Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
Showing 1-10 of 320 entries
< 1  2  3 ... 32 >
Update: Mar 15 @ 7:07pm

1.24.2.9 Changelog:

BUGFIXES:
-Resolved a situation where devious pagans infiltrated orthodox missionaries sent abroad, causing the missionaries to convert natives to Hellenic.

Update: Mar 14 @ 2:57pm

1.24.2.8 Changelog:

BUGFIXES:
-Fixed a bug where Elysian Orthodox missionary mechanic didn't work
-Fixed a bug where the option in "Greek Fire: Reserves Running Low" event didn't unlock the recruitment of artillery units (the fix will also apply to ongoing games)
-Albania no longer starts guaranteed by Venice (that was ahistorical anyway), but instead starts with additional money, manpower and a couple of historical friends. It also cannot make alliances or be guaranteed until 1447.
-Removed starting Venetian cores on Albania.
-Fixed a bug where Powhattan didn't get a free adm tech after the deal (this time for real)

Update: Mar 2 @ 1:15pm

1.24.2.7 Changelog:

FEATURES:
-Added events to mark the completion of elysian highway segments
-Exiles "Converted Another Nation" age objective is now replaced by an objective that requires conversion of 5 countries, but can be done via send missionary/herald interactions
-Purple Elysia submod now takes affect even if enabled midgame
-Added a new event that makes it a bit harder for Palaiologos to die out early game.

CHANGES:
-Marked the mod as compatible with for 1.37.5
-Albanian events now have goto buttons
-Proclaim Victorious Invasion decision now highlights required provinces
-Religious Reform: Mend the Schism decision can now be completed by being allied with DoF
-Units will now retain at least 4 morale when changing unit types, which should prevent you from having the morale reset when you get experimental flamethrowers
-You can no longer sell provinces before completing A True Nation
-Added a couple more mods to incompatibility list
-Papal state can no longer be made into an exarch
-When creating an exarch you now take over their colonies
-Exarchs can no longer colonize provinces outside their home region(s)
-Exarchs can no longer, under any circumstances, pick exploration of expansion ideas
-If an exarch has exploration or expansion ideas they will now be replaced by another idea based on the exarch idea group priority list, keeping progress
-Changes to events that can influence primary culture:
--HEIR and the ADVISOR people event can now only target provinces in your own culture group
--The Succession of MONARCH event can now only spawn an heir in your own culture group
--The Court of MONARCH event can no longer trigger for countries that have a government reform locking their primary culture
-Changes to the send missionaries/heralds/preachers events:
--The target country is now always converted once all it's provinces follow your or non-pagan religion.
--Split the success event into two so that you know whether you fully converted the country or just one province.
--Added new descriptions for missionary events and added better event pictures.

BUGFIXES:
-Natives Worship Hybrid Faith event no longer applies its province modifier as a country modifier
-Fixed a bug where Powhattan didn't get a free adm tech after the deal
-Added missing localisation in the New World Nobles, Old World Claims event
-Thirdy Odyssey
-Fixed a bug where creating an exarch from a vassal removed all your historical friends and rivals
-Fixed a bug where monuments would be downgraded if the exarch was created from the province with the monument
-Fixed a bug where Varangian events would happen every 5 years instead of every 10 years as intended
-Fixed a bug where Re-Restitur Orbis could be earned in Age of Revolutions
-Fixed a bug where RR0 could show in game.
-Fixed a crash that occurred if an exarch colonized a province outside their region
-Fixed a bug where certain native province modifiers gave nation-wide effects.
-Fixed a bug where one of the Kaudan factions would always generate female heirs
-Fixed various typos

Update: Sep 23, 2024 @ 9:26am

1.24.2.6 Changelog:

FEATURES:
-Added a new and far more consistent set of icons for Hellenic personal deities.
-Added a basic system to check for incompatible mods, implemented via an event that will show up when you start the game or load a save while having incompatible mods active. The event will display separate lists of compatible and incompatible mods currently active. The list of mods it checks against is not exhaustive can be found on discord, #links channel. You are free to report a particular's mod (in)compatibility, or ask us to check it.

CHANGES:
-Updated the mod for 1.37.4
-For those with at least somewhat decent resolution, added a bigger screen for deity selection that can show up to 8 deities at once.
-Advisor from The Capital of Innovation mission be level 5 if you have the appropriate dlc
-Greenland is now part of Northern Elysium subcontinent
-Abandon our Roman Heritage decision has been renamed to Embrace Elysianism and its description rewritten.
-Ever so slightly clarified what Promote Local Culture button does
-Base of operations target can no longer be swapped during a war
-Removed more deprecated localization and resorted localization files

BUGFIXES:
-A New Epoch event will no longer mention your flag being green if you have Purple Elysia mod enabled
-Added missing Autarchy government reform description
-FIxed a crash which happened if you colonized a potential exarch's province. Now you will retain the ownership of the colony until its finished, at which point it will be automatically ceded to the exarch.
-Fixed a bug where base tier 1 greek fire unit model didn't show country colors
-Fixed a bug where "Release and Play As" exarch diplomatic action would bug out Rhomania/Elysia's first government reform
-Fixed a province name typo
-Fixed typos in A Trade Boom event
-Removed deprecated tooltip in The Old Patriarchate event
-Added missing text for to_difficulty modifier

Update: Aug 11, 2024 @ 3:09pm

1.24.2.5 Changelog:

CHANGES:
-Moved the list of effects that affect the Administrative Burden to a different tooltip that will be shown when hovering over the large admin. burden icon in the government mechanic gui.
-Diplomatic annexation now adds 0.2 Administrative Burden per target's development
-Overburdened Administration is now enabled immediately after you land, so you can no longer recruit troops and such without penalty before it becomes active.
-Building constructed by various early events no longer increase the administrative burden.
-Ships gained via early events no longer increase the administrative burden.
-Vanilla "Annex Migratory Tribe" peace deal option has been removed
-Varangian Expedition event can no longer target provinces related to Para Bellum mission
-Colonial Improvement Act policy now adds +30 global colonial growth instead of +1 of each development to finished colonies.
-Exiled Empire now prevents you from creating marches.
-Offer Exarchate to a vassal now requires neither of you being in a war
-Disabled some republican events for native republics.
-Exarch and Varangian governments can no longer become dictatorships.
-Open Offices and Patriarchal Preeminence privileges now only show nobility influence and loyalty modifiers if you do not have the dynatoi estate.

BUG FIXES:
-Fixed a bug where The Only Colonizer couldn't be completed.
-Fixed a bug where 100 years from home achievement wasn't marked as completed after meeting the requirements.
-Fixed a bug where changing to a monarchy after republican dictatorship expired would change countries to a Spartan monarchy instead.
-Fixed a bug where switching out of exiled empire reform reset the expand bureaucracy admin cost.
-Fixed a bug where the extra manpower from forts granted by "Establish Militia" mission did not apply to preexisting forts.
-The administrative burden tooltip now correctly states that building a ship increases administrative burden.
-Adopt Printing Press decision will now properly disappear if every province in the capital area already has printing press
-Marine regiments now properly rise administrative burden when recruited
-Corrected the tooltip explaining Bankruptcy's effect on Administrative Burden.
-Corrected a typo in Re-Restitutor Orbis achievement description.
-Fixed a bug where government reform progress bar tooltip hover overlapped with hold triumph gui.

Update: Aug 6, 2024 @ 3:53pm

1.24.2.4 Changelog:

CHANGES:
-Center of Commerce mission now requires one level 3 CoT in Elysia area instead of specifically the capital.
-Summon the Militia effects now scale with the amount of supplies taken during the flight
-Bankruptcy now sets administrative burden to 50, up from 40
-Shortened the privilege related tooltips in The Elysian Religious Wars event in order to have them fit on the smaller screens.

BUG FIXES:
-Fixed a bug where Trade Expeditions were available in certain trade nodes regardless of Cothon level.
-Fixed a bug where creating an Inquisition, triggering the disaster and siding with moderates did not spawn inquisition rebels.
-Fixed a bug where The Monarch's Romance event could trigger when you are in a regency
-Fixed a bug where Veni Vidi Vici achievement could be completed every January past 1490
-Fixed incorrect placement of score tooltip for Veni Vidi Vici
-Fixed a bug where exarch wasn't shown in Lower Yik and Nogai areas and those areas weren't automatically transferred to Megali Kimmeria

Update: Aug 3, 2024 @ 5:51am

1.24.2.3 Changelog:

CHANGES:
-Administrative Burden is now set to 40 when you declare bankruptcy.
-AI can no longer claim the Orthodox defender of faith for as long as you remain Orthodox, as it allowed to you pre-emptively discover Europe.

BUG FIXES:
-Fixed a bug with the display of A New Homeland mission trigger.

Update: Jul 31, 2024 @ 2:15am

1.24.2.2 Changelog:
BUG FIXES:
-Fixed a bug where to_estate_special_modifier_holder was visible
-Fixed a bug where creating Anatolia directly from Of Romans and Rumites event would bug out Konstantinia's merchant.

Update: Jul 30, 2024 @ 5:12pm

1.24.2.1 Changelog:
CHANGES:
-Achievements can now only be completed at normal or higher difficulties, same as in vanilla eu4.
-Veni Vidi Vici now times out in February 1490 instead of January 1491.
-Achievements that have a hall of fame ranking based on development (Veni Vidi Vici and The Only Colonizer) now display a achievement score upon completion that can also be later viewed by hovering the achievement card.
-Provinces not controlled by their owner can no longer be passed between the exarch and the overlord.
-Strengthened Parliament government reform for Rhomania/Elysia is now called Strengthen the Senate.

BUG FIXES:
-Fixed a bug where you started with an additional regiment after the flight.
-Fixed a bug where building hippodrome did not cost military power.
-Fixed a some typos in The Portuguese are Livid! event.
-Fixed a bug where trade policy switch cooldowns were visible.

Update: Jul 30, 2024 @ 5:12pm

The real 1.24.2.1 update, but I accidentally doubled the mod size by placing a .zip of the mod in the upload folder.