Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Pembaruan: 14 Okt @ 4:49pm
berdasarkan StyledStrike

- Animate the Wolfsbane's belt texture
- Tweaked Dinghy turn force

Pembaruan: 13 Okt @ 10:14pm
berdasarkan StyledStrike

- Added a hint for using VTOL aircraft

Pembaruan: 13 Okt @ 8:14pm
berdasarkan StyledStrike

- Added base VTOL plane class
- Allow plane exhaust sound to be unset
- Made rotor beat sounds logic part of the base aircraft class
- Made ENT:OnUpdateAnimations part of the base vehicle class

Pembaruan: 5 Okt @ 2:18pm
berdasarkan StyledStrike

- Add separate options to enable skybox indicators for land vehicles and aircraft
- VSWEPs: Add compatibility for old vehicles that use weapon.maxAmmo
- [Experimental] Limit how fast buoyancy points can sink
- Clamp negative magnitude value for the glide_damaged_engine particle effect

Pembaruan: 1 Okt @ 9:46am
berdasarkan StyledStrike

- Disable client-side camera logic as soon as the vehicle is invalid, to prevent an error

Pembaruan: 30 Sep @ 6:55pm
berdasarkan StyledStrike

- Tweaked default collision damage multiplier for planes
- Clamp input values given to particle effects

Pembaruan: 29 Sep @ 2:00pm
berdasarkan StyledStrike

- Made "Control movement directly" mouse steering a little less "twitchy"
- Replaced Player:GlideGetCameraAngles() with Player:GlideGetAimAngles()
- Refactored the camera code: Besides cleaning up the client-side camera code a bit, this update makes Player:GlideGetAimPos() return the correct position that the player's client-sided camera is looking at, even if there are obstructions between the player's eye position and the aim position.

Pembaruan: 24 Sep @ 10:08am
berdasarkan StyledStrike

- Use alpha channel from the provided color when drawing sprites
- Check IsValid instead of NULL when iterating over entities
- Don't modify weapon state when calling the Homing Launcher's SWEP:CanAttack

Pembaruan: 16 Sep @ 10:52pm
berdasarkan StyledStrike

- If you hold the Walk button (default is Left Alt) while entering a vehicle, you will always get into the closest seat
- Added Speed and Gravity Wiremod inputs to the Projectile Launcher
- Fixed sprites using colors from the last drawn sprite
- Fixed particles accumulating while paused on single-player

Pembaruan: 16 Sep @ 9:05pm
berdasarkan StyledStrike

- Added a proper deploy animation for when the Homing Launcher is not loaded
- Tweaked Homing Launcher reload animation