Company of Heroes 2

Company of Heroes 2

Battleground: Europe
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Update: Mar 9, 2015 @ 7:11pm

Global
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-Tooltip and UI tweaks.


Americans
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-Airdropped .50 cal M2HB's now come with a 6-man gun crew.

-Increased the minimum and maximum capture crew sizes for the 57mm M1 AT gun to 3 and 6 soldiers respectively.

-Recon Support Commander changed slightly. The Pathfinder call-in is now identical to that used by the Airborne Commander.


Germans (Ostheer)
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-Observer Team for a Heavy Infantry Gun section is now a Regimental option.

-Improved penetration done by Stick Grenades slightly to make them more useful vs buildings and light vehicles. They should now also be better able to stun enemy troops.

-Call-in / Commander abilities that used to spawn Tiger I's now spawn Tiger II's / KT's.


Soviets
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-Changed IS-2 call-in slightly. It now calls in an IS-2 Obr. 1944, which has improved frontal armour and a higher rate of fire.


Germans (OKW)
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-Flakpanzer IV call-in should now work as intended. The Call-in doesn't really fit in with this doctrine, but it's there for now.

-Improved penetration done by Stick Grenades slightly to make them more useful vs buildings and light vehicles. They should now also be better able to stun enemy troops.

-Jaegers can now use Panzerfausts. Squad composition changed to match that of Ostheer's Jaeger Gruppen / Assault Grenadiers.

Update: Mar 6, 2015 @ 10:16am

Global
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-Tooltip and UI tweaks.


Americans
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-Fixed a bug where the M4A3(76)'s top speed was slower than intended.

-Increased range of M8 Greyhound's Canister Round ability to 60m.

-Replaced M5 Stuart's existing abilities with a Canister Round ability (identical to the Greyhound's btw).


Germans (Ostheer)
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-Fixed StuG call-in so that cost matches the actual vehicle.

-Increased base damage of bundled grenades but included damage fall-off in the blast radius that matches that of other HE blast weapons. At the blast center, it should be able to cripple if not destroy light vehicles such as light trucks and so on.

-Reduced cost of regular grenades to 15 MU.


Germans (OKW)
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-Increased base damage of bundled grenades but included damage fall-off in the blast radius that matches that of other HE blast weapons. At the blast center, it should be able to cripple if not destroy light vehicles such as light trucks and so on.

-Panzer Pioneers can now construct fuel and munitions caches.*

-Reduced cost of regular grenades to 15 MU.


Designer Notes
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*Resource generation and availability for OKW might need some fine tuning and balancing, some of which I can't do due to limitations with the mod tools. Just so you all know I'm aware of this.

Update: Mar 3, 2015 @ 7:34pm

Americans
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-Fixed a bug where the M4A3E2 "Jumbo' was displaying the wrong unit portrait.

-Fixed a bug where the M1919A6 Light Machine Gun wasn't doing damage and suppression as intended.

-With a couple of exceptions, all instances of infantry squads being able to count as dismountable vehicle crews has been removed. Now when you capture enemy vehicles with Rifles, the full squad won't load into it.*

-Pathfinder Teams are now airdropped like regular Paratroopers - as they should be.

-P47 Thunderbolt rockets now have improved damage and AoE radius (should match that of 105mm artillery rounds).



Germans (OKW)
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-Improved FJ Panzerfaust ability to match that used by Ostheer Grenadiers (same range and damage now).


Designer Notes
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*Should keep things consistent with all factions, no?

Update: Mar 2, 2015 @ 11:06am

Global
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-AT Gun teams will now automatically cammo themselves when in cover and not moving once they're reached Veterancy level 1. They will un-cammo when firing on an enemy and when moving out of cover.

-Working in a change where vehicle hull machineguns will ignore enemy vehicles and only auto-target infantry.*


Americans
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-Added an M4A3E2 Sherman "Jumbo" as a Divisional support option (using M4A3(76) model as a placeholder for now). Has far better armour protection than regular Shermans (147 / 76) but pays for that protection with reduced speed and mobility.**


Germans (Ostheer)
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-Added a Sturmhaubitze 42 as a Divisional support option for the Grenadier Kompanie (using StuG III placeholder for now). Note: Picking a StuH 42 will lock out the Sturmpanzer IV.***

-Casualty Interrogation is no longer exclusive to particular Commanders and certain upgrades. That being said, it is now exclusive to Erkunder Trupp and Zugtrupp as a default ability.

-Increased blast radius of 88mm HE rounds from 5m to 7.5m.

-Increased the cost of StG44-equipped troops from 37.5 MP to 41.25 MP each.


Soviets
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-Increased blast radius of 76.2mm HE rounds from 5m to 6m.

-Platoon HQ teams and Scout SMG Squads can now use the Casualty Interrogation ability.


Germans (OKW)
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-Increased blast radius of 88mm HE rounds from 5m to 7.5m.

-Increased the cost of StG44-equipped troops from 37.5 MP to 41.25 MP each. Yes, Panzergrenadier Sturmgruppe are a little more expensive now.


Designer Notes
---------------

*In the future, this will hopefully extend to regular infantry - where rifles and smg's will no longer auto-target tanks and other armoured vehicles and AT rocket launchers won't auto-target infantry.

**These factory modified Shermans had extra frontal and side hull armour and a more heavily protected turret. They were intended to spearhead the breakout from the Normandy beachheads but only arrived later on due to production delays. With 147mm of effective frontal hull armour, they could bounce most armour piercing rounds at normal combat ranges. Although the vast majority shipped with the 75mm cannon, many were field converted to use the 76mm M1 cannon to give them better AT capabilities.

***Except for the gun barrel, the StuG III and StuH 42 were identical in appearance externally. The StuH 42 operated almost soley as an Assault Gun, attacking buildings and dug-in troops and occassionally using 10.5cm HEAT ammunition to destroy enemy tanks and hardened bunkers.

Update: Feb 25, 2015 @ 6:28pm

Germans (Ostheer)
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-Fixed (at least for the most part) a pathfinding issue with the Sturmpanzer IV where it couldn't navigate bridges that other vehicles of a similar size were able to. This issue is in the base game btw.

-Fixed an animation state glitch with the SdKfz 222 Armoured Car where a weapon was displaying when it shouldn't have.

-Fixed incorrect weapon assignments for the SdKfz 222 Armoured Car. It should now do correct damage vs vehicles and infantry.

-Removed Sturmpanzer IV's "Bunker Buster" ability. In its place is a round switcher that toggles between firing HE and HEAT rounds. The HEAT round does 160 penetration and has a chance of crew stun, but has a greatly reduced blast radius of 1.5m Note: the Sturmpanzer will still default to firing HE rounds when built.


Soviets
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-Added KV-1s heavy tank as a Brigade / Divisional / Corps support option.

-Added regular DSHk Team as a standard Regimental support option with 4 teams allowed (the Guards version is still available as a call-in unit btw).

-AT Rifle teams should now be able to dig trenches.

-Changed Divisional / Corps support a little. The Strelkovy Kompanya gets exclusive access to the SU-76 and the KV-1s, while the Motostrelkovy Kompanya gets exclusive access to the T-70 and IS-2. The ISU-122 and ISU-152 are standard support options now, but building one locks out the other. T-34, SU-85, BM-13, and ZSU-M-17 options remain unchanged.*

-Changed squad icons for Rifle and Sub-machinegun squads to better differentiate them when selecting.

-Increased accuracy of PTRS-41 AT rifle by 15% at long range.

-MG Nests should now provide better protection to occupants against incoming fire.



Designer Notes
---------------

*The T-70 was moved from Regimental support as it should count as a Brigade-level unit. Given that the Motostrelkovy Kompanya I have here is from a Tank Brigade, it makes sense. As for the ISU's, I want to keep the Heavy Assault Gun platoons consistent and the choices interesting.

Update: Feb 19, 2015 @ 5:46pm

Global
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-Slight adjustments to artillery craters. Shells heavier than 20cm in calibre should now generate heavy cover.


Americans
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-Added a Vet 2 level upgrade for M4 and M5-chassis vehicles that increases front and rear armour slightly.

-M4A3(76) Sherman can now upgrade to a .50 Cal M2HB turret-mounted MG.

-Widened blast radius of 240mm Off-map Artillery to 21m.


Germans (Ostheer)
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-Added a Vet 2 level upgrade for Panzer IV-chassis vehicles that increases front and rear armour slightly.

-Fixed cost for the SdKfz 251/17 (was 100MP too expensive).

-Increased the side / rear armour for vehicles equipped with side skirting by 5.

-Kubelwagen's pintle MG34 now treated as an AA weapon.


Soviets
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-Adjusted IS-2 frontal armour to 120 effective*

-Increased penetration of anti-tank shells by 20%.


Germans (OKW)
------------

-Added a Vet 2 level upgrade for Panzer IV-chassis vehicles that increases front and rear armour slightly.

-Kubelwagen's pintle MG34 now treated as an AA weapon.



Designer Notes
---------------

*Although the ingame model of the IS-2 is that of an IS-2 Obr. 1944 (ChKz Type) which had better frontal armour, those only started seeing frontline service at the very end of 1944. As such, the stats are for the initial production model which would have been more common.

Update: Feb 16, 2015 @ 6:08pm

Germans (Ostheer)
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-Added an Artillery Observer Team as a Divisional support option. This 3-man team can be used to call in an off-map 15cm HE or Smoke 4-round artillery barrage on enemy positions for 75 MU (this might increase depending). 2 Observer teams allowed.*

-Changed hotkey for StG44 upgrade for Erkunder Trupp to "V"


Soviets
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-SU-76m tooltip updated to include armour values and pen for main gun.


Designer Notes
---------------

*I included this as American Majors can do something similar. If this works well enough, I'll include a similar unit for Soviets: An observer team controlling an off-map section of 122mm A-19 guns.

Update: Feb 15, 2015 @ 2:38pm

Global
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-Changed hotkey assignment for Demolition Charges to "C"

-Improved AoE range and damage of all ability-based artillery strikes (such as Sector Artillery, etc.) slightly.


Germans (Ostheer)
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-Changed hotkey assignment for Hulldown ability to "H" and default UI position in the squad menu.

-Increased Panther Ausf. A veterancy level requirements slightly.

-Increased Tiger Ausf. E veterancy level requirements slightly.



Germans (OKW)
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-Increased HP of SWs halftracks slightly (mobile version only).

Update: Feb 13, 2015 @ 11:27am

Germans (Ostheer)
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-Capped 2cm FlaK38 emplacements at 3.


Soviets
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-Fixed an issue where building he Defensive Doctrine's 203mm B-4 would result in the gun crew being killed and the gun uncapturable on build completion.

-203mm B-4 Howitzer now has a unique selection group when double clicking the squad.

-Fixed an issue where building the Defensive Doctrine's 152mm ML-20 would result in the gun crew being killed and the gun uncapturable on build completion.

-Increased range of 45mm M-42 canister round slightly to match that of rifles and machine guns.

Update: Feb 12, 2015 @ 2:28pm

Germans (Ostheer)
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-Increased cost of Panzerwerfer to 210 MP (forgot to factor in the defensive MG34)


Soviets
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-Buffed AoE damage for 152mm ML-30 Field Guns.


Germans (OKW)
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-Increased cost of Panzerwerfer to 210 MP (forgot to factor in the defensive MG34)

-Increased AoE radius for SdKfz 251/1 "Walking Stuka" 28cm HE and 32cm rockets slightly.

-SdKfz 251/1 "Walking Stuka" can now be issued Attack Move orders, using its forward MG42.

-Unlocked Incendiary Barrage for SdKfz 251/1 "Walking Stuka" and buffed initial damage to 320 (from 20). The vehicle may choose to fire either the HE or Incendiary barrage - firing one will force the other to recharge as well though.