Garry's Mod
Glide // Styled's Vehicle Base
Se afișează 91-100 din 163 intrări
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Actualizare: 5 mart. @ 16:21

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet

Actualizare: 4 mart. @ 13:06

- Added more options for developers to set if bodygroups/light sprites should be enabled depending on the headlight low/high beam state

Actualizare: 1 mart. @ 10:19

- Fix conflict issues when more than one addon uses the custom UI theme library

Actualizare: 1 mart. @ 5:17

- Update theme library

Actualizare: 24 febr. @ 7:28

- Fixed the Engine Stream tool spam opening/closing the editor due to prediction on multiplayer
- Always save individual wheel radii

Actualizare: 24 febr. @ 3:56

- Added a angle parameter that can be used on ENT.ExhaustOffsets
- Added a spriteMaterial parameter that can be used on ENT.LightSprites

Actualizare: 22 febr. @ 22:02

- Save the wheel radius for each individual wheel on dupe data
- Fixed typos on the source code

Actualizare: 22 febr. @ 21:34

- Normalize angles when changing head pose parameters on players
- Override the vehicle's WheelRadius when the useModelSize wheel parameter is used
- Added new clientside function to the base vehicle class: ENT:OverrideWheelSound
- Added new clientside function to the base vehicle class: ENT:OnActivateWheel
- Added new parameters to clientside wheels: enableParticles and enableSkidmarks. Can be used on the function mentioned above.

Actualizare: 21 febr. @ 8:04

- Allow the mouse wheel to change weapons too
- Keep steering input when leaving cars
- Added color/sound Wire inputs to the standalone turret
- Added option to automatically turn off headlights when leaving vehicles
- Applied a workarond to fix head angles that were not matching the player's view

Actualizare: 20 febr. @ 17:23

- Don't rely on networking to send camera angles
- Make seats/wheels have the same CPPI owner as the vehicle