Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Viser 1-10 af 153 forekomster
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Opdatering: 24. sep. kl. 10:08

- Use alpha channel from the provided color when drawing sprites
- Check IsValid instead of NULL when iterating over entities
- Don't modify weapon state when calling the Homing Launcher's SWEP:CanAttack

Opdatering: 16. sep. kl. 22:52

- If you hold the Walk button (default is Left Alt) while entering a vehicle, you will always get into the closest seat
- Added Speed and Gravity Wiremod inputs to the Projectile Launcher
- Fixed sprites using colors from the last drawn sprite
- Fixed particles accumulating while paused on single-player

Opdatering: 16. sep. kl. 21:05

- Added a proper deploy animation for when the Homing Launcher is not loaded
- Tweaked Homing Launcher reload animation

Opdatering: 12. sep. kl. 7:56

- Fixed Russian and Turkish localizations (Thanks, Flarky55!)
- Disable headlight shadows when not on a vehicle, fixes flickering when performance optimizations are active

Opdatering: 7. sep. kl. 11:53

- Fix vehicles being unable to fire lock-on missiles, when those vehicles rely on the old weapon system, and try to check weapon.lockOn.
- Do a quick fade when starting to play engine streams

Opdatering: 3. sep. kl. 8:11

- When a car goes underwater, deal engine damage over time instead of instantly killing it
- When open seats goes underwater, only kick the player out if the player is also fully submerged
- Do exhaust pop on the "falling edge" of the engine RPM instead of when hitting the redline

Opdatering: 30. aug. kl. 19:53

- Slighty raised the value for the "reduced" throttle modifier
- Set the minimum allowed value for the engine stream's wobble strength to 0
- Added console variable to toggle pushing vehicles with the Gravity Gun: glide_allow_gravity_gun_punt (0 by default)

Opdatering: 28. aug. kl. 19:11

Improvements to the settings page:

- When opening the window, go back to the last opened tab
- Added buttons to reset individual binds

Opdatering: 28. aug. kl. 18:01

- Try to fix throttle modifier interfering with AI mods/Wiremod inputs

Opdatering: 27. aug. kl. 18:08

- Replaced the "reduce throttle" key with a "throttle modifier" key.

By default, the "throttle modifier" mode is set to Hold for full throttle, which means you now must hold shift (or whatever key you set as the "throttle modifier") to achieve full throttle.