Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Viser 11-20 af 73 forekomster
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Opdatering: 11. jan. 2018 kl. 13:19

- Fixed compile issues in 1.185.8 (FilledRatio was changed to double and was not noted in changelog).

Opdatering: 17. nov. 2017 kl. 7:40

- Fixed compile issues in SE v1.185.

Opdatering: 5. nov. 2017 kl. 17:02

NOTE: This is a quick update to make the mod usable as before, but I would like to completely rewrite it and make it better, not sure when I'll finish that however.

- Workaround for no interaction through helmet by re-creating the helmet as a sprite CPU particle effect, this effect I had to place differently on the camera and required me to make it scale independently from FOV, which is where the next thing comes in...
- Added "VisorScale" in settings, making the old "Scale" value obsolete but still kept there for now, until I rewrite the mod, then the VisorScale behavior will be used (FOV independent scaling).
NOTE: This VisorScale is a percentage scale of the ideal setting, not like the old value which was on an arbitrary scale.
- Changed "/helmet scale" command to read/write the VisorScale setting.
- Fixed display not showing equipped rifle stats.

Opdatering: 5. nov. 2017 kl. 16:24

(see next one)

Opdatering: 5. nov. 2017 kl. 15:58

(see next one)

Opdatering: 22. okt. 2017 kl. 5:38

NOTE: This still has some severe issues, see description.

- Fixed compile issues brought by the antenna changes.
- Fixed LCD and emissivity (bottom display and HUD-off HUD-marker text).

Opdatering: 22. okt. 2017 kl. 5:31

Opdatering: 27. apr. 2017 kl. 5:47

- Fixed white crosshair when first using the mod (when there's config to load).

Opdatering: 31. mar. 2017 kl. 3:15

- Fixed bars not updating position when warning-blinking.

Opdatering: 29. mar. 2017 kl. 16:20

- Fixed texture errors in the HUD bars.