Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
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Update: Apr 14, 2022 @ 7:05am

1.20.3 Changelog:
IMPROVEMENTS AND BALANCE:
-Improved Apaleisian Paths construction stopped tooltip
-Tribal Development lost upon emigration is now rounded up
-Manpower Shortage and Settler Heritage modifiers now show hints how to lower them
-Slave State now gives 10 Unrest instead of 5
-Kreta Minor cannot pick idea groups until it is discovered
-Muturu (Brazil) is now a center of trade
-Native cultural integration speed is now lowered by low Barbaroi councils loyalty
-Improved how south american settlements are given to Portugal during Treaty of Lantanopolis
-Subsidising Colonies now takes effect faster

BUGFIXES:
-Fixed Native Assimilation event
-Fixed Hellenism Undivided option reenabling Reform the Hellenic Faith decision
-Privilege slots +X effects now work properly
-Fixed a bug where culture converting any province would give it former tribal development modifier
-Fixed -5.0% Local Unrest instead of -5.00 Local Unrest tooltip
-Added a missing description for reformed native government
-Fixed broken tooltip in Relocate Albanians decision
-Fixed a bug where Rich Farming event would have no options (Also renamed the event to Prosperous Farming, which is at least somewhat better)
-Fixed references to the monarch title in The Apostate event
-Fixed some cases where Tribal Development was automatically integrated when it shouldn't have been

Update: Apr 13, 2022 @ 7:42pm

1.20.2 Changelog:
IMPROVEMENTS AND BALANCE:
-You cannot Send Gifts during flight anymore (except to Ottomans)
-Reduced Government Reform Progress Penalty without Legalism for Cahokia

BUGFIXES:
-Fixed Greek Fire Models
-Fixed a bug where you weren't able to ally Vikings if you weren't trading with any of them
-Fixed Vikings losing national ideas if they enact Benevolent Conquerors privilege
-You can only send out one group of heralds at a time via decision

-Found the Varangian Order decision will now be visible immediately after it's enabled
-Fixed Clergy being able to have more than 4 privileges

Update: Apr 13, 2022 @ 7:36pm

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Update: Apr 13, 2022 @ 3:14pm

1.20.1 Changelog:
-Fixed Elysian Religious Wars disaster not ticking up

Update: Apr 13, 2022 @ 12:54pm

1.20.0 Changelog?
- Tribal Development
- Native Estates
- Native Confederacies
- Plethonism (Hellenic paganism)
- Elysian Missions
- Elysian cultures
- Government reforms
- Monuments
- Different Hellenic pantheons to reform into, with specific festival events
- Updates to non-Elysian exiles' missions, governments, estates, events...
- Changes to idea groups
- Reworked early game balance
- Integration of map changes 1.30 -> 1.33, and custom improvements
- Varangian mercenary company
- Native mercenary companies can be unlocked for exiles
- Estate and monuments UI tweaks
- Removal of vanilla “Centralize Development” and “Pillage Capital” mechanics
- Greek fire unit models
- Main theme music
- … And much, much more
(Not even we know how much stuff got changed...)

Update: Feb 4, 2020 @ 10:41am

0.19.2 Changelog (checksum: 90a6):
-Exiles can no longer adopt Pirate Government, as much fun as that would be
-Parliament seats and estates can now be assigned to the same province
-Exiles are now considered Lucky Nations
-Added some buffs to ai exiles to hopefully make them more competitive
-Expand Elysia mission now requires 100 development (up from 50)
-Benign Neglect Venetian interaction now gives more autonomy (25->33) and gives less loyalty (25->10)
-Hippodrome now gives -1 to global unrest, instead of local
-Early Greek fire modifier now gives heavy ship power
-Varangian guard capital modifier now gives income malus
-Development-Quality policy now gives 5% Discipline and reduces Manpower by 10%, instead of 2.5% Discipline and 10% Morale
-You can no longer expel culture from provinces that can't be culture converted
-Cahokia no longer gets native tech penalty
-When Native Estate appears one province will be assigned to it
-Raising a militia as Elysia now additionally costs 1 stability
-Removed a decision to hide development events (it didn't hide that many)
-Added an event informing player that Powhatan Deal decision is available
-Constantinople will now stay High Elysian if culture converted
-Proper Sacrifices event can now only happen once per ruler, and its cost now scales
-Native gifts no longer provides manpower for Hellenics
-Aqueducts no longer give development in the capital
-Famine's Respite event now gives 1 less stability
-Only one Hesperidian culture event will trigger from now on
-Added a tooltip giving a rough explanation of Spartan reform system to one of the events
-Added a tooltip to Recruit Commander Hierateia interaction
-Fixed tooltips on Restrict Expansion diplomatic interactions
-Improved Elysian culture conversion event tooltips
-Fixed a bug with Albanian event not properly recognizing if Skanderbeg was still alive
-Fixed one of the Spartan reforms giving extra stability upon refusal
-You can no longer try to establish a trade deal before meeting Vikings and vice versa
-Fixed a case where event to change army reform did not refund mil power
-When Portuguese move their settlements, the trade good will now revert to unknown
-Fixed a case of duplicate Song of the Sea modifier
-Fixed a bug where Alexandrian Library was not recognised by A New Homeland mission
-Pacific renamed to Eirenic
-Appalachian Mountains renamed to Apaleisian Mountains
-Many, many spelling mistakes corrected

Update: Sep 29, 2019 @ 12:04pm

0.19.1 Changelog (checksum: 6e2c):
-Added version number to main menu
-Added a decision to request Constantinople from any Greek minor during and after invasion
-Interaction to give Varangians land is now always shown, actuall requirenments to take it remain the same
-Any provinces that begun converting to Elysian prior to switching to High Elysian will now become High Elysian on completion
-If Portuguese colonist is on route to NA when the Treaty of Lantanopolis triggers the colony will dissapear once he arrives
-Renamed Neo Konstantinoupolis to Nea Konstantinoupolis
-Renamed Aleksandreia to Alexandreia
-Animism rebels can no longer convert Sparta
-Legitimacy and Prestige from Conquering Constantinople is now given via mission and not the event that transfers the province
-Fixed a bug where some new provinces were in Unused area
-Moved Darian (province south of Panama) to North America so that area is not split between continents

Update: Sep 26, 2019 @ 4:50am

0.19.0 Changelog (checksum: 70e5):
-Updated the mod for 1.29
-Second and third starting colonial growth modifiers for Elysia now dissapear one province earlier
-Vikings now start with first idea in their idea group unlocked
-Added a colonisation boost for Viking nations on coasts of Vinland region
-Viking ai will now try to prioritise a set path when colonising and when that is done the coasts with the modifier
-Added a strait between Straumfjord and Gulley
-Byzantine now get slightly different dynasty name when they land instead of from the start

Update: Sep 7, 2019 @ 5:36pm

0.18.1 Changelog (checksum: 3e8b):
-Added new (First) Army Reform that is available if you took Orhan
-The Elysian Homelands mission now requires cores on provinces if you own them
-Added some missing text
-Province development cost modifiers given by mission now apply locally
-Varangian Quarter now adds 2000 less manpower
-Granting local provinces to Kykladia now longer transfers colonies in development
-Fixed a bug where Patriarchate Recovered event would keep appearing
-Maize can no longer appear when colonising provinces
-Fixed a bug where Spartan Neglected Army would apply even if no reform was in progress
-Building Alexandrian Library will now change province trade good to Paper if Wonders of Elysium mission was completed and not just vice versa
-Arsenal of Elysia decision can no longer be taken more than once
-Venetian advisors will now appear if you took Venetians
-The Elysian Homelands mission now grants less development and adm power

Update: Sep 3, 2019 @ 11:49am

0.18.0 Changelog (checksum: 7eff):
+Reworked starting event chain, notable changes:
-With the addition of Venetian Crew, there are now four "secrets" you can take with you
-Situation now gets exponentially worse the more secrets you take with you
-Albanians now start the journey with you if you so desire
-Added Orhan's turks as an alternative to taking Albanians

-1445 and 1480 bookmarks were temporary disabled
-Moved some vanilla missions around in Elysian mission tree
-Reworked early events for Elysia
-Added new industrialization mission
-Changed maize back to grain
-Wonders of Elysium mission now changes the trade goods in capital area
-Added my own version of Coal trade good for those without the Rule Brittania DLC
-Added names for Elysian colonial nations
-Incorporated Mesogeios mod, giving greek and elysian nations unique building models
-Moved Turkish culture back to Levantine group
-Changed terrain in Elysian area to match the vanilla. Negative modifiers given by terrain on those provinces can now be removed via missions
-Elysia now starts with a flagship, which can be improved by repairing the flottila
-Disabled the discovery of Seven cities of Gold
-Silk in the capital is now gained via completing a mission
-Added new events if you took Silk
-Greek Fire, Silk and Books can now be recovered via reconquering Constantinople
-Not taking Books makes Library wonder weaker until they are recovered
-The goods produced modifier only appears if Silks were taken at the start
-If New Konstantinople still has grain by the time Inward Focus is taken, trade good will change to cloth
-High absolutism now adds to Exarchate liberty desire
-Consolidated some of the early events
-To keep this a bit shorter: Many more minor changes and bugfixes