XCOM 2
Supersoldiers Restored
Viser 1–10 av 60 bidrag
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Oppdatering: 28. feb. @ 12.42

Added some entries to the pistol slots for some of the classes.

Oppdatering: 27. feb. @ 15.48

Fixed SpartanGuardian Procing multiple times on the same unit the same turn. (Hopefully)

Oppdatering: 27. feb. @ 13.55

Changed Psibane ammo to 1

Oppdatering: 27. feb. @ 10.45

Reworked The Guardian perk to a more robust version based on the LW perk CCS.
Fixed missing costs for cyborg beam cannon.

Oppdatering: 24. feb. @ 7.33

Reworked Psibane 2. Couldn't make it work bypassing shield and sustain in the end. Left it at costing 2 ammo with it being 1 action not turn ending as an additional buff.

Oppdatering: 22. feb. @ 9.31

Psibane2 of Inquisitor was killing it self at the start of mission. Temporary removed the bypassing of sustain and shields until i can figure out a workaround.

Oppdatering: 18. feb. @ 10.15

Reup last patch

Oppdatering: 17. feb. @ 13.37

Some compatibility options for smartpistol if anyone uses it and also Pistol 2.0 for it.

Oppdatering: 16. feb. @ 8.26

Forgot to change the values of sentinels system after making Had it at 1 energy cost to test it.

Oppdatering: 14. feb. @ 6.36

Finished the rework of n7 Biotic. Implemented an energy sytem and a nova like ability tied to it.