MADNESS: Project Nexus

MADNESS: Project Nexus

The Supermall Addendum
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Update: Aug 4 @ 1:23pm

Act 3 modifications

  • Grenades have swapped locations with pistol box at the start of the act
  • Boss barriers are now on by default when entering arena
  • Officer's LMG now has a longer reload time, and has a distinct overheating sound
  • Final boss's puzzle item no longer needs you to use it strictly from behind (reset SFOD pack to fix this)
  • Slight behavioral tweak to assassins to prevent them from chasing after you immediately if you run away

Update: Aug 2 @ 11:09am

  • A bunch of fixes to cover objects that were messing with player's aim when the cursor was over them
  • Car cover has been made more reliable, and given more cover points
  • Regular cars that explode can now be used as cover

Update: Aug 1 @ 8:14pm

Reports were coming in of the final boss being able to shoot through the crash site; additional blockers added

Update: Aug 1 @ 7:32pm

  • Tightened the camera zone at DigSite.01 to not go into the wall by hugging the right
  • More casualties sustained, but at least they left their weapons lying around
  • Slightly tweaked dialogue in anger wear
  • Troopers in Act 2 will spawn with the N.Defense instead of the BZN
  • Adjusted camera in shoe store and reduced clutter to improve visibility
  • Added bonus players for anyone who wants to try coop mode (but what would happen??)

Update: Aug 1 @ 2:13pm

  • Added one more micro checkpoint at the food court
  • Added extra safeguards for people who quit while a checkpoint was active and replayed from a previous scene.

Update: Aug 1 @ 12:31pm

Update: Aug 1 @ 11:28am

Added extra checkpoint after the radio jammer

Update: Jul 31 @ 4:45pm

  • Bullets from strafing runs were hitting sooner than they should, so we tightened up the grouping
  • Added an extra gun at the final boss, even comes with extra mags
  • Assassins won't gang up on you on difficulties lower than Tough

Update: Jul 31 @ 11:06am

A busted railing in the South Atrium will allow an easy out for people who are scared of ninjas and met them for the first time

Update: Jul 30 @ 10:21pm

  • Added new flanking route to second machine gun nest
  • Added Deadeye and FallTumble Skill to main character
  • Added fix for special boss item respawning after use
  • Added dequesting fix in upper parking