Company of Heroes 2

Company of Heroes 2

Battleground: Europe
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Update: Aug 11, 2016 @ 4:01pm

Global
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-Fixed an issue where some air support abilities could still be activated during a blizzard.

-Mobility criticals inflicted by blast weapons and mines now only require that the vehicle be repaired to 50% health instead of 100% to remove them.

-Shaped-charge weapons now suffer a 75% damage penalty when firing on sandbagged defensive positions.


Americans
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-Increased suppression for .30 Cal lmg's


British
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-Commando NCO's are now armed with M1 Thompson SMG's

-Increased suppression for Bren and Besa lmgs's.


Germans (Ostheer)
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-Buffed Stuka Anti-Infantry Support abilities so that on the first pass, each Stuka will drop a cluster of 4 SC50 bombs and then strafe infantry and light vehicles with MG's.*

-Buffed Stuka Anti-Tank Support abilities so that 4 Stukas in total spawn. In addition, the ability has been modified so that the Stukas will only target tanks.**

-Reduced cost and build time of Tellermines to 25 MU and 30 seconds respectively. Damage reduced to 300 from 400.


Germans (OKW)
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-Fixed strat / resource points so that they can benefit from early warning flares.

-Reduced cost and build time of Tellermines to 25 MU and 30 seconds respectively. Damage reduced to 300 from 400.


Soviets
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-Increased suppression for DT and DP series lmg's.


Designer Notes
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*I really feel like the original ability isn't doing the Stuka justice, especially in light of the Stuka's intended role of "aerial artillery" and ground support aircraft. The MG's are kind of useful but the ability really pales in comparision to the Allied CAP's, so I figured that a volley of bombs on the first pass would give the ability a bit more weight.

**The Ju-87G's were tank hunters, hence the target restriction. That said, their 37mm BK3,7 cannons only had 12 rounds per gun and will fly off after their magazines are emptied - so the extra two Stukas compensate for the limited combat endurance of each Stuka.

Update: Aug 3, 2016 @ 5:48pm

Americans
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-Increased burst length for dual and quad-mount .50 Caliber M2HB machineguns to 6 seconds at short range, 12 seconds at long range. Increased reload time for-quad mount to 10-12 seconds.*

-Increased burst length for single mount.50 Caliber M2HB machineguns to 3 seconds at short range, 6 seconds at long range.

British
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-Increased burst length for single mount.50 Caliber M2HB machineguns to 3 seconds at short range, 6 seconds at long range.


Germans (Ostheer)
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-Rakettenwerfer teams can now be ordered to reposition in buildings.


Germans (OKW)
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-Rakettenwerfer teams can now be ordered to reposition in buildings.


Soviets
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-Added KV-8 as a Regimental Level option for Soviet Rifle Companies. A maximum of 2 KV-8 tanks can be requisitioned.

-Decreased veterancy level requirements for IS-2's.

-Fixed a bug where Assault Engineers / Shock Troops wouldn't go into a proper visual "repair state" when repairing objects.

-Increased burst length for quad-mount .50 Caliber M2HB machineguns to 6 seconds at short range, 12 seconds at long range. Increased reload time to 10-12 seconds.*

-Increased burst length for single mount.50 Caliber M2HB machineguns to 3 seconds at short range, 6 seconds at long range.


Designer Notes
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*Each gun was fed by an ammo box with a 200 round belt, with each box taking 5-6 seconds to replace.

Update: Jul 28, 2016 @ 3:34pm

Americans
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-Increased throw range of Mk II Grenades to 25m. Shortened timer to 2 seconds.*


British
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-Increased throw range of Mills Bombs to 25m. Shortened timer to 2 seconds.*


Germans (Ostheer)
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-Increased blast radius of 75mm HE rounds to 7.5m.

-Increased blast radius of 88mm HE rounds to 9m.

-Increased throw range of M24 / M43 stick grenades to 35m. Shortened timer to 1.25 seconds.*

-Increased scatter area of Panzerwerfer barrage to 50m.**


Germans (OKW)
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-Increased blast radius of 75mm HE rounds to 7.5m.

-Increased blast radius of 88mm HE rounds to 9m.

-Increased throw range of M24 / M43 stick grenades to 35m. Shortened timer to 1.25 seconds.*

-Increased scatter area of Panzerwerfer barrage to 50m.**

-Increased scatter area of 28cm / 32cm "Stuka zu Fuss" barrages to a 50m x 25m area. Increased blast radius of rockets to 28m and 32m respectively.**


Soviets
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-Increased cap for Corps Level support units.

-Increased blast radius of 76mm HE rounds to 8m.

-Increased blast radius of 85mm HE rounds to 9m.

-Increased damage of Katyusha's 132mm rockets to 200.

-Increased range of KV-8's ATO-41 Flamethrower to 60m.

-Increased throw range of RG-33/42 stick grenades to 30m. Shortened timer to 1.5 seconds. In addition, squads will no longer "chase" a targeted squad to throw a grenade.*

-Increased scatter area of Katyusha barrage to 50m.**


Designer Notes
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*Most grenades have a 4 to 5 second fuse which actives when the safety is released (usually when the grenade leaves the thrower's hand). That said, grenades with a long throw range will typically detonate shortly after they land.

**Rocket artillery was (and still is) notorious for its lack of accuracy. This is compensated for by saturating the target area with as many warheads as possible to increase the likelihood of inflicting heavy losses on the enemy.

Update: Jul 19, 2016 @ 6:14pm

Global
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-Medics that are part of HQ squads can now be auto targeted.


Germans (Ostheer)
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Slight change to Grenadierkompanie options: Regimental-level Machine Gun Teams are now armed with MG34's.


Germans (OKW)
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-SS-Panzergrenadierkompanie is now an option.


Soviets
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-Slight tweaks to FAB 50 bombs. Increased blast radius to 15m but lowered penetration and damage slightly.

Update: Jul 10, 2016 @ 4:49pm

Global
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-Cleaned up / organized some icons for various commanders.

-Increased delay times and munitions costs for all Combat Air Patrol abilities. Decreased weapon ranges to match the area that aircraft patrol in.

-Updated some tooltips.



Germans (Ostheer)
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-Reduced damage and penetration of SC50 Bombs to 150 and 15 respectively. Blast radius increased to 15m.*


Germans (OKW)
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-Slight change to Elite Armour Doctrine. Replaced Tiger II with a Panzer IV Artillery Observer Tank.

-Reduced damage and penetration of SC50 Bombs to 150 and 15 respectively. Blast radius increased to 15m.*

-Updated Fortifications Doctrine to include the 10.5cm leFH 18 Howitzer unlock.


Soviets
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-Increased rate at which MP generates by 50%.


Designer Notes
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*Infantry on the edge of an explosion should be able to survive the blast with minor injuries. That said, Stukas drop SC50's in clusters of 4 bombs...

Update: Jun 18, 2016 @ 6:56pm

Americans
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-Added P-47 Combat Air Patrol ability. Two aircraft will patrol a designated area for up to a minute and attack any enemies with their heavy machine guns.*

-Changed Fighting Position so that it has a manned .50 Cal M2HB heavy machine gun on completion. Cost: 200 MP.

-Fixed a bug where the Captain had an invisible weapon (should be armed with an M1 Carbine).

-Slight change to Heavy Cavalry commander. Replaced Ranger Team call in with a veteran Armored Rifle Squad.**

-Slight change to Infantry Company commander. Replaced Time on Target Artillery with a Ranger Team call in.***


British
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-25 Pounder HE rounds now have a 33% chance of inflicting a crew stun on a deflecting shot on a vehicle. Note: This does NOT apply to airburst rounds.

-Added Hawker Typhoon Combat Air Patrol ability. Two aircraft will patrol a designated area for up to a minute and attack any enemies with their cannons.*

-Airburst 25 Pounder rounds now ignore light and heavy cover bonuses.

-Artillery Observer Valentine Tank's Coordinated Barrage ability no longer has a veterancy rank requirement.

-All 25 Pounder barrage ability costs lowered to 40 MU. This includes the "Base Howitzers" abilities.


Germans (Ostheer)
-----------------

-88mm HE rounds now have a 33% chance of inflicting a crew stun on a deflecting shot on a vehicle.

-Grenadier Gruppe now spawn with either an MG34 or an MG42.

-Increased cooldown time for Stuka Dive Bomber Strike to 1 minute.

-Made an addition to Luftwaffe Air Support Doctrine: Players can now call in a Gruppe of 4 Heinkel He 111 medium bombers that will drop 4 500 Kg bombs each in a targeted zone.

-Reorg'd Mortar teams for Grenadierkompanie. Players can opt to take either 6 8cm mortars or 4 12cm mortars at Regimental Support level...or take 2 8cm mortars at HQ level and 4 12cm Mortars at Regimental Support level.


Germans (OKW)
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-88mm HE rounds now have a 33% chance of inflicting a crew stun on a deflecting shot on a vehicle.


Soviets
-------

-85mm HE rounds now have a 33% chance of inflicting a crew stun on a deflecting shot on a vehicle.


Designer Notes
---------------

*The British and Americans enjoyed air superiority over much of Western Europe, with Allied forces being able to bring down air strikes on German ground forces almost at will and with barely any opposition from the Luftwaffe. To reflect this, this ability is available regardless of what Commander is chosen, although a Commander is required to unlock it.

**Rangers are light infantry...meaning they don't belong in a Heavy Cavalry unit.

***The "carpet bombing" ability MORE than makes up for the loss of ToT Artillery. And Infantry Company seems like a good place for Rangers anyway.

Update: Jun 1, 2016 @ 5:27pm

Americans
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-Added Company HQ Section. Similar to the Platoon HQ section, it can confer bonuses to friendly infantry and provide an AoE heal. In addition, the company commander can Oversee production buildings, call in an off-map artillery barrage (requires Regimental level support) and rally nearby troops to his position.


Germans (Ostheer)
-----------------

-Added Kompanietrupp / Company HQ Section. Similar to the Platoon HQ section, it can confer bonuses to friendly infantry and provide an AoE heal. In addition, the company commander can Oversee production buildings, call in an off-map artillery barrage (requires Regimental level support) and rally nearby troops to his position.

-Removed Panzerschreck upgrade from Panzergrenadier Gruppe.

-Replaced Assault Officer call-in with a Fallschirmjaeger Gruppe call-in.*


Germans (OKW)
-------------

-Added Kompanietrupp / Company HQ Section. Similar to the Platoon HQ section, it can confer bonuses to friendly infantry and provide an AoE heal. In addition, the company commander can Oversee production buildings, call in an off-map artillery barrage (requires Regimental level support) and rally nearby troops to his position.

-Added Panzerbefehlwagen IV company command tank. Provides sight and accuracy bonuses to nearby vehicles.

-Changed how Panzergrenadier / Panzer companies are selected. Picking a company command / hq unit (either the Kompanietrupp or the Panzerbefehlswagen IV) will unlock the relevant company.**

-Removed Panzerschreck upgrade from Panzergrenadier Gruppe.


Soviets
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-Added Company HQ Section for the Strelkovy Kompanya. Similar to the Platoon HQ section, it can confer bonuses to friendly infantry and provide an AoE heal. In addition, the company commander can Oversee production buildings, call in an off-map artillery barrage (requires Regimental level support) and rally nearby troops to his position.

-Added T-34 company command tank for the Tankovy Kompanya. Provides sight and accuracy bonuses to nearby vehicles.

-Changed composition of Tank-Rider Teams slightly. There is now a light machine gunner, 2 riflemen, 5 submachine gunners, and an NCO. That said, the DP-1928 is no longer an upgrade as the squad automatically gets it.


Designer Notes
---------------

*With the introduction of Company HQ teams, the Assault Officer squad is honestly a bit redundant.

**This is meant to address issues with the AI while retaining the ability to pick companies.

Update: May 18, 2016 @ 4:24pm

Hotfix
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U.S.
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-Fixed a bug where M3 HT's could no longer be recrewed by their drivers if they dismounted.

-M3 HT's now require only one soldier to recrew.

-Moved Anti-tank Section to the HQ.

Update: May 17, 2016 @ 6:56pm

Global
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-Adjusted AoE blast damage vs buildings so that damage diminishes from the point of impact.


Americans
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-Heavy Cavalry Company modified slightly. Changed one of the Ranger call-in's (which used to be the Riflemen Defenses passive) so that it will call in a Heavy Machine-gun Section armed with an .50 Caliber M2HB.

-Company-level Machine-Gun Section altered. The .50 cal M2HB has been replaced with an M1917A1 Machine-gun (using the Vickers Maxim model as a stand-in).*

-Armored Company modified slightly. Changed the Operating Squad call-in slightly so that the squad arrives in an M3 Half-track. Ability renamed to Armored Engineer Squad.


Soviets
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-Dropped build times for all Soviet vehicles by 8%.


Designer Notes
---------------

*I don't really like using "proxies", but this will have to do. The Vickers Maxim and the M1917A1 are very similar in performance and capability so it works out. Proper U.S. Army MG-Sections were armed with the M1917 - not the "50 Cal", which was more of a rear echelon / defensive line weapon due to its massive weight which made it a chore to bring into action. While the Company does lose some light anti-vehicle firepower, it does get an MG that can be deployed more quickly and can keep up with an advance.

Update: May 9, 2016 @ 4:43pm

Global
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-Cleaned up and organized some squad menus.

-Platoon HQ Squads now come with a dedicated field medic that gives the squad a timed AoE Heal ability that heals nearby allied troops when out of combat.


Americans
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-Buffed suppression rate of .50 Cal M2HB HMG's slightly (only applies to single guns).


British
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-Commandos should now be able to heal when out of combat at vet 3.

-Increased throw range of signal flare for the Platoon HQ Section's Coordinated Barrage ability to 35m.

-Royal Engineers Rifle Team should now be able to upgrade to a No. 2 Flamethrower.


Germans (Ostheer)
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-All recon overflights should now be consistent in terms of how they function - a plane circles the designated area for a short time and then flies off.

-Slight change to Encirclement Doctrine. Jager call-in upgraded so that a 'Brandenburger' Kommandotruppe can be called in from off-map or spawn from an ambient map building.*


Soviets
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-Buffed suppression rate of DShK HMG's slightly.

-Fixed a bug where some Partisans wouldn't spawn with lmgs or AT weapons.


Designer Notes
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*Brandenburgers were the German equivalent of Royal Marine Commandos. The so-called "fighting spies" of the Abwehr, these highly unorthodox Kommandotruppen were exceptionally skilled at infiltration, subterfuge, sabotage, and intelligence gathering. In an offensive, they were often tasked with seizing bridges and key transport infrastructure, disrupting supply and communication lines, sabotaging the enemy's ability to effectively command, control and reinforce their own forces, and so on. Later on, they were employed heavily in anti-partisan duties and as elite frontline troops. That said, the squad is a blend of the Erkundertruppe and the Jager Gruppe, getting the former's ability to infiltrate and sneak around and the latter's heavy firepower and larger squad size. In addition, the squad gets satchel charges for destroying caches, emplacements and buildings.