Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
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Update: Aug 25, 2018 @ 7:51am

0.16.15 Changelog (checksum: b401):
-Rebalanced Development idea set
-Forming Vinland no longer requires Stadacona
-Added a new decision for Vinland to move capital to Stadacona
-Orthodox Icons are now disabled until third Elysian reform is passed. Iconoclasm event has been removed
-Added penalties to picking pro-patriarch option when at 100 PA in Elysian Orthodox events
-Added penalties to picking anti-patriarch option when at 0 PA in Elysian Orthodox events
-Reduced Absolutism needed to trigger Second Elysian Civil War disaster from 70 to 65
-Halved prestige decay reduction from Elysian Ambitions and Deification of Emperors
-Reduced Artillery Power bonus from Greek Fire doctrines
-Increased Max Absolutism penalty for Senatorial Empire from -5 to -15
-Fixed Integrating Constantinia bug, where the province would be just ceeded back
-Fixed a bug where Varnagian Quarter wasn't removed from capital in some cases when landing them (works for current games too)
-Fixed a bug where Tikal had both the completed and in progress contruction modifiers (works for current games too)
-Inwards mission path continental modifiers will now also for post-revolution Elysia and it's subjects
-Fixed a bug with flickering unit models
-Some triggers checking for Elysian tags should look a little better
-Text fixes

Update: Aug 16, 2018 @ 1:31pm

0.16.14 Changelog (checksum: 82aa):
-Added government names and titles for Absolute Elysian Empire
-Fixed Elysian nationalist rebels and one scripted effect
-Fixed one of the random revoltuion events looking for wrong modifier
-Hyperborealian culture now checks Atlas Mountains properly
-Sparta starts with only 1 transport and some extra cash in the 1480 bookmark
-"Gold discovered on Borders" event can now only be triggered via bordering a non-migrative native (As the game didn't like last patch implementation)
-Akce renamed to Ptolemais (hopefully this time for real)
-Fixed some of the new country history files

Update: Aug 13, 2018 @ 6:07am

0.16.13 Changelog (checksum: f28d):
-Fixed a bug where Scythiai provinces would convert back to Scythian
-Manpower Shortage modifier now increases upkeep of troops by 40% instead of decreasing it by 50%
-Improved the tooltips for events that deal with Manpower Shortage and Settler Heritage
-Abandon Hellenic Heritage will now dissepear after you take it as it should
-Fixed a bug where Varangian Order would not start as a subject and have them prioritise ports
-Hyperborealian culture now also appears in northern Atlas Mountains

Update: Aug 13, 2018 @ 6:05am

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Update: Aug 13, 2018 @ 6:05am

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Update: Aug 10, 2018 @ 10:41am

0.16.12 Changelog (checksum: 8b48):
-Added primary culture tags for all Elysian cultures
-Added a diplomatic interaction which allows you to restrict Kykladian/Cretan subject colonisation to Caribbeans
-Added a diplomatic interaction which allows you to restrict Albanian subject colonisation to neighboring provinces
-Renamed Akce to Ptolemais
-Province targeted by "Gold discovered on Borders" will now have a 100% to spawn gold if the natives migrate out of it
-Fixed a bug where Gilded Keep wasn't contructed in the capital if built via decision
-Renamed and changed provinces around for some of the regions in North America (Elysium) and added Atlas Mountains region spanning across the Rocky Mountains.
-You can no longer become Republican Dictatorship as any of the Elysian republics

Update: Aug 8, 2018 @ 4:02pm

0.16.11 Changelog (checksum: e229):
-Fixed a bug where Elysian revolution disaster ended immidiately
-Improved tooltips for new disaster events
-Fixed government name for Elysia
-First Spartan mission no longer requires owning the sea...
-Fixed some text errors

Update: Aug 7, 2018 @ 3:47pm

0.16.10 Changelog (checksum: 264c):
-Added two late game disasters for Elysia, the Elysian Revolution and the Second Elysian Civil War:
-Should the Emperor establish absolute rule over Elysia during the Age of Absolutism, revolutionary forces may rise up during the Age of Revolutions to establish a republic! Will you side with the Emperor, or the Revolutionaries?
-If the First Elysian Republic is established, and should faith in the government reach a lowpoint, the Dynatoi may attempt to overthrow the republic and establish an oligarchic republic in its place, plunging Elysia into a second civil war! It is up to you whether to side with the Dynatoi, or yet again raise the banner of revolution and establish a revolutionary republic! Or perhaps you'd prefer to return to the old ways of the more moderate First Republic?
-Reworked most of the script to accomondate multiple Elysian tags
-Improved Spartan missions
-Kykladia and Creta Minor can now be granted provinces via subject interaction
-Some localisation fixes
-Elysia now uses the glorious Tyrian Purple
-Scythian culture spread events now take into account the previous culture of the province
-Added new dynamic province names for Elysian nations

Update: Jul 23, 2018 @ 4:20am

0.16.9 changelog (checksum: a380):
-Kykladian flag now with 400% less skulls
-Added an option to integrate Constantinia and Creta Minor/Kykladia
-Herald Action: Preach for those without the "Cossacks" now applies modifier to all provinces with missionary
-New Icon for Elysian Orthodoxy, all praise the sun!
-A New Homelands (Inwards tree) now removes Exiled modifier
-Creta Minor no loger starts without merchant class
-Fixed some localisation errors
-Choosing not to integrate Creta Minor will now kickstart their Carribean colonisation effort
-Diversified event pictures for starting events

Update: Jul 20, 2018 @ 11:22am

0.16.8 changelog:
-Taught Elysian, Viking, Albanian and Native cavalry how to flank
-Fixed Spartan reforms bug
-Subject owned provinces now count for "At Every Continent" mission
-Corrected Konstantinos starting monarch power in bookmark