A Hat in Time

A Hat in Time

Playable2D Niko
目前顯示第 1-10 項,共 15 項
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更新:5 月 29 日 @ 下午 12:29

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

更新:2024 年 10 月 23 日 @ 上午 11:26

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

更新:2024 年 10 月 23 日 @ 上午 10:59

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

更新:2024 年 10 月 23 日 @ 上午 10:34

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

更新:2024 年 10 月 23 日 @ 上午 2:21

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

更新:2024 年 10 月 21 日 @ 下午 2:54

Fixed Hat Ability HUD not closing after swapping players.

更新:2024 年 10 月 20 日 @ 下午 2:43

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

更新:2024 年 10 月 19 日 @ 下午 3:58

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

更新:2024 年 10 月 19 日 @ 下午 3:44

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

更新:2024 年 10 月 18 日 @ 下午 3:19

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.