RimWorld

RimWorld

RimTalk
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Update: Nov 29 @ 10:39am

Implement mood and social effects based on dialogue
Add context filter customization for dialogue generation

Update: Nov 28 @ 7:15pm

Added export and reset functionality to the Debug Window
Added support for Grok and Gemini-3-Pro-Preview models
Added environment perception features (by Alchuang22-dev)
Improved hostile-logic handling for prisoners (by Alchuang22-dev)

Update: Nov 27 @ 7:32am

Fix: issue where babies could still talk even when the option was toggled off.

Update: Nov 26 @ 10:30am

Fixed: Corrected the clickable area of the Vocal Link implant when it’s not on the first line. (by Alchuang22-dev)

Update: Nov 25 @ 8:48pm

Add Player2 local app auto-detection with manual API key fallback (by Carlos Nahuelcoy)

Update: Nov 24 @ 8:14am

Vocal link can be implanted to Ghouls

Update: Nov 23 @ 9:41pm

Added Vocal Link Catalyst (can be acquired from traders), allowing non-human creatures to talk.
Allowed Prisoner persona to be edited.

Update: Nov 23 @ 1:36pm

Fix: Player-initiated dialogue not working after loading a save.

Update: Nov 23 @ 1:14pm

Added toggle for babies and infants to talk
Fixed babies being falsely treated as downed/critical due to non-movable state.

Update: Nov 22 @ 3:15pm

Add "Continue Dialogue While Sleeping" setting, off by default