Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
985 Comments
lechkingofdead May 14 @ 10:48am 
for thoes feeling about the hud get a hotbar only mod to have only ya hotbar and other useful mods active even when ya got this one.
Crisenpuer May 10 @ 7:10am 
Maybe I'm, doing sth wrong, but beacon names are very blurry and not readable.
Mr. Higsby Apr 9 @ 9:18pm 
can we change whats displayed on the LCD somehow?
This is a stellar mod, however it misses a lot a simple, but crucial feature: extensibility.
0)Settings like saturation, light, etc. Sometimes HUD is overshadowed by ingame effects
1)Need a framework to add information to the screens/add more screens
2)Need a way to display some crucial info like block selection
This is very easy. Next step would be modelling the HUD to display all the important information, so the player can play the game without vanilla HUD, it would introduce immense feeling of realism and immersion
Shuttle bus driver Oct 24, 2023 @ 8:28pm 
Hi Digi, amazing work, but is there a way I can use only the 3D artificial horizon? You're the only one to have improved it upon the vanilla one, which is totally disorientating to me. Honestly you could make it a standalone mod itself and it would be popular
Wildust Aug 29, 2023 @ 4:43am 
Hello, i love it ! Nice immersion. I wonder if there's something i could change in the config files to dim the visor as it was a bit smoke ?
I would like to obscure the sparks when wielding and drilling.
✧ FeFe ♡ May 2, 2023 @ 6:50am 
Someone needs to lemme in on if this ever is revived or revisisted, that or something similiar to ole magistrs.. good days, and very good mod for long playthroughs.
Eternus_Nox Apr 12, 2023 @ 8:04am 
Ahh, well then. Kind of sucks to hear this was neglected. It is a very unique mod that makes the HUD more realistic and diegetic to the game's overall theme. And sort of removes the HUD that is always there even when the helmet is open like the characters aren't really human at all but more like cyborgs or augmented humans. Would love to see this mod some day get revived and improved upon. Since it takes a very good twist on the HUD element as well. Making it feel more interactive with your suit's condition with the on-screen HUD showing when the helmet is closed and when it opens all you have is that screen to provide what information it can possibly give. Out of every HUD mod this is by far the most unique in how it turns something 2D into feeling like its part of the suit by nature.
Digi  [author] Apr 11, 2023 @ 5:49pm 
The pixelation is the way this game makes entities semi-transparent, it's not the best way to do GUI stuff right now because this mod is very old (and neglected xD) but it should also not be noticeable if you run the game at your native monitor resolution. You'll also see this same behavior on projectors btw.
There's probably a way to turn the GPS popup off entirely if you wish, in the config.
Eternus_Nox Apr 11, 2023 @ 5:44am 
So I don't know how to fix this at all. But when I look at GPS markers the text box becomes sort of transparent (where it sort of pixelates itself and leaves a mesh like look). And it is really annoying but I don't know how to fix it at all.
Darian Stephens Dec 17, 2022 @ 12:40pm 
It's not a feature, just an artifact of how this works.
Something about glass-type materials no longer able to be emissive, I think?
Albert Newton Dec 17, 2022 @ 11:33am 
Is it possible to turn off the feature that makes the indicators go black when you look at the sun?
Bisquit Dec 11, 2022 @ 2:40am 
everyone, use this mod with the minimalist hud mod, they work together pretty well
flamingtext Nov 5, 2022 @ 7:27pm 
also do please make the gps's easier to read
flamingtext Nov 5, 2022 @ 6:43pm 
yo could you add a chat to it?
ZEN_2255 Oct 22, 2022 @ 12:31am 
The mod is very interesting,adds atmospheric but there are 2 problems. 1 not readable markers at medium and large angle of view. And 2 also at a smaller angle of view than 110 degrees start problems with the interface, izchezaniya hooda for the boundary of the screen.
Sımσn Aug 24, 2022 @ 3:37pm 
I'd love to see a rework of this adapting the (new) SE hud :)
Digi  [author] Aug 23, 2022 @ 9:15am 
Ah I see, well it would be pretty messy to override client preferences, especially since those are there not just for preference but for compatibility too, with resolutions and FOVs and etc.
So there won't be a server config xD
echoAwoo Bot (Very Easy) Aug 22, 2022 @ 7:36pm 
Pardon, I excluded that I was trying to do these config changes as the default config for everyone on a server. I can't find any config files on the server, just client side
Digi  [author] Aug 22, 2022 @ 12:16am 
There's already a config to move them yes, see description :P
echoAwoo Bot (Very Easy) Aug 21, 2022 @ 2:54pm 
Since the tools layering isn't a likely fix, could you shift the default helmet UI elements (the bars and icons for health, inventory, energy, o2, h2, etc.) to the top of the visor so the right side elements aren't occluded by weapons and tools ? The LCD panel could probably work well up there as well

Additionally, maybe a flag in the config to let people shift them around as they desire ?
xXPinkFloyd92Xx Jun 21, 2022 @ 10:01am 
Can you maybe add water drops to the helmet when it is raining?
Digi  [author] Mar 14, 2022 @ 11:33pm 
Not an easy one, it requires re-doing the HUD elements as billboards and also putting them closer to the camera, the main problem is config compatibility with the position and scale of the existing grid-based HUD elements, it requires doing (more) magic numbers xD
Clvst3rFvck Mar 7, 2022 @ 2:24pm 
Is there a fix for tools layering over the helmet hud when I am holding a tool out?
Darian Stephens Feb 22, 2022 @ 7:37pm 
It's explicitly mentioned in the config, you'll need to find the file and change the setting.
<†>Baigle1<†>™ Feb 22, 2022 @ 1:41am 
Hi, is there a way to reduce or remove the delay for the helmet view to follow the camera? It acts more bubbly than the planted, pressurized suit feeling I would like it to have.

Thanks :steamhappy:
Noble_Vanguard Nov 16, 2021 @ 9:29am 
Question: Great Mod! Having issue with clarity of Popup info. It's opacity is low, and text is blurry. Is there some way to adjust it? (Not seeing it in the advanced settings)
McCloud Jr Aug 18, 2021 @ 12:15pm 
@TheGarthB unless something is blocking it. Daily Needs has its own HUD which is located in by default in the top right corner.

though i could be completely wrong
TheGarthB Aug 18, 2021 @ 3:46am 
Awesome Mod, but can u make an option for Daily needs? or is there a way to get them?
Bradyscott08 Jul 30, 2021 @ 4:01pm 
i like this but i would like a toolbar
showing what i have in slots 1-9
Stubkan Mar 2, 2021 @ 5:52am 
I have the same problem as Bananarama, the tools I hold up render over the oxygen and hydrogen bars, blocking them. Anyone fixed this or know why it does this?
Planewalker Jan 23, 2021 @ 9:39am 
This mod & space got real + milkyway skybox will always be the best 3 for me. =)

Thank you Digi.
Dentist [2 RANG] Dec 28, 2020 @ 1:23pm 
can you add support for the survival mod?
Mr.Kat Oct 3, 2020 @ 6:59pm 
Would it be possible to put the Hud Ui on the Same level as the Save game text so the helmet Ui isn't blocked by your hands and tools? Plz and thx.
Digi  [author] Aug 22, 2020 @ 12:22am 
@sabertooth
Yeah it's fine :P
SaberTooth Aug 21, 2020 @ 8:02am 
hey Digi it would be alright if i use this for a SE short film im doing right? i will put info and special thanks in the credits
Digi  [author] Aug 16, 2020 @ 8:43am 
There is a setting for that for all the elements, look at the HudMode setting on Display (and set it to 0 to be shown in any hud mode)
BSOD Aug 16, 2020 @ 8:35am 
like this mod but I want the LCD at the bottom to show even if I have the HUD on. can you make a setting for that?
Digi  [author] Jul 29, 2020 @ 7:23am 
Yes it's pretty old, still uses glass which can't be recolored via code xD

Lack of ore markers is because there's no way for me to access them, whitelist is a mess in SE.
And scanning voxels manually for ore is kinda the only option, but needs a lot of work to do fast enough so it doesn't cripple performance.
TwinIndifferent Jul 29, 2020 @ 5:59am 
Everything is fine exept for one problem - no marker for ore scanners. Also lack of toolbar alternative and inability to recolor HUD parts a bit frustruating.
Pimpek Jul 20, 2020 @ 11:50am 
so once i have my tools out, it blocks the information on the right side completly. i cant see h² or oxygen anymore.
and i would like to increase the saturation of the hud some more. is there a way to do it?
Digi  [author] Jun 14, 2020 @ 11:50pm 
No, it's a client config and there's no option to enforce anything.
Electroflux Jun 14, 2020 @ 9:23pm 
is it still the same config for a dedicated server? i realize i can modify it locally, but i want to force the same option for everyone on the server as well
Digi  [author] Jun 14, 2020 @ 7:22pm 
Yes, it's in the config... see "Advanced configuration" in description and in there change DelayedRotation.
Electroflux Jun 14, 2020 @ 6:19pm 
is it possible to get rid of the helmet bob and make it static? it's kind of nauseating when it keeps moving around
Dorimanx May 29, 2020 @ 10:52am 
great! thank you for this amazing MOD, game without it is just not the same... a new level of game play! for all astronauts out there!
Digi  [author] May 29, 2020 @ 7:10am 
Found the issue and reported it to devs as rewriting a sphere draw from scratch is a bit too much right now, hopefully they'll fix it in the next one.
Dorimanx May 29, 2020 @ 5:51am 
When helmet ON, and i have set show gravity range, then switched show on hud at the spirical gravity generator, instant crash.
Dorimanx May 29, 2020 @ 5:50am 
2020-05-29 15:45:17.167 - Thread: 1 -> Helmet error/exception: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at VRage.Game.MyMeshHelper.GenerateSphere(MatrixD& worldMatrix, Single radius, Int32 steps, List`1 vertices)
at VRage.Game.MySimpleObjectDraw.DrawTransparentSphere(MatrixD& worldMatrix, Single radius, Color& color, MySimpleObjectRasterizer rasterization, Int32 wireDivideRatio, Nullable`1 faceMaterial, Nullable`1 lineMaterial, Single lineThickness, Int32 customViewProjectionMatrix, List`1 persistentBillboards, BlendTypeEnum blendType, Single intensity)
at Digi.Helmet.Helmet.DrawElement(Vector3D headPos, Int32 id, Boolean show)
at Digi.Helmet.Helmet.DrawHelmet()
at Digi.Helmet.Helmet.Draw()
Dorimanx May 29, 2020 @ 5:50am 
2020-05-29 15:45:17.173 - Thread: 1 -> Exception occured: ParallelTasks.TaskException: An exception(s) was thrown while executing a task.
at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId)
at ParallelTasks.Task.WaitOrExecute(Boolean blocking)
at Sandbox.Game.Gui.MyGuiScreenGamePlay.ScreenManagerOnEndOfDraw()
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)