MADNESS: Project Nexus

MADNESS: Project Nexus

The Supermall Addendum
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Opdatering: 29. sep. kl. 21:27

Fixed fadout transition in credits scene

Opdatering: 19. sep. kl. 12:05

  • Replaced all Mushy traits on player characters with the new NoIncap trait; now dying should be way more amusing.
  • First Officer battle no longer can be avoided by standing still

Opdatering: 19. aug. kl. 10:01

Chunk Based Compression for scenes to reduce file size and load times

Opdatering: 18. aug. kl. 9:09

All Scenes have been decompressed to drastically improve load time both at the start of the game, and during scene loading. This will improve file size, but will shave ~20 seconds off your load time.

Opdatering: 10. aug. kl. 11:33

Added hotfix for anyone who thought they could skip the first miniboss

Opdatering: 5. aug. kl. 18:30

  • If somehow you manage to fall over the railing at the beginning, you and your friends will climb back up
  • More kitchen utensils and throwables lying around, along with more merch on the shelves
  • Added fatter crates in the panel room to hide behind, and tried to make some box clusters more protected
  • Added a shield at the mortar pit if the courtyard doesn't have enough cover

Opdatering: 4. aug. kl. 13:23

Act 3 modifications

  • Grenades have swapped locations with pistol box at the start of the act
  • Boss barriers are now on by default when entering arena
  • Officer's LMG now has a longer reload time, and has a distinct overheating sound
  • Final boss's puzzle item no longer needs you to use it strictly from behind (reset SFOD pack to fix this)
  • Slight behavioral tweak to assassins to prevent them from chasing after you immediately if you run away

Opdatering: 2. aug. kl. 11:09

  • A bunch of fixes to cover objects that were messing with player's aim when the cursor was over them
  • Car cover has been made more reliable, and given more cover points
  • Regular cars that explode can now be used as cover

Opdatering: 1. aug. kl. 20:14

Reports were coming in of the final boss being able to shoot through the crash site; additional blockers added

Opdatering: 1. aug. kl. 19:32

  • Tightened the camera zone at DigSite.01 to not go into the wall by hugging the right
  • More casualties sustained, but at least they left their weapons lying around
  • Slightly tweaked dialogue in anger wear
  • Troopers in Act 2 will spawn with the N.Defense instead of the BZN
  • Adjusted camera in shoe store and reduced clutter to improve visibility
  • Added bonus players for anyone who wants to try coop mode (but what would happen??)