MADNESS: Project Nexus

MADNESS: Project Nexus

The Supermall Addendum
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Actualización: 30 JUL a las 14:42

  • Made courtyard stone gardens slightly taller to make them more reliable cover
  • Added extra clutter at DigSite.01 to make ramps the only access point
  • Fixed micro-checkpoint in Act-3 resetting you well after moving on to the next one. Completing the level will fix it.

Actualización: 29 JUL a las 18:06

Added one additional micro-checkpoint for each act.

Actualización: 29 JUL a las 13:56

- Now that quest items respawn, an additonal patch was made to keep C4 from respawning
- Added more cover to south atrium and panel room
- Removed see through backside of Party Town poster

Actualización: 29 JUL a las 12:26

Campaign now starts you on normal difficulty instead of hard.

Actualización: 29 JUL a las 10:43

  • Added additional dead drops and character blockers for anyone who went spelunking off the roof
  • Added quest markers to the necessary weapons to destroy Humvees
  • Fixed softlock from destroying the humvee before the gunner deploys

Actualización: 28 JUL a las 21:47

  • Added missing skills to main character, should now have core 3 skills and fast getup
  • Fixed softlock with ambush site in South Atrium (also one less sword boe)
  • Moved crates around to prevent C4 from flying off the roof
  • Added self-examination device at the start of the level to get acquainted with your skills

Actualización: 28 JUL a las 13:04