Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Update: Jun 15 @ 2:54pm

- Use TraceHull for missiles, bullets and projectiles, so that they can hit parented contraptions (Thanks, Redox!)
- Fixed smoke particles being created ahead of Glide projectiles
- Some optimizations for weapon traces
- Added a custom entity iterator for loops, should fix some errors when wheels/seats are removed

Update: Jun 9 @ 7:02pm

Fixed a few bugs on the Wheel Editor tool:

- Fixed using the wrong entity modifier ID, fixes a issue where only the last wheel you modified was being saved.
- Fixed a issue where, if you use this tool on a vehicle, then change the wheel radius with the C menu, duplicating the vehicle would not have saved the wheel radius you had set.
- Use the trace provided by the tool instead of casting a custom one, fixes the tool not respecting prop protection addons.

Update: Jun 9 @ 8:39am

- Tweaked volume of a bunch of engine stream presets
- Fixed first person engine audio persisting after leaving the vehicle
- Use OBBCenter instead of GetPos on the exit check logic, fixes issues with some vehicles that have a very low model origin point

Update: Jun 9 @ 7:32am

- Use Wiremod formulas to convert Source engine speed to KMH/MPH
- Raised the max. gear number to 20, and max. gear ratio to 20.0
- Lowered the DifferentialRatio minimum value limit
- Tweaked the Hauler's gear ratios
- Tweaked suspension bottom-out prevention logic, try to prevent excessive bounce

Update: Jun 7 @ 1:10pm

- Fixed incorrect file paths for some particles
- Make Glide.DrawWeaponCrosshair "color" argument optional

Update: Jun 7 @ 10:07am

- Added notification when trying to use tools that require Wiremod
- Check engine RPM when turning it on with the acceleration button
- Tweaked suspension bottom-out prevention logic

Update: Jun 6 @ 7:41pm

- Tweaked tire particles, enabled lighting for those particles

Update: Jun 6 @ 5:40pm

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

Update: Jun 2 @ 8:53am

- Allow lower minimum gear ratio values

Update: Jun 2 @ 8:46am

- Use aim position for mouse steering, fixes the steering being wrong when not looking directly ahead
- Tweaked wheel brake physics logic
- Tweaked default suspension spring parameters
- Tweaked parameters on various vehicles
- Added missing "Gear" Wiremod input