Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
8,171 Comments
Ldashasara Oct 30 @ 7:32am 
Best mod ever! Need it for EU5
VONCHADSABURG Oct 26 @ 6:16pm 
hey i know that this is way to soon to ask but do you plan on remaking this mod for EU5 once it comes out ?
Scurek  [author] Oct 22 @ 12:22am 
@Zionus5
You mean where Nea Alexandreia province is? Directly the right of your capital. New Alexandrian Library? Unlocked by the Reform the Administration mission
Zionus5 Oct 21 @ 12:33pm 
Where does new alexandria get founded? Province name or a tool tip? what am I missing?
andre.dz Oct 16 @ 10:38pm 
I think this is the best EU4 mod I've ever played. Does anyone know of another one with a fun narrative, missions, mechanics, events, etc.?
アスベル Oct 10 @ 12:06am 
CAN AI BE ABLE TO FORM ELYSIA?
Reza Oct 9 @ 6:22am 
Hope to play this mod on eu5
adamwilson2000 Oct 8 @ 11:21pm 
Stunning thank you !
Scurek  [author] Oct 8 @ 1:10pm 
@adamwilson2000
The mod that is causing issues is "reduce limit (army and navy)".
adamwilson2000 Oct 7 @ 11:39pm 
Hi Scurek,

mods im using are choose colonial trade good, reduce limit (army and navy), third odyssey-bigger boats, third odyssey-more monuments, third odyssey back to the motherland,third odyssey:elysian units, third odyssey:extra submod, third odyssey:puple elysia, no limits nation designer.
Scurek  [author] Oct 6 @ 11:57pm 
@adamwilson2000
The incompatible mod list isn't exhaustive, it's just a list we put together by hand. If you let me know the list of mods you are using I can point out the remaining incompatible ones (and add them to the list)
adamwilson2000 Oct 6 @ 1:03pm 
Hi Scurek, ive done as you said and removed the conflicting mod. and the counter still isnt working. when i start a new save it isnt listing any incompatable mods yet this still isnt working.
Scurek  [author] Oct 4 @ 6:53am 
@adamwilson2000
If that counter doesn't work, you have an incompatible mod active, and you should start a new playthough without it, because other stuff is also broken beyond what you see atm.

@Arcofoe
Sounds annoying, although it should be fixable by the TO translation team.

@FastJD123
If you show local mod files via launcher, what do you see?
Verifying game files might help. If that doesn't work you can always use manual download (link in #released on discord).
adamwilson2000 Oct 4 @ 3:16am 
Heya,

Is it possible to trigger the event for the infrastructure mission via a cheat command ?

For some reason it doesn’t recognise any buildings within the Elysia area. I’ve tried using the normal cheat command to complete the mission but it doesn’t give me benefits of the mission. The trade goods don’t change and I don’t get the option to build the monument.

Any help would be much appreciated.
Arcofoe Oct 4 @ 12:12am 
Well, I've found out what's the matter. I've tried enabling/disabling several different mods, and the problem seems to actually be with the mod with the russian translation. Not with the translation for Third Odyssey, but with the translation of the game itself. And the Third Odyssey translation doesn't work correctly without the main one. This menu of triumphs just doesn't show up. Sadly.
FastJD123 Oct 3 @ 3:51pm 
When I start my game, it just loads Vanilla Eu4
Arcofoe Oct 3 @ 2:36pm 
No, I, think, i don't have any UI mods. (I do, but it was disabled, to be precise). I only have submods (extra, apotheosis, and monuments) and translations (maybe this is the problem) for game and mods. I might be looking in the wrong place because I don't understand which tab is being referred to, as it has been translated in a different way. Can you tell me the hotkey for this tab?
Scurek  [author] Oct 3 @ 10:36am 
@Arcofoe
Country tab. Do you have any other UI mods active?
Arcofoe Oct 2 @ 11:31pm 
I can't find the mechanics of the triumph from the Hippodrome 3 upgrade. Where exactly is it located?
Scurek  [author] Sep 22 @ 12:12am 
@Yeetimus
@Pope K Monster
If you show local mod files via launcher, what do you see?
Verifying game files might help. If that doesn't work you can always use manual download (link in #released on discord).
dPope Sep 21 @ 12:01pm 
Same situation as yeetimus. Even when this is the only mod installed, it starts vanilla eu4.
Yeetimus Sep 19 @ 7:00am 
mod will not launch. i have tried everything it just will not work. it just starts vanilla eu4
Scurek  [author] Sep 6 @ 2:06am 
@VictorWJ
Nothing major, have fun =)
VictorWJ Sep 6 @ 1:32am 
so is there will be more update before 11.5?If not,i will going to have my last play,then waiting to see you guys in eu5.
Thanks again,for all those great work
Доброгей Sep 5 @ 10:25am 
Loved the early game, it was super fun, especially with Extra submod and all this micro management. However, I've found playing vanilla Byzantium much much easier than dealing with continent made of pure AI chaos, huge alliances and cursed PU's in your century long abscence. With EU4 always being so random and the mod being so narrative driven, it'd be really nice to see "Historical mode" or something similar. Scripted borders and alliances upon your expedition back home could somewhat balance the experience. Until then I'd recommend just going Elysian path on your first playthrough.
Scurek  [author] Aug 26 @ 1:09am 
@BugiBugi
Due to the constraints of eu4 modding they cannot be made directly compatible, a third compatibility patch mod would be needed. I can investigate how difficult would it be to make one.
BugiBugi Aug 25 @ 12:26pm 
Hey guys, love this mod, can it possibly be made compatible with Land of Muhhamad Qu since it adds something going on in south Elysia?
Scurek  [author] Aug 23 @ 2:52am 
@Consulargaming
Can you send me a save? Preferably over discord.
Consulargaming Aug 23 @ 2:24am 
all submods
Scurek  [author] Aug 23 @ 12:33am 
@Consulargaming
Do you have any other mods active?
Consulargaming Aug 22 @ 8:55pm 
for some reason the Bay of Elysia trade node is non existent
Scurek  [author] Aug 14 @ 1:29pm 
@BreadandYeast
The change in timeline kinda invalidates the story and events behind flight and the hellenic faith stuff (Plethon not being even born yet). So we either completely rework a lot of content or if someone makes a 1444 start date mod we can base ours on that.

@TheDash
You would have to mod those yourself
BreadandYeast Aug 14 @ 9:59am 
Do you guys have any plans for EU5? An earlier Third Odyssey would be interesting
TheDash Jul 7 @ 12:58pm 
Is there a way or submod for me to change Spartania's unit models. Im a big fan of the nation but not so much its generic mesoamerican unit model.
Defined Jul 7 @ 8:33am 
aw thats a shame, I did actually try it yesterday anyways and unlike a few months back it didn't crash, the main compatibility issues were bugs surrounding missions for the amount of buildings in your home province or it thinking I was the Hellenic religion. but thanks for replying
Scurek  [author] Jul 7 @ 1:23am 
@Defined
No sadly not, unless someone else makes a compatibility submod.
Defined Jul 6 @ 11:05am 
Is there any possibility this mod can be made compatible with something like Europa Expanded? As I really dislike vanilla EU4 and it'd be a great mix
Scurek  [author] Jun 30 @ 1:19pm 
@Europa
Not directly, but there is a submod "Third Odyssey Expanded: Buildings & Trade Goods" that integrates the mod in question.
Europa Jun 30 @ 1:15pm 
I assume I know the answer (being no) but does trade goods expanded work?
FLAntiochos Jun 29 @ 6:55am 
Thanks, it works. Get yourself a cookie
Scurek  [author] Jun 29 @ 6:28am 
@FLAntiochos
I would advise to try manually downloading it from discord (#releases channel), workshop sometimes bricks itself. Alternatively you can also try fully resetting launcher cache.
FLAntiochos Jun 29 @ 6:25am 
I've played modded Paradox games plenty. This mod doesn't work and it's the only mod I have installed . I've reinstalled the game twice, verified integrity man times. Made a custom mod list and used initial mod list. Resubscribed many times. Nothing.
XartaX Jun 28 @ 9:01am 
Resubscribe to the mod. Verify integrity of game cache. Restart the game and make sure the mod is in the selected playset. If it still doesn't work, reinstall the game.
FLAntiochos Jun 28 @ 8:33am 
this is the only mod I have installed and it doesnt seem to be working
Serena Tech Priest Jun 26 @ 10:50am 
ah, damn
Arakhor  [author] Jun 26 @ 8:11am 
There used to be a revolutionary disaster, some years ago, but Scurek removed that because it was so incomplete.
Serena Tech Priest Jun 25 @ 11:57pm 
@Arakhor is there any revolutionary content? ive noticed a discussion on a "peoples republic" but i dont want to plan around that if there isent any
2V^|Dz1adek Jun 22 @ 8:36am 
It would be cool if after the 1600s you could destroy or integrate the council. So that you would receive different bonuses/debuffs.
IronWolfGaming101 Jun 21 @ 10:02pm 
Why? The Barbarian council is a good mechanic, albeit it does lower manpower recovery speed but other than that it is useful for assimilating your nation
2V^|Dz1adek Jun 21 @ 2:24pm 
Is there an option to disable the barbarian council?