Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
8,085 Comments
Serena Tech Priest 15 hours ago 
@Scurek
ahhh okay
Scurek  [author] 15 hours ago 
@Serena Tech Priest
That is for Spartan nation if you become Hellenic
Serena Tech Priest 15 hours ago 
@Scurek
in the description it says there are 3 new faiths, "revived hellenism", an "orthodox offshoot", and a "Syncretic pagan faith for mesoamerica"
Scurek  [author] 20 hours ago 
@Serena Tech Priest
I'm not quite sure what you mean by syncretic pagan faith.
Serena Tech Priest 22 hours ago 
How do you get the "syncretic pagan faith"? i just finished the religious conflict peacefully, do i need to choose one of them specifically to get access to it?
Scurek  [author] Apr 27 @ 10:53am 
@CUP OF CYANIDE
Do you have any other mods enabled? Which OS are you playing on? Could you send me a save?
CUP OF CYANIDE Apr 27 @ 10:24am 
Game crashes every time i send a peace deal to a blue colored tribe that borders Appalachia region to the south. I could peace out all the allies around them just not the tribe i actually declared on.
Scurek  [author] Apr 19 @ 12:43pm 
@qianyilong
That is not a bug, just something we as modders can't really do much about.
qianyilong Apr 19 @ 10:50am 
Bug: When switching to elysian orthodox, advisors remain eastern orthodox
ppga Apr 10 @ 1:04am 
Oh, and I goofed, checked my playset and did have submods going: Elysian Units, Music and Purple Elysia.
ppga Apr 10 @ 1:03am 
Uploaded in discord, bug reports classic channel.
Scurek  [author] Apr 9 @ 9:47pm 
@ppga
While them not colonizing is intentional, you should be able to colonize provinces adjacent to you CNs. Could you send me your save so I can investigate?

@esmeralda
Conflict with another mod perhaps?
ppga Apr 9 @ 12:53pm 
My colonial nations can't expand "colonial nations cannot colonize on their own", nor can I colonize interior provinces for them "you can only colonize provinces that are adjacent to one of your own provinces (not colonies) or that are coastal provinces. Yet the AI is able to colonize interior provinces for their colonial nations.

Is this working as intended, or am I missing something here?

I only have Third Odyssey installed (no submods even).
esmeralda Apr 6 @ 8:03am 
lot of missions in the mission tree missing for me?
Scurek  [author] Apr 2 @ 6:04pm 
@Big Red Target
There is a special menu on the diplo screen. If you don't see it you likely have an incompatible ui mod active.

@Tazuros
What?
Big Red Target Mar 30 @ 7:12am 
Does anybody know how to integrate the exarchates
Tazuros Mar 29 @ 6:46pm 
sooo guys when the content for the viland and the granada odyssy begins?
Scurek  [author] Mar 26 @ 4:39pm 
@Phoenix Nebula
That mod definitely breaks our ui changes.
Phoenix Nebula Mar 26 @ 12:57am 
I think the only mod that changes the GUI is Building Slots 18+ by wahiro89. It only changes the building UI but it is also out of date. It is also possible I'm just blind and missed the Exarch GUI.
Scurek  [author] Mar 25 @ 11:11pm 
@Phoenix Nebula
They have custom gui now. If you aren't seeing you likely have some incompatible ui mod active (if that is the case tell me which one so I can add it to the list).
Phoenix Nebula Mar 25 @ 7:22pm 
Is the Exarch decisions supposed to be disabled? I noticed that the decisions weren't showing up so I went digging through the mod files and found all the lines in the decision file with # in front of them. Has the forming of Exarchs been moved to an automatic event?
rob314 Mar 21 @ 10:18pm 
The mechanic is showing up now
Scurek  [author] Mar 21 @ 6:56pm 
@rob314
Could you elaborate on your question?
rob314 Mar 20 @ 12:06am 
How do you work the silk production mechanic?
Phoenix Mar 12 @ 3:48pm 
i didnt know this mod was still running but i am very happy it is. exodus/10 yeahhdhd fe rsg :steamhappy:
Scurek  [author] Mar 9 @ 4:36pm 
@Annunnaki
Hey, I was updating the system recently and from what you are saying I might have broken something... Could you reach out to me on discord (or on steam) and send me your save where you have this issue?
Annunnaki Mar 8 @ 7:00pm 
It seems like dispatch missionaries currently does nothing, but still costs 25 dip. Also the decision Spread out Religion cannot be used due to the final condition never being met. For confirmation the only active mod is third oddyssey and the conditional requirements for the dispatch missionaries diplomatic option is available just not the decision.
isolate Mar 3 @ 7:24pm 
thank you for your continued work on this amazing mod
Scurek  [author] Mar 3 @ 6:37pm 
@[MCF] JR Galura
You have another incompatible mod active at the same time.

@darkvaris
If it produces Nothing, it is a part of the story =)
XartaX Mar 3 @ 6:37pm 
Just keep playing
[MCF] JR Galura Mar 3 @ 11:09am 
Hello, for some reason, I cannot recruit soldiers when in the new world, I have yet to figure it out.
Scurek  [author] Feb 26 @ 7:17am 
@adamwilson2000
No, that should not happen and I haven't anyone else reporting such a bug... Do you have any other mods active?

@[PyC] Josemi_SP
Yes
adamwilson2000 Feb 26 @ 6:21am 
hey thanks that did the job but ive also noticed that around the 1500 year mark the Janissary and the parliament mechanics disappear is that a glitch ?
XartaX Feb 22 @ 11:35am 
I think you can do two? But it's a long time since I played it. Also you can always console through the requirement missions, of course.
[PyC] Josemi_SP Feb 21 @ 7:38pm 
Can all three paths be done in one save?
Scurek  [author] Feb 20 @ 6:05pm 
@VerizonTechnicalSupp.
No, they are only blocked until you rediscover Europe or until Europe discovers you via event if you take too long to accomplish the former. Also in the mod Colonialism unlocks exploration essentially and not vice versa.
VerizonTechnicalSupp. Feb 20 @ 6:01pm 
Hey I love the mod, but it seems that none of the old world nations are able to take exploration ideas, so they are unable to establish colonial nations and therefore the colonialism institution cant spawn. I was wondering if this was a bug?
Scurek  [author] Feb 18 @ 4:37pm 
It should be working on (resubscribe to the submod first to ensure it's updated)
Scurek  [author] Feb 18 @ 4:07pm 
@thexraz0r
Disable Purple Elysia, will fix it later today.
thexraz0r Feb 18 @ 4:05pm 
tested without ironman and was still not working
thexraz0r Feb 18 @ 3:58pm 
the mod might be broken, the 1444 flight event isn't working. I played a few weeks ago and it was fine but not when i started a new campaign today. No submods apart from the official ones. I am playing on ironman if that makes a difference
Scurek  [author] Feb 17 @ 6:40pm 
@Zencerd
From checking the files I think it should. Do let me know if their modifiers for high professionalism are applied correctly.
Zencerd Feb 17 @ 5:30pm 
umm would this mod work with "Enhanced Army Professionalism"
XartaX Feb 17 @ 3:19pm 
EU4 is forever young, don't call my boy old.
Scurek  [author] Feb 17 @ 1:46pm 
@adamwilson2000
Are you using Purple Elysia submod? If yes, try resubscribing to it or disabling it, I seem to have accidentally broken something (although I did test it, and it works fine for me, but that's what happens when you are working on a decade old game)
adamwilson2000 Feb 17 @ 7:48am 
@scurek

I’ve just got back into playing EU4 after a long time away and played a few sessions using Third Odyssey. I have bought the Subscription pass to get all the DLC’s I didn’t get and now the mod won’t fire. The game loads fine but the initial event for the mod never fires. Any suggestions?
Scurek  [author] Feb 14 @ 3:07pm 
@TarrySix3
I just tested it and it works for me. Have you tried disabling all other mods (even submods and the like)?
TarrySix3 Feb 14 @ 1:36pm 
@Scurek
Yeah I see the loading screens I also have re-downloaded the mod multiple times through steam and then the files. I also uninstalled my game thinking it was a file bug or mishap.
Is it perhaps a script bug thats not running right for me?
Scurek  [author] Feb 12 @ 11:01am 
@TarrySix3
Maybe workshop didn't download the mod properly? Do you see our unique loading screen?
TarrySix3 Feb 12 @ 2:11am 
@Scurek
The only mods I have on would be the Sub-mod, The music mod, and the main mod itself. At first I thought it was a mod conflict but even just playing the mod itself with nothing else enabled it still doesn't work.