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The API key field is right at the top of that menu.
Added context filter customization for dialogue generation.
They are overly focused on their own matters, such as personality traits, nearby objects in the environment, genetics, equipment, and traits, to the extent that their speech is extremely rigid and even directly repeats the aforementioned content.
It might be due to changes in the speech weights or something similar in the new version? I don't have previous data for comparison and am not entirely sure. However, I hope you can take some time to adjust it when you have the chance. Thank you very much!!
@Just leaf @cantallera These features should now be supported
@OCEAN That's an interesting idea. I’ll take note for future improvements.
@Winterstein This is something that I have thought of doing too. I’ll see if I can add more features for this later.
1. Added support for Grok and Gemini-3-Preview.
2. Added log export and conversation-history reset options to the Debug Window.
3. Improved environmental perception (thanks to Alchuang22-dev).
Please report any issues you encounter!
Eng: This is mod ♥♥♥♥♥♥♥ awsome!
I have a small idea regarding the process of generating and voicing pawn dialogues.
I've noticed that pawn dialogues often get cut off for various reasons, with the most prominent being interruptions when players interact with pawns. The pawns' lines are often truncated because the player interjects, which makes me constantly check the mod debug interface to see if the pawn still has more to say before I dare to continue the conversation.
I was wondering if it's possible to add a small feature where, after the AI has generated the dialogue but before the pawn actually speaks, a bubble with only "......" appears. Once the pawn speaks, this "......" bubble would be replaced. This way, it would be very intuitive to know whether the pawn still has more to say.
thanks!!!
Meaning: "if I say something positive about x", does x will have a social positive impact and vice versa?
Could people from the outside, turn bad and becoming angry at what you say ?
I guess not but still worth asking :D (and if someone wants to dig in, I think it would make it probably one of the best mod out there)