RimWorld

RimWorld

RimTalk
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Update: Oct 26 @ 3:26pm

Refactor `GetMapRole()` logic and add message state to debug window

Update: Oct 25 @ 8:33am

Fixed logic for colonist and invader role assignments.

Update: Oct 24 @ 5:08pm

Fixed AI mixing up attacker/defender roles during raids.
Player dialogue movement now uses normal speed.
Minor fixes for player-initiated dialogue.

Update: Oct 24 @ 6:08am

Fixed bug where player initiated dialogue did not execute properly

Update: Oct 23 @ 8:36pm

Add Player dialogue to overlay, and few minor bug fixes

Update: Oct 21 @ 8:54am

Adds mod option to turn off simultaneous conversations.

When enabled, multiple groups of pawns can talk at the same time. Turn this off if you prefer to see only one conversation at a time or if too many are happening at once.

Update: Oct 19 @ 4:36pm

Adjusted logic for detecting threats to reduce false alerts and overreactions to minor or inactive dangers

Update: Oct 19 @ 1:04pm

Fixed 1.5 compatibility

Update: Oct 19 @ 12:44pm

Fixed bug where a slave could be incorrectly marked as a master

Update: Oct 19 @ 12:32pm

Increased AI cooldown range from 20 → 60
Fixed occasional NPE when starting a custom conversation with another pawn
Fixed Simplified Chinese translation (thanks to lzw-723)