XCOM 2
Supersoldiers Restored
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Update: Feb 13 @ 6:31am

Updated reworked N7 Sentinel. Added energy system that buffs dodge and can be used to give effects. Serious BUFF.

Update: Feb 9 @ 1:03pm

Made some fixes on the previous patch some values were wrong.
Everything should be fine i checked every armor on game.

Update: Feb 9 @ 12:27pm

Some fixes like wrong config headers etc.
Reworked Cyborg abilities gained from armor.
They are now using the Augmentations Abilities from Musashi.
ALOT more expensive also.
Made all Armors Single Built.

Update: Feb 7 @ 12:57pm

Added support for armour upgrades by teslarage

Update: Feb 7 @ 9:04am

Finally finished the rage system for Doom Slayer.
Note to self NEVER doing anything complicated as that ever again.

Update: Feb 3 @ 1:12pm

Reverted the hard limit cause it was not working right.

Update: Feb 3 @ 1:00pm

Added a hard limit of 6 extra perks for each class. All options can be modified or removed by editing the XComSS_Classes.ini

Update: Feb 3 @ 12:27pm

Added increased costs for all classes to buy abilities. So it will keep their power level creep low and make someone think twice before dumping AP on them.

Update: Feb 3 @ 7:08am

Just added some dynamic localizations for our new perks of Inquisitor

Update: Feb 3 @ 6:18am

Removed some local variables i had forgot i wasn't using anymore