-BR translations and German duplicated entry fix (#3051)
Fix RHS Compat fix for SMAW spotting rifle backblast (#3050)
Fix RHS Compat Enhancement for Weapons and Grenades (#3045)
Fix Optics - Don't modify camera for ThreeDen Editor (#3041)
Fix RHS Compat fix for RU Sprut turret + Disabling FCS for M113 family (#3040)

REMOVED:

Remove obsolete hotkey entries (#3086)
Remove undefined laser self designate macro (#3049)
Remove CUP compat pbo. no longer needed: CUP makes their own cleanup (#3083)

Update: Dec 8, 2015 @ 2:08pm

Version 3.4.1

CHANGE LOG SUMMARY

ADDED:

Czech Translations Updates (#2942)
German Translations Updates (#2941)

CHANGED:

Config cleanup Vehicles (#2955)
NVG in Sights is now by default enabled

FIXED:

Check PBOs module broken (#2913)
Don't update openWounds if not bandaged (#2924)
Advanced Medical Advanced wounds broken
MicroDAGR appearing too large in center of screen (#2936)
Auto switch to Binocular (#2916)
Bipod deploying animations don't work (#2933)
Burst Fire don't work (#2918)
IR Laser/Laser/Flashlight don't work (#2917)
Can't lock on AA & AT (#2922)
LMG_Minigun in multiple pbo's (#2897)
Can't unload patient from Wildcat (#2961)
Script error when "toggling unconsciousness" in zeus (#2963)

Update: Dec 2, 2015 @ 1:24am

v3.4.0 CHANGE LOG SUMMARY

CHANGED

Keyword local to private (1.54) (#2755)
Overhauled Repair (#2861)
Command typeName with isEqualType (1.54) (#2856)
Updated spotting scope model (#2832)
Interaction Menu Animation Setting And PreExpand First Level (#2777)
Code cleanup UI (#2368)
Code cleanup DAGR (#2278)
Code cleanup Concertina_wire (#2277)
Code cleanup Kestrel 4500 module (#2152)
Code cleanup Weather (#2007)
Code cleanup HitReactions (#2611)
Code cleanup NoRadio (#2610)
Code cleanup Backpacks (#2607)
Code cleanup Respawn (#2602)
Code cleanup Goggles (#2648)
Code cleanup Interaction (#2635)
Code cleanup WeaponSelect (#2626)
Code cleanup SafetyMode (#2625)
Code cleanup Grenades (#2612)
Code cleanup Common (#2683)
Code cleanup Sandbags (#2598)
Code cleanup Tripod (#2598)
Code cleanup Ladder (#2598)
Code cleanup LaserPointer (#2871)
Code cleanup AmbientSounds (#2847)
Macro definitions cleanup (#2805)
Replaced the inWater method by isUnderwater (#2771)
Nametags cleanup isSpeaking for ACRE (#2824)
Spectator updates (#2760)
Simplify Map Light Interactions (#2748)
Simplify frag config (#2670)
Replaced isAlive function with alive command (#2622)
Improved Slideshow API (#2613)
PAK and Surgical Kit strings normalized inside modules (#2578)
Wirecutters update Fence Configs, use faster getModelInfo (#2781)
Supply Box pallets to heavy cargo (#2726)
Rework modifier key (#2598)
Handle odd selection/hitpoint names better (#2819)

FIXED

Changed ACE_time back to time in comments where appropriate (#2780)
Wounds do not reopen after implementing the fix from #2646 (#2878)
Can't use speed limiter on UGV (#2875)
Driving UGV will throw out errors from nametags if you drive close to players (#2873)
Altimeter doesn't show time on map (#2872)
Earplugs not removed on respawn (#2837)
No earplugs added on respawn (#2835)
RHS machinegunners do not have ear plugs (#2833)
No shape RPT errors for Map Flashlights (#2828)
Script error handleNetEvent (#2820)
Map flashlight stays floating after forced disconnect/kick (#2810)
Can't handcuff own side (#2782)
Mini-Spike AT Missiles Striking the Ground Beneath Targets (#2776)
Spectator vision mode can't be changed in External camera (#2774)
Virtual arsenal guys have bad hitpoints (#2768)
canTreat not working for disabled items (#2765)
FCS for 35 mm AA gun not handling elevation correctly, cant adjust distance for Air-Burst ammo (#2750)
Sometimes a RPG-soldier when fired, gets damages or loses consciousness(!empty and flat places of map) (#2747)
Wheel repair doesn't work correctly on RHS HMMWV (#2742)
Map darkness/Brightness does not work on three monitors (#2734)
Advanced Ballistics partially broken (#2709)
Supply box take the same space as small Ammo boxes (#2702)
Rangecard empty (#2696)
Spectator 3D icons not working (#2676)
Medicals given start at -1 minute (#2672)
Rallypoint placement time has wrong fromat (#2662)
Can't repair car engine/body because of script error (#2643)
Virtual entity Zeus doesn't work properly with forced interface (#2642)
Remove nametags and actions on hidden units (#2596)
Spectator still running while session is lost (#2592)
XM307A Cannot be moved, while XM307 and other static can be moved (#2590)
Attached items on a dedicated server (#2541)
Bunch of bugs with medical menu (#2528)
Shouldn't be able to access cargo of a destroyed vehicle (#2523)
Spectator map view is very laggy with high number of units (#2514)
Advanced Medical Heal hitpoints doesn't work (#2498)
Settings (size, colour) of menu interaction cannot be saved. (#2486)
Body Repairpoint is not on the right position on a hatchback (#2452)
Medical Facility or Medical Vehicle not working if vehicle is BLUEFOR class (#2423)
Sitting - getting blasted to the sky when elevation is above 0 on object (#2391)
Alca AG Vikhr missiles do not seem to lock (#2349)
Fire Control System is not working (#2126)
Greyhawk manual fire (#1898)
Killed eventhandler is ran/triggered twice because of ACE3 (#1859)
Laser target doesn't update position (#1715)
Explosives won't rotate at placement (#1235)
Events at mission start/loading (#148)
Remove nametags and actions on hidden units (#2892)
Add all wound types to bandage treatment configs (#2886)
UGV speed limiter (#2884)
UGV nametags script error (#2882)
Updating Base Classes for 1.54 (#2865)
Repair Overhaul (#2861)
Inventory Resize UI - changes for 1.54 GL-Mags (#2857)
Issue with forEach Loops and deleteAt Index (#2848)
Update FCS display after distance adjust (#2842)
Move bandage log before basic exit (#2841)
Overpresure - Misc fixes (#2840)
ACE_twistDirection (#2839)
Display basicMed wounds for AI in mixed mode (#2830)
Fix empty flashlightProxy model and delete map glow lights from disconnecting players (#2829)
Add method to deal with new hitpoints (#2813)
Broken repair point selection code (#2798)
Merkava/Patria tracer color (#2795)
Fixed small UAV carrying a lot of cargo (#2793)
Captives duplicate animEH (#2783)
Lead calculation for vehicle FCS (#2779)
Medical location check when set to disabled for PAK/Surgical (#2767)
Spectator updates (#2760)
Privates in Map module (#2746)
Use AGL for sitting setPos (#2745)
Medical Menu Fixes (#2743)
Map effects / flashlights for TrippleHead (#2736)
Gun smoke on AMV (#2708)
Attach getIn/Out run on local unit (#2681)
Disable loading into locked vehicles (#2680)
Missing magazines after certain scenarios (#2679)
Use ACE_gameTime for triage card (#2674)
Broken time format for rallypoints (#2663)
Zeus forced interface broken (#2645)
"cannot load sound .wss" RPT error (#2625)
Dedicated server AI thrown flasbangs do nothing (#2612)
Laser Update Position Bug (#2605)
Delay setUnconscious until the settings are inited (#2604)
fixFloating resetting reflector hitpoints (#2601)
Spectator view if called instantly (#2597)
Litter flying over ground (#2582)
Invisible Tactical Ladder (#2581)
Assign vehicle module for prefilled vehicle (#2565)
Don't disable locking for base RocketPods (#2560)
Change Wheel action on front wheels of RHS BTR family are placed near interaction point (#2751)
Leg Damage, Stuck Walking (#2389)
Privates in Map module (#2746)
Dedicated server AI thrown flasbangs do nothing (#2612)
Pedantic errors and redefinition of M_PI variable in extensions (#2382)

ADDED

Handcuffing module (#2783)
Custom repair points for a few vehicles (#2888)
Read settings from paramsArray (params in description.ext) (#2826)
Interactable Road Cone and Road Barrier (#2797)
Function hasHatch (#2792)
Map Gestures Settings (#2766)
Disable NVGs in sight (#2699)
Support for virtual cargo (#2628)
Sitting Framework (#2620)
Zeus Modules for Adding Spare Parts (#2617)
Interaction to quickly pass a magazine (#2390)
Parse List Common Function (#2257)
waitUntilAndExecute Function (#2254)
Vehicle rearming (#2164)
Vehicle refueling (#2141)
Field of View based dynamic view distance (Mk 1 eyeballs integration) (#2133)
Realistic names for Ka-60 v2 (#2831)
Add earplugs based on loudness and give to MGs (#2834)
Error Checking to Settings (#2766)
Showhud setter (#2753)
Set Default Channel at mission start (#2650)
Global event for "CaptiveStatusChange" (#2649)
Hand signals (Tactical Hand Signals integration) (#2219)
Interact menu settings after i

Update: Sep 22, 2015 @ 2:36pm

Version 3.3.2

Download:
Github[github.com]



CHANGE LOG SUMMARY

FIXED:
  • Advanced medical system and backblast CTD. (#2519[github.com])
  • Wheel added to cargo on player connect. (#2488[github.com])
  • Medical Treatment Log Time. (86fae2c[github.com])
  • Blue Force Tracking Module. (#2503[github.com])
  • Fix XEH Warning Debug. (79d985a[github.com])
  • Allow fixing jam when in FFV slot. (#2546[github.com])
  • Fix CPR params. (#2492[github.com])
  • Lockpicking not working. (#2495[github.com])
  • Fix Explosives / Interaction Menu conflict (#2572[github.com])
ADDED:
  • Added diagnose to torso (for real this time). (#2466[github.com])
A full list of merged pull requests[github.com]
KNOWN ISSUES
We have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.

WORKAROUND: The latest CBA RC7 Hotfix 2, v1.1.23 has an optional PBO that you can activate to help resolve these situations.
1. Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
2. Restart Arma.

If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.

Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system[forums.bistudio.com]

Update: Sep 16, 2015 @ 12:24pm

Version 3.3.1

CHANGE LOG SUMMARY

FIXED

Fix Advanced Ballistic Performance Impact(#2458)
Fix Broken Eventhandler System

CHANGED

Better cargo space values for trucks, quadbikes, karts, boats, jets and submarines.(#2465)

ADDED

Check for Bad XEH on Units(#2439)

Update: Sep 15, 2015 @ 2:30pm

Changelog Summary:

CHANGED:

  • Explosive placement is now virtual (#1902)
  • Low levels of pain will decrease over time (#1954)
  • Default keybind to cycle down laser codes (#1956)
  • Wind indicator now accounts for freelook (#1980)
  • Codebase was largely refactored (#2003-#2017, #2046-#2051)
  • Bandaging a healthy body part will create clean bandages (not bloody) (#2026)
  • Integrated the ASDG JR optional PBO now that ASDG JR is part of CBA (#2211)
  • Time taken to fill a bodybag increased (#2233)
  • Time taken to bandage and tourniquet were modified (#2263)
  • Tourniquet will interfere with blood pressure and heart rate of applied limb (#2268)
  • Hearing protection given to helmets with peltor headsets (#2297)
  • Spotting scope animation improved (#2314)
  • Laser pointer code using lineIntersectsSurfaces command (#2328)
  • Tracer sizes improved (#2341)
  • Clock on map is hidden if unit has no watch (#2344)
  • Flashbangs are sorted under explosive throwables rather than misc. (#2358)
  • Clarified description of heal hitpoints medical setting (#2392)
  • Large overhaul of the medical handle damage system (#2361)

FIXED:
  • Reserve parachute was set as public item (#1974)
  • Some actions didn't work with the "click to interact" setting (#1977)
  • Actions couldn't be added to an object/class if the main actions node was missing (#1986)
  • Incorrect inheritance was used in changes to map compass object (#1993)
  • Medical actions would reset the current fire mode (#2000)
  • The "Join group" action wasn't respecting the team management enabled setting (#2027)
  • Medical litter creation was producing unnecessary code loops (#2031)
  • Unloading patients from vehicles (#2032)
  • Slideshows didn't work on dedicated servers (#2040)
  • Awkward sitting positions/movement (#2057, #2338)
  • CPR would never succeed when patient was in revive state (#2099)
  • Unpushable SDVs (#2109)
  • Nametags were drawn on the escape menu (#2135)
  • Unable to load captives into helicopters (#2136)
  • CheckPBO had an endless loop under certain settings (#2137)
  • Nametag soundwave icons didn't fade with distance (#2148)
  • 1.50 "Updating base class" nonsense (#2160)
  • Zeus interaction menu prevented/enabled use of various other hotkeys (#2216)
  • MicroDAGR minor display bugs (#2235)
  • Bad animation used when captives loaded into an FFV seat (#2249)
  • Exporting client color settings (#2250)
  • Bruises would prevent hitpoints being healed with relevant setting active (#2298, #2389)
  • Animation clipping and camera on the tactical ladder (#2299)
  • Door interaction in 3rd person (#2312)
  • Autoriflemen spawning with ghost grenades (#2315)
  • Inappropriate interaction while on a ladder (#2320)
  • Goggles overlay would disappear in FFV seats and gunner seats (#2327)
  • Map tools rendered badly when used with incorrect aspect ratios (#2334)
  • High command module would break ACE file checking (#2336)
  • Flashbangs now properly rebound from surfaces (#2337)
  • Flickering hand flares (#2343)
  • Gear restoration when death occured in a vehicle (#2359)
  • Fixes for unconscious waking up in basic medical (#2361)
  • Fixed shotgun ammo would not do any damage (#2361)

ADDED:
  • Repair (#186)
  • Cargo (#275)
  • Flashlights (#1816)
  • Support for magazine overpressure definitions (#1832)
  • Increased vertical head movmement range (#1854)
  • Spectator (#1915, #2083)
  • Map tools support for itemMap children (#2036)
  • Medical menu (#2039)
  • Setting for captive arrest circumstances (#2053)
  • Settings menu categories (#2058)
  • CPR action to basic medical (#2114)
  • Zeus modules to assign medical vehicles/facilities/personnel (#2162)
  • Setting to automatically make all created objects editable by all zeus units (#2163)
  • Allow diagnose action on torso (#2361)
REMOVED:
  • Protection PBO (now handled as part of medical) (#2361)

A full list of merged pull requests[github.com]

KNOWN ISSUES
We have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.

WORKAROUND: The latest CBA RC7 Hotfix 2, v1.1.23 has an optional PBO that you can activate to help resolve these situations.
1. Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
2. Restart Arma.

If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.

Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system[forums.bistudio.com]

Update: Aug 4, 2015 @ 2:02pm

We have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.

WORKAROUND: The latest CBA RC7 Hotfix 2, v1.1.23 has an optional PBO that you can activate to help resolve these situations.
1. Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
2. Restart Arma.

If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.

Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system[forums.bistudio.com]
__________________________
CHANGE LOG SUMMARY

CHANGED:
* Improved wording of Finger Pointing strings (#1970)
* Improved unit hiding mechanism of headbugfix (#1994)
* Prevent use of headbugfix when handcuffed, surrendering, unconscious or swimming. (#1994)

FIXED:
* Zeus unconscious, captive and surrender modules were using the wrong locality (#1665)
* Wind Deflection in Advanced Ballistics was producing excess per-frame handlers (#1962)
* Incorrect damage was being applied with prevent death enabled (#1946)
* Blue Force Tracking (BFT) module was broken (#1957)
* ace_laser was incorrectly handling non-vector data (#1960)


A full list of merged pull requests[github.com]