Company of Heroes 2

Company of Heroes 2

All Units (170 added)
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Update: Jul 23, 2015 @ 5:16am

Soviets:
T1, cost reduced to 160/40
T3, cost reduced to 240/80 and 170 seconds
T4, cost reduced to 240/90 and 150 seconds and requires T3

T34-76, cost reduced to 300/80
T34-85, cost reduced to 380/130
DSHK 38, focus fire removed

ML 20 152 Artillery:
Salvos increased from 4 to 8
Removed precision strike at veterancy 1
Veterancy 1 increases the number of salvos by 2 (10 Total)

US:
Bar & Bazooka upgrades fixed and cost decreased from 150/15 to 80/8
These are still 2 seperate upgrades, but each for 50% of the cost of the new 1 upgrade.

Major, cost increased from to 240/120
Captain, cost decreased to 200/60
Sherman Easy Eight, cost decreased to 380/140
Bullldozer Sherman, cost decreased to 380/140
Pak Howitzer, cost reduced to 380

OKW:

Panzer IV aufs J, stats aligned with German Panzer IV
# Costs stay at 360/125 instead of 360/135
# The side skirts upgrade will stay and won’t start with it

Infantry Support Gun, cost reduced to 330
Sws halftrack (HQ halftrack), build time reduced to 20 seconds.


Wehrmacht:
T2, research increased to 200/20 and building decreased to 100/40
T3, research increased to 260/75 and building decreased to 100/45
T4, research increased to 260/75 and building decreased to 100/45

MG42 HMG:
Cost increased to 260
Build time increase to 36 seconds
# Not moved to HQ!

Command Tank, aura requires no territory and has a radius of 45

LEFH Artillery, salvos increased from 6 to 10

SdKfz 221 Scout Car
# Autocannon upgrade will stay and not set by default.
# The cost stay at 210/15 instead of 230/20

Update: Jun 29, 2015 @ 11:32am

- MG34 has now the facing ability in buildings
- The G43 jeager rifle upgrade from the OKW light jeager infantry is removed. These weapons are useless because of the lower stats.

Bug fixed:
- The Priest can be destoyed again :)

Update: Jun 27, 2015 @ 2:02am

The limit for heavy tanks has been removed and the vehicle crew is back for those thanks.

Update: Jun 25, 2015 @ 12:46pm

* From previous updates *
- Super Heavy Call in Vehicles (Tiger, Tiger Ace, Elefant, IS2, ISU, KV2, Jadgtiger) Have a limit of 1 at the time. This made me remove the decrew ability, but I gave those vehicles an extra squad which can unload. So you can still repair you vehicle in the field.

- Shallow water no longer offers a speed reduction penalty.

- Main Gun Destroy critical chance moved from 0 health to 25% health
- Engine Destroy critical chance removed
- Engine Damaged critical cause by handheld snares can be repaired at 75% health

- Obersoldaten now have the LMG MG34 upgrade
- Several costs of units are changed
- Several armor values are changed

- Some small other things

* Own bugfixes *
- Command Panther aura icon was a normal panther
- Command Panther had a normal panther portrait
- KV-2 wreck had the KV-1 portrait
- PPSH upgrade costs decreased from 60 ammo to 40 ammo
- LMG MG34 upgrade costs decreased from 90 ammo to 60 ammo

Update: Apr 18, 2015 @ 1:29am

- The costs of the Greyhound from HQ equalized with the commander Unit.
- Tank traps command points removed for all factions

Update: Mar 21, 2015 @ 1:12pm

- All command point requirements are added/restored from buildings/abilities and upgrades.
- All HQ upgrades will automatically be unlocked when they’re in your commander and if you have the required amount of command points.

Soviet:
- There’s a 40% chance to get female partisans!
- Repair station from 125 manpower and 15 fuel to the original costs of 75 ammo.
- B-4 203mm Howitzer costs are with commander 600 manpower and without 900 manpower
- ML-20 152 Gun-Howitzer costs are with commander 600 manpower and without 800 manpower

German:
- Hull down ability is now only available for Pioneers and Vehicle Crew.
- Pak 43 Emplacement costs are with commander 600 manpower and without 800 manpower
- leFH 18 Artillery costs are with commander 600 manpower and without 800 manpower

US:
- Riflemen Carbine upgrade costs from 10 to 30 ammo

OKW:
- Pak 43 Emplacement costs are with commander 600 manpower and without 800 manpower

Update: Mar 14, 2015 @ 2:18pm

- The upgrade Attached Medic will add a faction-specific medic.
- The damage of all custom vehicle crews is now equalized to the existing US unit.
- The Smoke Barage ability of the M4A3(76) Sherman is fixed.

Update: Mar 9, 2015 @ 1:57pm

- HQ building tab added to US and OKW
- The new beacon moved from the defensive structure tab to the HQ building tab
- The munition and fuel caches from US moved from the defensive structure tab to the HQ building tab
- Some bodyguards of the artillery unit changed.

Update: Mar 8, 2015 @ 9:57am

- Osttruppen lmg 42 upgrade
- Missing forward retreat ability fixed
- Beacon added to all factions which can build the artillery unit.

Update: Mar 6, 2015 @ 10:56am

- Bazooka upgrades improved
- Some double hotkeys changed

New units which can call in offmap artillery!
- Field Support Commander for the US Forces
- Heavy Assault Commissar for the Soviets
- Luftwaffe Officer for the Wehrmacht
- Assault General for OKW