RimWorld
RimTalk
目前顯示第 1-10 項,共 124 項
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更新:11 月 30 日 @ 下午 9:27
Juicy 發表

Added support to reposition overlay above UI
Fixed text truncation for CJK wide characters in overlay dialogue (by fourging)

更新:11 月 29 日 @ 上午 10:39
Juicy 發表

Implement mood and social effects based on dialogue
Add context filter customization for dialogue generation

更新:11 月 28 日 @ 下午 7:15
Juicy 發表

Added export and reset functionality to the Debug Window
Added support for Grok and Gemini-3-Pro-Preview models
Added environment perception features (by Alchuang22-dev)
Improved hostile-logic handling for prisoners (by Alchuang22-dev)

更新:11 月 27 日 @ 上午 7:32
Juicy 發表

Fix: issue where babies could still talk even when the option was toggled off.

更新:11 月 26 日 @ 上午 10:30
Juicy 發表

Fixed: Corrected the clickable area of the Vocal Link implant when it’s not on the first line. (by Alchuang22-dev)

更新:11 月 25 日 @ 下午 8:48
Juicy 發表

Add Player2 local app auto-detection with manual API key fallback (by Carlos Nahuelcoy)

更新:11 月 24 日 @ 上午 8:14
Juicy 發表

Vocal link can be implanted to Ghouls

更新:11 月 23 日 @ 下午 9:41
Juicy 發表

Added Vocal Link Catalyst (can be acquired from traders), allowing non-human creatures to talk.
Allowed Prisoner persona to be edited.

更新:11 月 23 日 @ 下午 1:36
Juicy 發表

Fix: Player-initiated dialogue not working after loading a save.

更新:11 月 23 日 @ 下午 1:14
Juicy 發表

Added toggle for babies and infants to talk
Fixed babies being falsely treated as downed/critical due to non-movable state.