Company of Heroes 2

Company of Heroes 2

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Update: Oct 31, 2019 @ 1:32pm

> All previous game-patches merged
> AI slightly tweaked (again), expert will start a bit less overwhelming
> Soviet and Wehrmacht HQ's now have their own construction menu, no longer do you need to retreat engineers. This should help the eastern factions to keep up with the western factions

OKW:
- A slightly new tier system. Tier 1 and 2 have equal costs. Two new upgrades to adjust the timing: "Panzer manufacturing" and "Mechanical Beasts"

- Demolition Pioneers changed to Urban Assault Pioneers:
* Spawn with one flamethrower. They can also upgrade with a 2nd flamethrower
* Trip wire flare replaced with a smoke grenade
* 5 squad members
* Costs increased to 260

- Fallschirm-Pioniere: Destroy cover added and medic kit removed

Soviets/UKF
- Pozharsky/General Officer Commanding: Nearby infantry will no longer retreat/get pinned when the Officer dies

Bugs fixes:
- Typos fixed
- 17 pounder prioritize vehicles fixed
- Stug E MG gunner fixed

Update: Sep 26, 2019 @ 11:11am

USF:
- Airborne Engineers:
* Trip Wire flare removed
* Satchel Charge added

UKF:
- Support Commandos
* Flamethrower upgrade added

Soviet:
- Partisan Supplies is now destructable. (Leaves a repairable wreck when destroyed)
It must be destroyed in annihilation mode

OKW:
- Fallschirm-Pioniere
* Minesweeper upgrade added
* Demolition charge added
* Costs from 260 to 200

- Weapon Specialists
* Costs form 200 to 160

- Puma spotter: from +20% pen to +30% pen

T1 from 300/40 to 270/35
T2 from 300/60 to 270/55
T3 from 300/135 to 270/135
Trucks receive damage in buildproces from x2 to x1,5 (Brit & OKW)

Wehrmacht:
- Opel Blitz Cargo Truck
* Costs from 280 to 200 (equalized with call-in)

- 251 Halftracks (Wehr + OKW)
* Will now heal infantry in hold when out of combat

Bug fixes/vanilla changes:
- Paratrooper bazookas now provides camo
- Recovery Sapper now have 'Deconstruct Emplacement'
- German medkit cooldown fixed
- Sherman 76 prioritize tanks fixed
- Dodge WC51 (all variants) can now capture territories
- OKW mini flaks have standarized range with other AA's (from 40 to 45)
- Missing ppsh's on conscripts after reinforcing fixed
- Raketenwerfer recrews at 5 men instead of 4

- Many descriptions improved
- New symbol for the M5 with AA package
- New symbol for the M3A1 Scout car (US & Soviet)
- Ranger icon resized to match others
- USF Base synced with the standalone mod

Compatible with Night Mode!

Update: Sep 15, 2019 @ 3:58am

Most of the patch changes are merged.
- 'Panzer Authoration' NOT included, it has little use and causes confusing situations with non-shooting flaks.
- 'Deconstruct Emplacement' NOT included, simply because the Engineers have no more ability space.
- Tech requirements for heavies NOT included. I like the requirement in vanilla, but it makes the commanders useless in the mod.
- Changes for 251 half-track NOT included. Both variants (Wher and OKW) already have additional upgrades/abilties compared to vanilla.
- Overwatch Flares are still automatically applied. Both Volksgrenadiers and Sturm Pioneers have no more ability space.

US:
- Sherman 76:
* New ability: 'HVAP'

- Sherman Calliope:
* 105mm gun changed to the 75mm gun.
* Now requires 'Chrysler Defense Arsenal'

- Weapon Specialists:
* Costs from 200 to 160

- Airborne Engineers:
* Costs from 260 to 200
* New ability: 'Wire Cutters'
* New ability: 'Trip Wire Flares'
* New upgrade: 'Minesweeper'

Soviets:
- HQ:
* Molotovs and AT-grenades merged into one upgrade 'Grenade Package'
* New upgrade: 'Defensive Training', to unlock 'Hit the dirt' for all Conscripts

- Many typos fixed
- Several bugs fixed

Update: Aug 31, 2019 @ 4:41am

AI fixed!
> Easy and Standard: Reverted as before 16 Aug
> Hard: Timings tweaked, some cheats removed and is now a worthy opponent
> Expert: Timings tweaked and is a real challenge :D

- Paratroopers Sniper team: Hunker down added
- All 1 and 2 CP infiltration units start at initial recharge.

Bug fixed:
- Elite vehicle fixed, will be applied on all crews now.

Update: Aug 16, 2019 @ 9:17am

Test functionality removed :)

Update: Aug 16, 2019 @ 9:14am

Soviet:
- AT Conscripts changes:
* All weapon upgrades removed
* Spawns with 2 PTRS equipt
* Has access to a demolition charge
* Can build tank traps and AT mines

US:
- Hunker down re-added to the Sniper and both Pathfinders

AI Improvements:
- The AI will be unpredictable with new random factors.

Bug fixes:
- All infantry can now pickup bazookas from the ground
- The M16 no longer has a visible locked AA upgrade
- Reinforcement removed from the M16. Vets changed accordingly.
- Field camp added to Airborne Guards
- Tanks can now shot over the Fighting position!
- The Nachtäger's Rapid Fire abiltity now has a visual when the ability is active.
- Several texts corrected

Update: Jul 26, 2019 @ 11:28pm

Soviet:
- Partisan HQ removed.
- New structure 'Partisan Supplies' spawns next to the HQ.
- Weapon racks repositioned.

- New upgrade: SVT Package for Conscripts.
- Fresh Conscripts vet 2 become Frontoviki Conscripts.
- Frontoviki Conscripts vet 3 become Conscripts.

- Irregulars:
* No longer receives random weapons at spawn.
* New upgrades: DP-28, MG42 and Flamethrower.
* New ability: Panzerfaust!

- New ability: Smoke barrage added to the Katyusha.

OKW:
- Sniper changed to the 'Nachtjäger'!
* New abilities: Sprint annd Rapid Fire.

- New upgrade: 'Armored Ambulance' added to the 251 Half-track.
- New upgrade: 'Spotter' added to the Puma.
- The Tiger I is available until the Königstiger has entered the battlefield.

- Panther changed to the Panther Ausf. G

Wehrmacht:
- Spotting Scopes removed from the Tiger Ace
- Panther changed to the Panther Ausf. A.
The A is slightly faster with slightly less armor compared to the G. variant.

USF:
- New base design implemented!!
- The Calliope can toggle between its gun and the rockets!

UKF:
- Comet costs reduced to 460/175.
- Counter Barrage in HQ changed to a timed ability.

Global:
- Several passives from commanders replaced, see images.

UI:
- Detailed DShK and .50 cal pintle weapon symbols added, credits to the Spearhead team!!
- New improved portraits for the Wehrmacht and Soviets, credits to Osinyagov!!

Bugs fixed:
- Floating magazine of the British Sniper fixed.
- The British M5 and M3 Half-tracks can now become a command vehicle.
- The M5 Half-track now uses the HD model of the .50 cal.
- Red Banner T34 can no longer disembark.
- Soviet Demolition Engineer no longer apply a discount on the ML20 and B4.

Update: Jun 24, 2019 @ 11:48am

> All changes merged from the New Commander Update June 14th 2019!

UKF:
- New unit: Assault Infantry Section
- New unit: M5 Half-track
- Medic Carrier removed

- Recon Section:
* Reconnaissance Tactics using correct prone state and can use their weapons
* New upgrade: 2 additional scoped rifles. Unlocks 'Assassinate' ability
* New upgrade: 'Forward Observers'
* New ability: Hold fire
* New ability: 'Assassinate'
* Assault Grenades removed
* Base build menu removed
* Building Repair removed
* Cover combat bonus removed

- Tank Hunter Section:
* Base build menu removed
* Building Repair removed
* New upgrade: 'PIAT Launchers'

- Infantry Section:
* Sten upgrade removed

- Royal Marine Commandos
* New ability: Sprint

- Forward Observation Officer
* New ability: Call-in Sexton
* Raid Operation removed

- M10
* Flanking speed replaced by Emergency War Speed

- M5
* Overdrive replaced by Emergency War Speed

- Unit cost changes:
* Ordnance ML 3-inch Mortar reduced to 240
* Infiltration Commandos reduced to 350
* General Officer Commanding reduced to 295
* Forward Observation Officer reduced to 295

- Units moved to HQ
* Medic
* Royal Engineer Demolition Team

- Units moved to the Platoon Command post:
* M3 Half-track
* Assault Infantry Section

- Units moved to the Tactical Operations Centre:
* Royal Engineer Recovery Squad
* Light Sniper Squad
* M5 Half-track

- Mobile Command Centre:
* 2 new upgrades and 3 new battle groups!

- Vickers LMG costs from 70 to 60
- M3 Half-track:
* Deploy PIAT removed
* Deploy Bren removed
* Deploy Boys AT rifle added

USF:
- New unit: M16 Half track added
- New unit: M3A1 Scout Car. Can upgrade to a command or reconnaissance variant.

- Mechanized Combat Group removed
- M3 Half-track Assault Group removed
- M5 Half track removed

- Assault Engineers moved to Company Command Post
- M3A1 Scout Car added to the Platoon Command Post.

- Rangers and Cavalry Riflemen no longer require mechanized upgrades.

- Riflemen:
* New ability: Incendiary Grenade
* Smoke Screen grenade removed

- Rear Echelon:
* New upgrade: Rifle Grenade Launcher

- Rear Echelon, Captain and Major:
* New ability: Smoke Screen grenade

- M4A3 Sherman:
* New ability: M64 White Phosphorous Shell

- Hunker down removed from all infantry

Soviet:
- New unit: Guards Airborne Troops, with paradrop animation!!
- M5 Half-track Assault Group removed

Tankoviy Battalion Command (T3):
* Guards Airborne Troops added
* New upgrade: Stalingrad Tractor Plant (cost 30/120)
* Costs reduced to 55/160

- Heavy Assault Commissar
* New ability: Anti-Tank Overwatch

- Ground Support Officer
* New ability: Air-Dropped Medical Supplies
* New ability: Guards Airborne Troops
* New ability: Paradrop DShK HMG

- Air Support General
* New ability: Tactical IL-2 Sturmovik Rocket Run
* Anti-Tank Overwatch removed

- Field Camp
* New upgrade: 'Convert to Rally Point'

Wehrmacht:
- New unit: Panzer IV Ausf. H
- Mechanized Grenadier Group removed
- Mechanized Assault Group removed

- Opel Blitz Transport Truck moved to Leichte Mechanized Kompanie (T2)

- 251 Half-track:
* New upgrade: 'Mobile Observation Post'
* New ability: 'Mobile Observation Deploy'

- Panzergrenadiers:
* New upgrade: 'Breakthrough Package'
* New ability: 'Model 24 Smoke Grenade'

- Beutepanzer call-in now requires the Support Armor Korps or Battle Phase 3

OKW:
- New unit: Tiger PzKpfw VI

- Battlegroup Headquarters:
* Luftwaffe Ground Squad removed

- Opel Blitz Munitions Truck moved to Battlegroup Headquarters

- Luftwaffe Support Offizier:
* New ability: 'Stuka Smoke Reconnaissance'

- Panzerfüsiliers:
* New upgrade: 'Panzerschrecks'
* New upgrade: 'Recon Package'

- Schwerer Panzer Headquarters:
* Tiger PzKpfw VI added
- Goliath removed

- Panzerjäger
* Costs reduced to 280

Global:
- Many command point requirements on medium tanks removed. The commander call-ins require unlocked teching or the original cp requirement.
- Several minor bugs solved

Update: Apr 6, 2019 @ 5:34am

Hotfix!
- The panzerschreck toggle is re-added to Panzergrenadiers.

All known bugs are solved:
* The reinforce icon will spawn on top of the repair ability if there's no free slot left.
* The toggle will always be available when two panzerschrecks are equipped.

Update: Mar 31, 2019 @ 8:25am

- All patches since February merged.

OKW
- Panzer IV Battle Group costs changed to 260/620, recharge-time to 120 sec
- MG upgrade removed from the Command Panther, spotter visual added
- All in-progress upgrades will be refunded when a HQ truck becomes mobile
- 223 turns the engine off when in lockdown
- Early warning passive appearance fixed

USF
- The '105mm Bulldozer Sherman' changed to the 'M4A3(105) Sherman'
* Cost: 340/125, cp requirement: 8
* Pintle gun enabled, faster movement and less health
* Dozer blade removed, but is available as upgrade

- Halt retreat improved to prevent spawning abandoned team weapons
- Salvage halftrack can instant move after using its ability
- Heavy Support General's Fake artillery costs reduced to 20
- Elite vehicle crew passive appearance fixed

UKF
- Tank traps build-distance increased

Wehrmacht
- Panzershreck toggle removed due to technical issues
- 221 costs changed to 15/220. 222 gun upgrade costs set to 70