Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Näytetään 11–20 / 73
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Päivitys: 11.1.2018 klo 13.19

- Fixed compile issues in 1.185.8 (FilledRatio was changed to double and was not noted in changelog).

Päivitys: 17.11.2017 klo 7.40

- Fixed compile issues in SE v1.185.

Päivitys: 5.11.2017 klo 17.02

NOTE: This is a quick update to make the mod usable as before, but I would like to completely rewrite it and make it better, not sure when I'll finish that however.

- Workaround for no interaction through helmet by re-creating the helmet as a sprite CPU particle effect, this effect I had to place differently on the camera and required me to make it scale independently from FOV, which is where the next thing comes in...
- Added "VisorScale" in settings, making the old "Scale" value obsolete but still kept there for now, until I rewrite the mod, then the VisorScale behavior will be used (FOV independent scaling).
NOTE: This VisorScale is a percentage scale of the ideal setting, not like the old value which was on an arbitrary scale.
- Changed "/helmet scale" command to read/write the VisorScale setting.
- Fixed display not showing equipped rifle stats.

Päivitys: 5.11.2017 klo 16.24

(see next one)

Päivitys: 5.11.2017 klo 15.58

(see next one)

Päivitys: 22.10.2017 klo 5.38

NOTE: This still has some severe issues, see description.

- Fixed compile issues brought by the antenna changes.
- Fixed LCD and emissivity (bottom display and HUD-off HUD-marker text).

Päivitys: 22.10.2017 klo 5.31

Päivitys: 27.4.2017 klo 5.47

- Fixed white crosshair when first using the mod (when there's config to load).

Päivitys: 31.3.2017 klo 3.15

- Fixed bars not updating position when warning-blinking.

Päivitys: 29.3.2017 klo 16.20

- Fixed texture errors in the HUD bars.