Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Update: Feb 3 @ 7:42pm

- (Experimental) At slow speeds, try to prevent slipping sideways on mildly steep slopes
- Added lightBrightness option to ENT.LightSprites
- Added option to override light cookie texture for headlights

Update: Feb 1 @ 8:51am

- Restore action filter for blocking binds, so that only a few binds are blocked (instead of all of them) while inside a Glide vehicle

Update: Jan 31 @ 1:41pm

- Added a misc. option to reduce tire particles
- Added hook: Glide_CanEnterVehicle
- When the vehicle is empty, set the vehicle's creator as the attacker when firing weapons with Wiremod
- Tweak how motorcycles detect when they are being held by Gravity Gun/Physics Gun, allows motorcycles to stay upright after releasing them

Update: Jan 27 @ 7:17am

- Fixed broken Blazer model from the last update
- Try to fix dim siren lights on the Police Cruiser

Update: Jan 26 @ 8:33am

- Fixed level-of-detail issues on low graphics settings
- Tweaked Police Cruiser spawn color
- Constantly check car engine health to turn if off when necessary
- Make sure lockable entities are valid

Update: Jan 23 @ 1:21pm

- Don't block the "+walk" bind
- Applied some player iterator optimizations, added new hooks (Thanks, megascan!)
- The first player to enter a vehicle always goes to the driver seat, passengers enter the nearest seat (Thanks, megascan!)

A list of the new hooks can be found here.[github.com]

Update: Jan 23 @ 9:33am

- Don't block attack binds

Update: Jan 23 @ 6:36am

- Added horn/siren volume setting
- Don't do exhaust pop if ENT.ExhaustPopSound is a empty string
- Block binds that conflicts with Glide buttons while driving
- Added ENT variables to tweak turbocharger sounds

Update: Jan 20 @ 8:11am

- Increased default bullet ranges for vehicle weapons and turrets
- Allow the engine toggle button to work on all vehicles types
- Fixed passengers being able to press driver-only inputs on aircraft
- Reduced default motorcycle health
- Tweaked default bullet damage multipliers

Update: Jan 19 @ 7:59pm

- Forgot to add the siren input to the settings page on the last update 👀
- Moved water level check to a separate function on the car class logic