XCOM 2
Supersoldiers Restored
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Update: Feb 28 @ 12:42pm

Added some entries to the pistol slots for some of the classes.

Update: Feb 27 @ 3:48pm

Fixed SpartanGuardian Procing multiple times on the same unit the same turn. (Hopefully)

Update: Feb 27 @ 1:55pm

Changed Psibane ammo to 1

Update: Feb 27 @ 10:45am

Reworked The Guardian perk to a more robust version based on the LW perk CCS.
Fixed missing costs for cyborg beam cannon.

Update: Feb 24 @ 7:33am

Reworked Psibane 2. Couldn't make it work bypassing shield and sustain in the end. Left it at costing 2 ammo with it being 1 action not turn ending as an additional buff.

Update: Feb 22 @ 9:31am

Psibane2 of Inquisitor was killing it self at the start of mission. Temporary removed the bypassing of sustain and shields until i can figure out a workaround.

Update: Feb 18 @ 10:15am

Reup last patch

Update: Feb 17 @ 1:37pm

Some compatibility options for smartpistol if anyone uses it and also Pistol 2.0 for it.

Update: Feb 16 @ 8:26am

Forgot to change the values of sentinels system after making Had it at 1 energy cost to test it.

Update: Feb 14 @ 6:36am

Finished the rework of n7 Biotic. Implemented an energy sytem and a nova like ability tied to it.