Garry's Mod
Glide // Styled's Vehicle Base
Se afișează 1-10 din 133 intrări
< 1  2  3 ... 14 >
Actualizare: 24 iun. @ 18:59

- Better way to override ENTITY:IsVehicle (Thanks, Astralcircle!)
- Config. is now loaded during the InitPostEntity instead of when the code runs
- Glide.Print now uses different colors depending on which realm it was called
- Renamed the Glide.InputCategories table to Glide.InputGroups
- The keyboard config. panel no longer has hardcoded keybind panels, it now generates those panels from Glide.InputGroups
- Added base vehicle function to choose which input groups to activate per seat: ENT:GetInputGroups( seatIndex )
- Added functions to add custom input groups and input actions: Glide.SetupInputGroup and Glide.AddInputAction
- Added a extension loader: After Glide is loaded, .lua files placed on lua/glide/autoload/ are included automatically. For more details, check the pull request here.[github.com]

Actualizare: 15 iun. @ 14:54

- Use TraceHull for missiles, bullets and projectiles, so that they can hit parented contraptions (Thanks, Redox!)
- Fixed smoke particles being created ahead of Glide projectiles
- Some optimizations for weapon traces
- Added a custom entity iterator for loops, should fix some errors when wheels/seats are removed

Actualizare: 9 iun. @ 19:02

Fixed a few bugs on the Wheel Editor tool:

- Fixed using the wrong entity modifier ID, fixes a issue where only the last wheel you modified was being saved.
- Fixed a issue where, if you use this tool on a vehicle, then change the wheel radius with the C menu, duplicating the vehicle would not have saved the wheel radius you had set.
- Use the trace provided by the tool instead of casting a custom one, fixes the tool not respecting prop protection addons.

Actualizare: 9 iun. @ 8:39

- Tweaked volume of a bunch of engine stream presets
- Fixed first person engine audio persisting after leaving the vehicle
- Use OBBCenter instead of GetPos on the exit check logic, fixes issues with some vehicles that have a very low model origin point

Actualizare: 9 iun. @ 7:32

- Use Wiremod formulas to convert Source engine speed to KMH/MPH
- Raised the max. gear number to 20, and max. gear ratio to 20.0
- Lowered the DifferentialRatio minimum value limit
- Tweaked the Hauler's gear ratios
- Tweaked suspension bottom-out prevention logic, try to prevent excessive bounce

Actualizare: 7 iun. @ 13:10

- Fixed incorrect file paths for some particles
- Make Glide.DrawWeaponCrosshair "color" argument optional

Actualizare: 7 iun. @ 10:07

- Added notification when trying to use tools that require Wiremod
- Check engine RPM when turning it on with the acceleration button
- Tweaked suspension bottom-out prevention logic

Actualizare: 6 iun. @ 19:41

- Tweaked tire particles, enabled lighting for those particles

Actualizare: 6 iun. @ 17:40

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

Actualizare: 2 iun. @ 8:53

- Allow lower minimum gear ratio values