Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 91-100 of 132 entries
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Update: Jan 19 @ 11:31am

- Added siren system
- Added car: Police Cruiser
- Updated Turkish language strings (Thanks, NovaDiablox!)
- Added VJ Base tank NPCs as a lockable entity (Thanks, DrVrej!)
- Updated VJ Base tags for the upcoming revamp update (Thanks, DrVrej!)
- Make sure that some physics performance settings are greater than, or at least equal to, DarkRP default values

(Technical details for the siren system can be found here.)[github.com]

Update: Jan 15 @ 4:18am

- Make sure that some physics performance settings are greater than, or at least equal to, default values

Update: Jan 14 @ 7:48pm

- Replaced "Relative camera" option with "Fixed camera" options: Disabled, First person only, Third person only, First and third person
- Added EngineState Wiremod output to aircraft
- You can now toggle hazard lights by pressing the left/right turn signal buttons at the same time
- Spatialized turn signal sounds

Update: Jan 13 @ 2:42pm

- Tweaked vehicle materials
- Tweaked Homing Launcher damage to be more close to Half-Life 2 RPGs
- Let tanks take more damage from Half-Life 2 RPGs

Update: Jan 13 @ 10:52am

- Added Turn Signals system to cars, by default it uses the left/right arrow keys

(Technical details can be found here.)[github.com]

Update: Jan 10 @ 9:05pm

- Added a taillight sprite type for cars, turns on with the headlights while being able to have a separate color
- Added tail light sprites to many base vehicles
- Tweaked how the auto-brakes bring cars to a full stop while on low gear and low engine RPM

Update: Jan 9 @ 6:54pm

- Added console variable: glide_ragdoll_max_time
- Added support for RagMod Reworked

Update: Jan 9 @ 10:00am

- Fixed Russian localization (Thanks, Flarky55!)
- Added missing speed text for Turkish (Thanks, NovaDiablox!)
- Added missing speed text for other languages
- Draw plane speed on the HUD
- Make vehicles lag compensated
- Save headlight color on dupes
- Don't let projectiles collide with the Projectile Launcher's parent
- Don't let missiles collide with the Missile Launcher's parent
- Draw debug overlays for projectiles and center of mass (If the developer console variable is greater than 1)

Update: Jan 8 @ 9:35am

- Added serverside ENT:OnUpdateFeatures

Update: Jan 6 @ 12:24pm

- Show speed on car/motorcycle HUD (Thanks, OlziYT!)
- Added French translation (Thanks, OlziYT!)
- Added HeadlightColor network variable, editable via the Context Menu
- Allow addon creators to customize engine brake torque for cars/motorcycles