RimWorld
RimTalk
1-10 van 107 items weergegeven
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Update: 26 okt om 15:26
door Juicy

Refactor `GetMapRole()` logic and add message state to debug window

Update: 25 okt om 8:33
door Juicy

Fixed logic for colonist and invader role assignments.

Update: 24 okt om 17:08
door Juicy

Fixed AI mixing up attacker/defender roles during raids.
Player dialogue movement now uses normal speed.
Minor fixes for player-initiated dialogue.

Update: 24 okt om 6:08
door Juicy

Fixed bug where player initiated dialogue did not execute properly

Update: 23 okt om 20:36
door Juicy

Add Player dialogue to overlay, and few minor bug fixes

Update: 21 okt om 8:54
door Juicy

Adds mod option to turn off simultaneous conversations.

When enabled, multiple groups of pawns can talk at the same time. Turn this off if you prefer to see only one conversation at a time or if too many are happening at once.

Update: 19 okt om 16:36
door Juicy

Adjusted logic for detecting threats to reduce false alerts and overreactions to minor or inactive dangers

Update: 19 okt om 13:04
door Juicy

Fixed 1.5 compatibility

Update: 19 okt om 12:44
door Juicy

Fixed bug where a slave could be incorrectly marked as a master

Update: 19 okt om 12:32
door Juicy

Increased AI cooldown range from 20 → 60
Fixed occasional NPE when starting a custom conversation with another pawn
Fixed Simplified Chinese translation (thanks to lzw-723)