Company of Heroes 2

Company of Heroes 2

Art of Defence
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Update: Nov 28, 2014 @ 8:17am

1.2:

- Ability to let the player pass a number of units, depending on difficulty settings
- Start timer fixed
- Proper game end, remaining AI units will take control and roam around
- Sending orders to squads improved, only being sent to idle units now
- Wrecks now cleared every 0.3s
- Warning messages for units that are about to take damage or get bombed
- Waves and events can now be spawned in parallel, with better control on timing and dependencies
- Message when player is not using a proper AOD map

Update: Nov 22, 2014 @ 5:00pm

1.1:

- Ability to play sounds at wave start
- Speech being played when units are being bombed or losing health
- Ability to make certain planes invulnerable
- Bombing of squads fixed

Update: Nov 21, 2014 @ 9:34am

1.0 (launch):

- Sneak attack tweaks
- Destroying enemy base on start is now optional

Update: Nov 20, 2014 @ 4:54pm

0.9 (pre-launch):

- Wrecks now being cleaned every second instead of every 3 sec
- Introducing sneak attacks
- If no paths are provided in the wave setup, spawn it on all waves except the sneak attack locations
- Introducing building spawns
- Added threat arrows on units getting damage in path sectors
- Added minimap blips on units getting damage in path sectors
- Added minimap blips on AI building spawns
- Destroying AI base on level start
- Welcome message can now be modified in level code
- Possibility to give spawning units updates/items
- Many difficulty settings exposed in level code

Update: Nov 19, 2014 @ 5:44am

Update: Nov 19, 2014 @ 5:38am

Update: Nov 18, 2014 @ 2:36pm

Update: Nov 12, 2014 @ 2:22pm

Update: Nov 12, 2014 @ 2:20pm