Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
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Update: Nov 30, 2020 @ 10:22am

- Workarounds for some capsule & sphere drawing crashes (when using voxel hands or visualizing sphere gravity field or antenna field).

Update: Mar 20, 2020 @ 4:43pm

- Fixed vignette not showing up in SE v1.194.


Known issues:
- Helmet glass reflections don't work.

Update: Sep 30, 2019 @ 4:42pm

- Added MarkerPopupFontSize in config.
- Reduced HUD marker text by half (also now configurable by the above setting).
- Fixed some sprites (like crosshair, markers,etc) showing up desaturated (by using SDR blend type, still affected by PP).
- Fixed HUD elements that are supposed to show up when HUD is hidden not showing up if the world started with HUD hidden and required a the HUD to be shown and hidden again.

Update: Jun 8, 2019 @ 11:06am

- Fixed some incompatibility with v1.191.

Update: Mar 1, 2019 @ 10:53am

- Fixed compile issues in v189.

Update: Nov 6, 2018 @ 12:59am

- Fixed helmet/HUD not working on worlds with planets.
- Decreased emissivity of the bottom display.

Update: Jul 23, 2018 @ 6:31pm

- Reduced emissivity of helmet's bottom display.

Update: Jul 23, 2018 @ 9:49am

- Fixed reflection not being visible at all.

Update: Jul 21, 2018 @ 6:05am

- Fixed cockpit info-tags not finding any blocks.
- Tweaked the HUD materials to be emissive in darkness.
- Tweaked the helmet LCD's textures.

Update: Feb 4, 2018 @ 7:46am

- Fixed ghost LCDs not having text.