Company of Heroes 2

Company of Heroes 2

Art of Defence
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Update: Jul 12, 2015 @ 2:08pm

1.91:

- Fixed a rare crash where a world entity killed an enemy unit (thanks Charlie!)

Update: Jun 24, 2015 @ 3:56pm

1.9:

- Players can earn points (shown in the messages above the mini map)
- Players can spend points on abilities (10 added)
- Modifiers during survival game tweaked for better gameplay
- More time between certain waves, to build up defences
- More vehicles are being spawned, instead of infantry
- Many performance tweaks (thanks to built in profiler)
- Ability for map makers to tweak the cheap/expensive unit ration in survival games
- Randomly spawned units in a survival game now have a change of getting one of their upgrades/weapons

Update: Mar 2, 2015 @ 3:52pm

1.8:

- Added language support for all languages but Czech
- New fail condition: Annihilation
- Ability to disable FOW
- Ability to let AI units do an attack move
- AI vehicle criticals now removed every 2 seconds
- Aircraft not getting karma
- Ability to disable karma for infantry
- Ability to enable mine placement on the routes
- Vehicles that are out of control will not count as fail
- Ability to control the wave strength multiplier on survival maps
- Ability to filter on faction on survival maps
- Minimum of 1 point per route per wave on survival
- Small optimizations
- Added a settings manager, for easier map setups
- Priest disabled on survival maps

Update: Jan 26, 2015 @ 4:28pm

1.7 (survival mode):

- Added a new game mode called "Art of Defence - Survival"
- Added support for high starting resources
- West german pak43 now costs 500 manpower, 150 fuel and 150 ammo
- Showing warning on missing items/upgrades
- Wrecks now cleared every 0.2 sec instead of every 0.3 sec
- Added basic support for trains (not implemented in maps yet)

Update: Jan 14, 2015 @ 7:45am

1.6:

- Showing difficulty modifiers on start of the game
- Fadein on game start shorter, game is responsive much faster now
- All AI players now getting no resources
- Showing a warning when players are on the wrong team
- Added 10 new modifiers that map editors can use, to further tweak bosses

Update: Dec 18, 2014 @ 6:39am

1.5:

- Pak43 now costs 500 manpower, 150 fuel and 150 ammo
- Ability to add modifiers per unit, allowing for bosses
- Spawning units that doesn't exist will now display a warning, instead of crashing the game
- Minor lights fix

Update: Dec 16, 2014 @ 2:22am

1.42 (hotfix):

- Fix for invulnerable units (some vehicle criticals still happening again)

Update: Dec 15, 2014 @ 2:54pm

1.41 (hotfix):

- Camera on ending fixed

Update: Dec 15, 2014 @ 2:39pm

1.4:

- Sherman bulldozer barriers removed from route
- Ability to switch on lights per wave
- Camera moving to last unit making it to the end
- Pak43 now costs 500 manpower and 100 fuel
- Button vehicle disabled
- Vehicle criticals disabled

Update: Dec 5, 2014 @ 4:28pm

1.3:

- Support for new message types
- Don't use buildings outside the play zone for spawning
- Objectives complete/fail fixed on level end
- Retreating units do not get damage when crossing the road
- Message to show player that units are getting damage or bombed
- Unit damage or bombing can now be switched off between waves
- Paradropped units can now be given items and/or upgrades
- Building spawned units can now be given items and/or upgrades
- Sneak attack units can now be given items and/or upgrades