Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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更新于:10 月 14 日 下午 4:49
作者:StyledStrike

- Animate the Wolfsbane's belt texture
- Tweaked Dinghy turn force

更新于:10 月 13 日 下午 10:14
作者:StyledStrike

- Added a hint for using VTOL aircraft

更新于:10 月 13 日 下午 8:14
作者:StyledStrike

- Added base VTOL plane class
- Allow plane exhaust sound to be unset
- Made rotor beat sounds logic part of the base aircraft class
- Made ENT:OnUpdateAnimations part of the base vehicle class

更新于:10 月 5 日 下午 2:18
作者:StyledStrike

- Add separate options to enable skybox indicators for land vehicles and aircraft
- VSWEPs: Add compatibility for old vehicles that use weapon.maxAmmo
- [Experimental] Limit how fast buoyancy points can sink
- Clamp negative magnitude value for the glide_damaged_engine particle effect

更新于:10 月 1 日 上午 9:46
作者:StyledStrike

- Disable client-side camera logic as soon as the vehicle is invalid, to prevent an error

更新于:9 月 30 日 下午 6:55
作者:StyledStrike

- Tweaked default collision damage multiplier for planes
- Clamp input values given to particle effects

更新于:9 月 29 日 下午 2:00
作者:StyledStrike

- Made "Control movement directly" mouse steering a little less "twitchy"
- Replaced Player:GlideGetCameraAngles() with Player:GlideGetAimAngles()
- Refactored the camera code: Besides cleaning up the client-side camera code a bit, this update makes Player:GlideGetAimPos() return the correct position that the player's client-sided camera is looking at, even if there are obstructions between the player's eye position and the aim position.

更新于:9 月 24 日 上午 10:08
作者:StyledStrike

- Use alpha channel from the provided color when drawing sprites
- Check IsValid instead of NULL when iterating over entities
- Don't modify weapon state when calling the Homing Launcher's SWEP:CanAttack

更新于:9 月 16 日 下午 10:52
作者:StyledStrike

- If you hold the Walk button (default is Left Alt) while entering a vehicle, you will always get into the closest seat
- Added Speed and Gravity Wiremod inputs to the Projectile Launcher
- Fixed sprites using colors from the last drawn sprite
- Fixed particles accumulating while paused on single-player

更新于:9 月 16 日 下午 9:05
作者:StyledStrike

- Added a proper deploy animation for when the Homing Launcher is not loaded
- Tweaked Homing Launcher reload animation